Gold Pride Deck #772074 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Noh-P.U.N.K. Foxy Tune x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Droll & Lock Bird x1
- Gold Pride - Captain Carrie x1
- Gold Pride - Nytro Head x1
- Gold Pride - Roller Baller x1
- Hushed Psychic Minister x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x3
- Retaliating "C" x3
- Ash Blossom & Joyous Spring x3
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x1
- Gold Pride - Leon x3
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Emergency Teleport x3
- Forbidden Droplet x3
- Gold Pride - Better Luck Next Time! x1
- Lightning Storm x3
- P.U.N.K. JAM Extreme Session x1
- Angel Statue - Azurune x1
- Evenly Matched x3
- Gold Pride - Start Your Engines! x1
- Joruri-P.U.N.K. Dangerous Gabu x1
- Solemn Judgment x1
- Solemn Strike x2
Extra Deck (15)
- Gold Pride - Pin Baller x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Gold Pride - Nytro Blaster x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Adamancipator Risen - Dragite x1
- Gold Pride - Eradicator x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- Silvera, Wolf Tamer of the White Forest x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Gold Pride - Chariot Carrie x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro, Xyz and Fusion boards built from P.U.N.K. and Gold Pride Extra Deck monsters (Inferred from card text and the Extra Deck breakdown); Gold Pride Link and Synchro pressure with Noh-P.U.N.K. Ogre Dance and Foxy Tune as recurring attackers (Inferred)
- Turn 1 (going first): Open a Level 3 Tuner or Psychic starter from the 3-copy P.U.N.K. and Gold Pride core, then extend into a Synchro or Fusion summon. The 96.6% hand-level presence of the archetype core makes the first summon likely, but the line is not verified by any recorded board (Inferred).
- Turn 2 (going second): Hold Ash Blossom, Evenly Matched, Solemn Strike and Solemn Judgment to interrupt the opponent's summons and searches, then rebuild through the Gold Pride and P.U.N.K. Extra Deck summons. Hand traps are the entry point because the deck has no recorded going-second data (Inferred).
- Recovery: Recover through the P.U.N.K. searchers and Gold Pride Better Luck Next Time and Start Your Engines, which add monsters or traps from the Deck to hand, plus Mulcharmy Fuwalos and Purulia for card draw (Inferred from card text).
- After siding: No side deck is registered (side_count 0), so there is no post-side plan. The deck is illegal in its current form and cannot be scored on a normal post-side basis (Verified).
Why it scores here
The deck is scored as one system. Its Gold Pride and P.U.N.K. core is strongly present (96.6% chance of at least one archetype-core card in a 5-card opening hand, Inferred), so the engine is usually reachable, but the 3-copy starters each sit at about 24% in a going-first hand. The deck is held back by 20 tech cards, 8 hand traps and 22 removal-text cards in 57 Main Deck slots, which thins out the engine and lowers brick tolerance. Popularity was not credited, the archetype usage stats only show that the core is standard, and the card scores were not averaged. The Ash Blossom copy count is over the OCG limit, so the deck is Illegal and capped at 30 as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in a 5-card hand) is about 0.24 per copy; archetype core 0.966 present in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 20 tech and 8 hand-trap cards in 57 Main slots raise the dead-card rate; 3-copy Mulcharmy and Noh-P.U.N.K. monsters add redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; ceiling is text-only reading of Psychic and Synchro chains (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median or floor output exists; the score comes from text-only reading (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Searchers and hand traps give some independent routes, but no recorded boards confirm a second line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy draw, P.U.N.K. searchers and Gold Pride recovery add card flow, but the LP costs are high (Inferred from text) |
| D7 | End-Board & Interaction Quality | 60 | 8 hand traps and 11 negation-text cards give a layered interaction suite; Solemn Judgment and Solemn Strike add counter-protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | No going-second split data; hand traps and Ogre Dance give some board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Foxy Tune, Rising Scale and Ogre Dance reach 2300 to 2500 ATK; Synchro and Xyz boss monsters close the game (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57 Main slots with only 30 distinct cards and 20 tech cards; the Main size is within the 40 to 60 rule but the deck is less compact (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots spread across 3 Link, 6 Synchro, 4 Xyz and 2 Fusion monsters with a strong archetype core (Verified counts) |
| D12 | Side Deck Adaptability | 40 | Side deck is empty (side_count 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; the score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Several multi-step P.U.N.K. and Gold Pride summons and LP costs push decision load up (Inferred from text) |
How the score was computed
Strategy profile: 0.85 Midrange / 0.15 Stun (Inferred from hand traps and negation text). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Uncapped: 0.80*51 + 0.20*40 + modifiers(-12) = 37. Capped at 30 because the deck is Illegal (copy-limit violation), so the result is theoretical and structural-only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present in about 97% of 5-card openers (Inferred)
- Layered interaction: 8 hand traps and 11 negation-text cards (Inferred)
- Full Extra Deck with Synchro, Xyz, Fusion and Link boss monsters (Verified)
Weaknesses
- Illegal: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2 (Verified)
- Low archetype purity: 16.7% exact-name copies, with many off-archetype tech cards (Verified)
- No side deck, so no post-side plan (Verified)
- No recorded combo boards, so consistency and conversion are text-only (Verified)
Critical choke points
- Ash Blossom over-limit copy must be cut before the list can be played (Verified)
- A single Psychic Level 3 starter must appear for the P.U.N.K. and Gold Pride line to start (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal non-Semi-Limited replacement or leave the slot empty | Restores legality so the deck can receive a normal Final score (Verified) |
| 2 | one or two off-archetype tech cards | side deck of 10 to 15 cards for post-side adjustments | Gives the deck a post-side plan and reduces the no-side penalty (Inferred) |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom runs 3 copies against an OCG Semi-Limited limit of 2; Main 57, Extra 15, Side 0; sizes are within the OCG 40-60 and 0-15 ranges; Extra Deck breakdown: 3 Link, 6 Synchro, 4 Xyz, 2 Fusion; Exact archetype purity is 16.7%
- Observed: Archetype usage stats show the Gold Pride and P.U.N.K. core as standard (100% inclusion for the core)
- Inferred: 96.6% archetype-core presence in a 5-card opening hand; Engine conflicts and brick risk from the 20 tech cards and 8 hand traps; Going-first and going-second plans are text-based only
- Provisional: Meta Power and matchup fit need a dated metagame sample
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup performance unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and no side deck is registered
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