Resonator Deck #772041 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Effect Veiler x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Red Dragon Archfiend's Chains x2
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66.6 |
| Going First | 74 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro beatdown through Red Dragon Archfiend, Red Nova Dragon and Red Supernova Dragon, plus Bystial Dis Pater and The Crimson King as secondary boss threats (Inferred from card text).; Hand-trap and negation control that protects the first Synchro boss, then converts it into board pressure (Inferred).
- Turn 1 (going first): Search or summon a Resonator starter (Soul Resonator, Crimson Gaia, Vision Resonator), reach a Synchro with a Tuner and non-Tuner, then protect the boss with Ash Blossom, Effect Veiler or Infinite Impermanence (Inferred, no board data).
- Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler, Ghost Belle) to disrupt the opponent's first summon, then Synchro through the gap (Inferred).
- Recovery: Recurse Resonators from the GY with Synkron Resonator, Crimson Resonator and Crimson Gaia, and re-Synchro through Red Zone or Red Dragon Archfiend's Chains (Inferred).
- After siding: None. The deck runs zero Side Deck cards, so there is no post-side plan.
Why it scores here
The deck reliably opens a Resonator starter: 16 searcher-text cards give about a 94% chance of at least one searcher in a 5-card opening hand, and the Resonator core is almost always present (Inferred from hypergeometric estimates). Its strength comes from the system as a whole: multiple Tuner starters, GY recursion, and 9 hand traps plus 11 negation-text cards that protect the first Synchro boss. It converts into 3000-4000 ATK Synchro monsters with negate and destroy effects, which score on closing power and endboard interaction. Popularity did not earn points: the Resonator usage stats only confirm the list is real and accessible. Card scores were not averaged; the score is built from system dimensions. The deck is held back by the absence of any combo boards, which leaves median output unmeasured, by a mixed Archfiend/Bystial/Resonator engine, and by zero Side Deck cards, which removes any post-side adaptation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(>=1 Resonator starter in 5) is about 0.34 per 3-copy card, searcher group P(>=1 in 5) about 0.94; core-group presence is near-certain (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Nine hand traps and several conditional cards (Droll, Maxx C, Effect Veiler) can be dead without an opponent action; hand-trap group P(>=1 in going-second 6) about 0.81 (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only ceiling via Red Nova Dragon, Red Supernova Dragon and Crimson King chains; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 52 | combos_evidence is empty (total_combos 0); median output cannot be measured and is inferred conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Several Resonator starters (Soul, Vision, Synkron, Crimson, Chain) give independent lines and GY recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | 16 searcher-text cards, Crimson Gaia recursion and Synkron GY recursion sustain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 12 removal-text and 11 negation-text cards with Red Dragon Archfiend's Chains, Dominus Impulse, Red Zone and Ash Blossom (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Red Dragon Archfiend destroys DEF monsters and Red Nova/Red Supernova negate attacks; going-second split not recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Synchro boss ATK of 3000 to 4000 (Red Supernova Dragon 4000, Red Nova Dragon Burning Soul 3500, Bystial Dis Pater 3500) (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Compact 40-card main with 13 singletons, but only 23.6% exact Resonator purity and mixed sub-archetypes (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15-card Extra with 13 distinct Synchros, duplicated Red Dragon Archfiend and Red Rising Dragon (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is 0 cards, so there is no post-side adaptation; this is structural, not performance data (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta-share; matchup fit is Provisional and needs a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro chains and hand-trap timing require several decisions per turn; error tolerance moderate (Inferred) |
How the score was computed
Strategy profile: 0.75 Combo + 0.25 Stun (dimension weights blended per Step 5). Structural ≈ 66.6, Going First ≈ 74, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Side deck absent (-3); Engine conflict across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*66.6 + 0.20*58 - 5 = 59.9, rounded to 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter package (16 searcher-text cards; 3-copy Soul Resonator, Vision Resonator and Crimson Gaia)
- Layered interaction: 9 hand traps and 11 negation-text cards for protecting Synchro bosses
- High-ATK Synchro finishers (Red Supernova Dragon 4000, Red Nova Dragon Burning Soul 3500, Bystial Dis Pater 3500)
- Compact 40-card main with 13 singletons, and the restricted cards are at legal copy limits
Weaknesses
- No Side Deck cards, so no post-side adaptation
- Mixed Archfiend, Bystial and Resonator engines; exact archetype purity 23.6%
- Several hand traps and Droll/Maxx-style cards are dead without an opponent action
- No recorded boards, so the combo floor and median are unmeasured
Critical choke points
- The first Synchro boss: once Red Dragon Archfiend or Red Nova is removed without a response, the GY recursion routes carry the rebuild
- The Tuner in hand: nearly every Synchro line needs a Tuner, and 15 Tuners are split across several starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 0 cards (no change to Main) | Side Deck, 3-6 cards aimed at the most common opposing engine or floodgate | A best-of-3 deck with zero Side slots has no post-side plan (D12 = 15); adding Side cards is the cheapest structural gain (Inferred). |
| 2 | 1-2 Bystial-only cards (Bystial Magnamhut, The Bystial Lubellion) | Extra or Main cards that support the Archfiend or Resonator core | Reducing Bystial split lowers engine conflict and frees Extra Deck slots for the main Synchro route (Inferred; may cost Bystial Dis Pater access). |
Evidence & confidence
- Verified: Legality: Legal under OCG rules, 40 Main / 15 Extra / 0 Side; All six restricted cards are run at their legal copy limits; Card text and stats for every listed card; Archetype purity 23.6% and Extra Deck breakdown (15 Synchro, 13 distinct)
- Inferred: Starter access and brick risk from hypergeometric estimates; Interaction density from role tags and negation/removal text; Going-first and going-second plan strength; Resource economy from searcher and recursion text
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability; Median and floor output (no boards)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference usage_statistics.in_this_deck is false for Extra Deck cards the deck does run (The Crimson King, Bystial Dis Pater, Scarred Dragon Archfiend, Red Dragon Archfiend, Red Supernova Dragon, Zalen, Hot Red Dragon Archfiend Abyss, Crimson Blade Dragon). core_present_pct 60 is therefore understated; these were not used as missing-core evidence No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power stays Provisional without a dated metagame sample Side deck is empty; post-side performance is unmeasurable
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