Gold Pride Deck #772074 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Noh-P.U.N.K. Foxy Tune x3. Created Oct 21, 2026 by YGO Mod.

Deck Gold Pride OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro, Xyz and Fusion boards built from P.U.N.K. and Gold Pride Extra Deck monsters (Inferred from card text and the Extra Deck breakdown); Gold Pride Link and Synchro pressure with Noh-P.U.N.K. Ogre Dance and Foxy Tune as recurring attackers (Inferred)
  • Turn 1 (going first): Open a Level 3 Tuner or Psychic starter from the 3-copy P.U.N.K. and Gold Pride core, then extend into a Synchro or Fusion summon. The 96.6% hand-level presence of the archetype core makes the first summon likely, but the line is not verified by any recorded board (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Solemn Strike and Solemn Judgment to interrupt the opponent's summons and searches, then rebuild through the Gold Pride and P.U.N.K. Extra Deck summons. Hand traps are the entry point because the deck has no recorded going-second data (Inferred).
  • Recovery: Recover through the P.U.N.K. searchers and Gold Pride Better Luck Next Time and Start Your Engines, which add monsters or traps from the Deck to hand, plus Mulcharmy Fuwalos and Purulia for card draw (Inferred from card text).
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan. The deck is illegal in its current form and cannot be scored on a normal post-side basis (Verified).

Why it scores here

The deck is scored as one system. Its Gold Pride and P.U.N.K. core is strongly present (96.6% chance of at least one archetype-core card in a 5-card opening hand, Inferred), so the engine is usually reachable, but the 3-copy starters each sit at about 24% in a going-first hand. The deck is held back by 20 tech cards, 8 hand traps and 22 removal-text cards in 57 Main Deck slots, which thins out the engine and lowers brick tolerance. Popularity was not credited, the archetype usage stats only show that the core is standard, and the card scores were not averaged. The Ash Blossom copy count is over the OCG limit, so the deck is Illegal and capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in a 5-card hand) is about 0.24 per copy; archetype core 0.966 present in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 20 tech and 8 hand-trap cards in 57 Main slots raise the dead-card rate; 3-copy Mulcharmy and Noh-P.U.N.K. monsters add redundancy (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is text-only reading of Psychic and Synchro chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or floor output exists; the score comes from text-only reading (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Searchers and hand traps give some independent routes, but no recorded boards confirm a second line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw, P.U.N.K. searchers and Gold Pride recovery add card flow, but the LP costs are high (Inferred from text)
D7 End-Board & Interaction Quality 60 8 hand traps and 11 negation-text cards give a layered interaction suite; Solemn Judgment and Solemn Strike add counter-protection (Inferred)
D8 Going-Second & Board-Breaking Power 45 No going-second split data; hand traps and Ogre Dance give some board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 55 Foxy Tune, Rising Scale and Ogre Dance reach 2300 to 2500 ATK; Synchro and Xyz boss monsters close the game (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 57 Main slots with only 30 distinct cards and 20 tech cards; the Main size is within the 40 to 60 rule but the deck is less compact (Verified counts)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots spread across 3 Link, 6 Synchro, 4 Xyz and 2 Fusion monsters with a strong archetype core (Verified counts)
D12 Side Deck Adaptability 40 Side deck is empty (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Several multi-step P.U.N.K. and Gold Pride summons and LP costs push decision load up (Inferred from text)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Stun (Inferred from hand traps and negation text). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Uncapped: 0.80*51 + 0.20*40 + modifiers(-12) = 37. Capped at 30 because the deck is Illegal (copy-limit violation), so the result is theoretical and structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is present in about 97% of 5-card openers (Inferred)
  • Layered interaction: 8 hand traps and 11 negation-text cards (Inferred)
  • Full Extra Deck with Synchro, Xyz, Fusion and Link boss monsters (Verified)

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2 (Verified)
  • Low archetype purity: 16.7% exact-name copies, with many off-archetype tech cards (Verified)
  • No side deck, so no post-side plan (Verified)
  • No recorded combo boards, so consistency and conversion are text-only (Verified)

Critical choke points

  • Ash Blossom over-limit copy must be cut before the list can be played (Verified)
  • A single Psychic Level 3 starter must appear for the P.U.N.K. and Gold Pride line to start (Inferred)
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-Semi-Limited replacement or leave the slot empty Restores legality so the deck can receive a normal Final score (Verified)
2 one or two off-archetype tech cards side deck of 10 to 15 cards for post-side adjustments Gives the deck a post-side plan and reduces the no-side penalty (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom runs 3 copies against an OCG Semi-Limited limit of 2; Main 57, Extra 15, Side 0; sizes are within the OCG 40-60 and 0-15 ranges; Extra Deck breakdown: 3 Link, 6 Synchro, 4 Xyz, 2 Fusion; Exact archetype purity is 16.7%
  • Observed: Archetype usage stats show the Gold Pride and P.U.N.K. core as standard (100% inclusion for the core)
  • Inferred: 96.6% archetype-core presence in a 5-card opening hand; Engine conflicts and brick risk from the 20 tech cards and 8 hand traps; Going-first and going-second plans are text-based only
  • Provisional: Meta Power and matchup fit need a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup performance unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and no side deck is registered

More OCG Info

Gold Pride

Gold Pride Breakdown

 
 

 

 

 

 

 

 
 

 

 
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