Blitzclique Deck #772063 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Crackle Blitzclique x3, Dogmatika Fleurdelis, the Thunderbolt x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blitzclique Thunder chains that trade hand-trap and removal interaction for board advantage, closed by high-ATK Extra Deck threats (Psychic End Punisher, Thunder King Kaiju, Super Starslayer TY-PHON, Whisker Blitzclique); Dogmatika and Albaz/Ecclesia Extra Deck boards through Fleurdelis, Nexus and Titaniklad (text-only read, no recorded boards)
  • Turn 1 (going first): Open a core Blitzclique monster or searcher (about 94% for the archetype core in a 5-card hand), use Surge or Crackle to destroy a monster and Special Summon a Thunder from hand, then extend with Emi or Grain (structural read, Inferred)
  • Turn 2 (going second): Use the 7 hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment, Solemn Warning, Thunderclap Monk, Ultimate Slayer) to answer the opponent's first starter, then rebuild through Blitzclique searches (Inferred)
  • Recovery: Blitzclique Return Stroke protects monsters from card effects; Breakaway, Steppleader and Overvolt recover Thunder monsters from the GY (text-only read, Inferred)
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal in OCG (three copies each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous against a limit of two), so the score below is a structural, theoretical cap and not a normal final rating. Its strengths are the archetype core (about 94% chance of at least one core card in a 5-card opening hand), a dense interaction suite (7 hand traps, 13 negation-text cards, 33 removal-text cards) that answers a going-second opponent (about 58% chance of a hand trap in 6 cards), and a strong Extra Deck closing set. The deck's weaknesses are a weak archetype purity (25.7% exact-name purity, with Dogmatika, Albaz, Ecclesia, Tri-Brigade, @Ignister and Kaiju routes spread across the Extra Deck), no side deck, and no recorded boards to measure combo floor or ceiling. Popularity and usage statistics confirm that the archetype core is real and accessible but did not earn points on their own, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in a 5-card hand) ≈ 0.94; P(at least one searcher in 5 cards) ≈ 0.81; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Full-brick proxy ≈ 0.06 (Inferred); 7 hand traps and 15 searcher-text cards keep most hands functional, with some Blitzclique and Dogmatika route overlap (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; the ceiling is read from card text (Whisker Blitzclique chains up to 3 Thunders and destroys cards; Surge and Crackle chain removal into Special Summons) (Inferred, text-only)
D4 Combo Floor & Median Output 45 No combo data, so median output is unmeasured and set to a below-ceiling prior (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Interaction-heavy hand (7 hand traps, Return Stroke protection, GY recursion via Breakaway, Steppleader and Overvolt) gives several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers and GY recursion (Steppleader, Breakaway, Overvolt, Alternator) regenerate resources well (Inferred from card text)
D7 End-Board & Interaction Quality 70 13 negation-text and 33 removal-text cards, with 7 hand traps and Solemn Judgment/Warning as layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage ≈ 0.58 in 6 cards (Inferred); Thunder removal and negation are relevant against an established board (Inferred semantic read)
D9 Offensive Pressure & Closing Power 72 Extra Deck closers at 2500–3500 ATK (Psychic End Punisher 3500, Thunder King Kaiju 3300, Super Starslayer TY-PHON 2900) and Whisker Blitzclique 3000 (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 15 singletons and 10 three-copy slots; 52 of 55 Main cards are off the exact archetype name, including generic utility and rival-archetype cards (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 42 15 Extra cards across 4 summon types, with engine routes split between Dogmatika, Ecclesia/Albaz, Tri-Brigade and @Ignister; the flexibility is real but the lines conflict (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no post-side adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share, and no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step chains with several hand-trap timings and Extra Deck route choices raise the decision count (Inferred from card text)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Stun. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-4); engine conflicts (-3); no Side Deck (-3). Final formula: Illegal cap: normal formula 0.80*Structural(58) + 0.20*TournamentReliability(52) = 57 is capped at 35 because the deck is over the OCG copy limit (theoretical/structural-only). Meta Power is provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (Surge, Crackle, Whisker, Breakaway, Hideout) is present at 100% of standard copies and opens about 94% of the time in a 5-card hand (Verified usage, Inferred probability)
  • Dense interaction suite: 7 hand traps, 13 negation-text cards, and 33 removal-text cards
  • Strong Extra Deck closers at 2500–3500 ATK
  • Searchers and GY recursion (Steppleader, Breakaway, Overvolt, Alternator) give good resource regeneration

Weaknesses

  • Illegal in OCG: 3 copies each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous against a limit of 2
  • No side deck, so there is no post-side adaptability
  • Low exact-name archetype purity (25.7%) with four or more rival archetypes in the Extra Deck, which weakens engine coherence
  • No recorded boards, so combo floor, median and ceiling cannot be measured

Critical choke points

  • Legal correction to 2 copies each of Ash Blossom and The Fallen & The Virtuous is required before any normal score applies
  • Blitzclique Return Stroke and the Thunder monsters it protects are a single-line defence against card effects (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of The Fallen & The Virtuous Blitzclique or generic utility cards already in the list, or none (deck would drop to 53 Main, which is still legal) Clears both OCG copy-limit violations so the deck can receive a normal Final Contextual score
2 Off-engine Extra Deck cards (for example Elder Entity N'tss or Garura) if they do not continue a Blitzclique or Thunder line Side deck of 10–15 cards with hand traps and Blitzclique-compatible answers An empty side deck is the largest post-side gap, and tightening the Extra Deck lowers route conflicts

Evidence & confidence

  • Verified: Legality: 3 copies each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous against an OCG limit of 2 (Illegal); Main 55 / Extra 15 / Side 0 within size rules; 7 Limited or Semi-Limited restricted cards tracked; Card text and stats for the 40+ distinct cards in the export; Usage statistics: 11 of 11 core cards present (100%)
  • Inferred: Hypergeometric opening-hand probabilities (archetype core 0.94, searcher 0.81, hand trap in 6 cards 0.58); Midrange primary and Stun/Toolbox secondary classification from text and composition; Dimension scores D1–D11 and D14 from card text and composition; Going-first and going-second plan descriptions
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link); D4 median combo floor (no recorded boards)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates); those signals are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied Side deck is empty (0 cards), so post-side scoring is not evaluable No guides attached for the archetype

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top