Therions Deck #772052 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Droll & Lock Bird x1
- Mardel, Generaider Boss of Light x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Parallel eXceed x3
- Rikka Princess x3
- Therion "King" Regulus x1
- Therion "Lily" Borea x1
- Traptrix Arachnocampa x2
- Traptrix Dionaea x2
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x2
- Ash Blossom & Joyous Spring x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Therion Discolosseum x1
- Traptrip Garden x1
- Triple Tactics Thrust x3
- Evenly Matched x3
- Floodgate Trap Hole x1
- Foolish Trap Hole x1
- Gravedigger's Trap Hole x1
- Infinite Impermanence x3
- Network Trap Hole x1
- Time-Space Trap Hole x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x2
Extra Deck (15)
- Accesscode Talker x1
- Aromaseraphy Jasmine x1
- Benghalancer the Resurgent x1
- I:P Masquerena x1
- S:P Little Knight x1
- Traptrix Atypus x1
- Traptrix Sera x2
- W:P Fancy Ball x1
- Rikka Queen Strenna x1
- Sacred Tree Beast, Hyperyton x1
- Teardrop the Rikka Queen x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.5 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link and Xyz boards (Traptrix Pinguicula, Traptrix Rafflesia, Sacred Tree Beast Hyperyton, Teardrop the Rikka Queen) and large Main Deck bodies (Nibiru, Therion King Regulus); no recorded board confirms any of these lines; Attrition through hand traps and Trap Holes that answer each summon or activation, leaving the opponent to rebuild
- Turn 1 (going first): Open on Traptrix and Mulcharmy starters, search with Traptrix Mantis or Myrmeleo, and hold Ash Blossom, Evenly Matched and Infinite Impermanence for the opponent's turn
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Infinite Impermanence) and Trap Holes to disrupt the opponent's summons, then build a Link or Xyz board
- Recovery: Recover from the Graveyard through Traptrix and Hole text (Holeutea, Pudica, Rikka Queen Strenna add-to-hand); exact recovery lines are only partly visible in the excerpts
- After siding: No post-side plan: the Side Deck is empty (Side Deck size 0), so the deck cannot adapt between games
Why it scores here
The deck is Illegal as built: Ash Blossom & Joyous Spring is run three times against an OCG Semi-Limited limit of two, so the normal Final score is capped and this evaluation is structural-only. Structurally it is a Toolbox-style Trap Hole and hand-trap list with a Traptrix Link and Xyz top end; its strongest parts are the interaction density (21 removal-text cards and 13 hand-trap-tagged cards) and the going-second hand traps. Its weakest parts are the spread across three unrelated engines (exact-name archetype purity is 0%, with 73 off-archetype copies across Traptrix, Hole, Mulcharmy, Rikka and others), 17 tech and 13 hand-trap slots that create dead cards, and a zero-card Side Deck. There are no recorded boards and no usage-based win data, so no combo ceiling or floor was measured and the scores rest on card text and hypergeometric estimates. Popularity was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of a 3-copy starter in a 5-card opening hand) is about 0.24; searcher-text cards reach about 0.76 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Hand traps, tech and Trap Holes stack up as dead cards without an opposing summon, with no consistent starter to fall back on (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos (total combos 0); ceiling is inferred from card text only, with Link and Xyz boards as the closer (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; the median is inferred to be low because the engines do not line up (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several hand traps, searchers and Graveyard recursion provide some route redundancy, but the lines are not verified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Traptrix recursion help resources, but there is no measured economy signature (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 21 removal-text cards and 13 hand-trap-tagged cards give broad interaction, especially on the opponent's turn (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Trap Holes punish going-second boards, and Lightning Storm and Harpie's Feather Duster add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link and Xyz closers (Hyperyton 2600, Pinguicula 2500, Benghalancer 2500, Regulus 2800) are present but not reliably assembled (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 58 Main Deck cards across 29 distinct cards with 17 tech and 13 hand-trap slots reduce compactness and coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 distinct Extra Deck cards with 9 Link and 6 Xyz; Traptrix Sera is run twice and the rest is single copies (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (Side Deck size 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no meta share in the export, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many simultaneous hand-trap and Trap Hole decisions raise the pilot load, with no combo steps to measure (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Stun not blended into the weights. Structural ≈ 47.5, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no side deck (-4). Final formula: Illegal cap: min(30, 0.80*Structural + 0.20*TournamentReliability + ContextModifiers) = min(30, 0.80*47.5 + 0.20*40 - 10) = min(30, 36) = 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 21 removal-text cards and 13 hand-trap-tagged cards
- Going-second hand-trap coverage: about 0.80 chance of at least one hand trap in a 6-card hand
- Multiple Link and Xyz closers available from the Extra Deck
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is over its copy limit
- Three engines without a shared core (exact-name archetype purity 0%)
- Zero-card Side Deck gives no post-side adaptation
- High tech and hand-trap count raises dead-card risk
Critical choke points
- Ash Blossom & Joyous Spring copy count (must be cut to 2 to be legal)
- Starter access: only about a 24% chance of any single 3-copy starter in a 5-card opening hand
- Side Deck absent, so the matchup plan has no adjustment
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A non-restricted card or a 1-copy tech | Makes the list legal under the OCG Semi-Limited limit; without this fix the score stays capped |
| 2 | Several single-copy hand-trap or tech cards | Side Deck cards aimed at the most common opposing plays | Adds post-side adaptability (D12 is 10 with an empty Side Deck) |
| 3 | Off-archetype tech cards outside the Traptrix and Hole core | More copies of the Traptrix starters and searchers | Improves engine coherence and starter access (D1 and D10) |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit of 2; Main Deck 58 and Extra Deck 15 are within the OCG size rules; Droll & Lock Bird, Harpie's Feather Duster and S:P Little Knight are each run once (Limited); Side Deck is empty (Side Deck size 0); Usage stats show 3 of 5 core cards present
- Inferred: Starter access probabilities (hypergeometric); Brick rate and dead-card estimates; Interaction density from text roles; Going-second hand-trap coverage
- Provisional: Meta Power (null, no dated metagame sample); Format fit (no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry: going-first and going-second win rates, matchup results and brick rates are unknown Meta Power is provisional without a dated metagame sample Several card excerpts are truncated, so some recovery text is only partly visible
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