Resonator Deck #772041 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
60± 6/ 100
Power Score
Structural 67
Reliability 58
Going First 74
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.6
Going First 74
Going Second 72
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beatdown through Red Dragon Archfiend, Red Nova Dragon and Red Supernova Dragon, plus Bystial Dis Pater and The Crimson King as secondary boss threats (Inferred from card text).; Hand-trap and negation control that protects the first Synchro boss, then converts it into board pressure (Inferred).
  • Turn 1 (going first): Search or summon a Resonator starter (Soul Resonator, Crimson Gaia, Vision Resonator), reach a Synchro with a Tuner and non-Tuner, then protect the boss with Ash Blossom, Effect Veiler or Infinite Impermanence (Inferred, no board data).
  • Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler, Ghost Belle) to disrupt the opponent's first summon, then Synchro through the gap (Inferred).
  • Recovery: Recurse Resonators from the GY with Synkron Resonator, Crimson Resonator and Crimson Gaia, and re-Synchro through Red Zone or Red Dragon Archfiend's Chains (Inferred).
  • After siding: None. The deck runs zero Side Deck cards, so there is no post-side plan.

Why it scores here

The deck reliably opens a Resonator starter: 16 searcher-text cards give about a 94% chance of at least one searcher in a 5-card opening hand, and the Resonator core is almost always present (Inferred from hypergeometric estimates). Its strength comes from the system as a whole: multiple Tuner starters, GY recursion, and 9 hand traps plus 11 negation-text cards that protect the first Synchro boss. It converts into 3000-4000 ATK Synchro monsters with negate and destroy effects, which score on closing power and endboard interaction. Popularity did not earn points: the Resonator usage stats only confirm the list is real and accessible. Card scores were not averaged; the score is built from system dimensions. The deck is held back by the absence of any combo boards, which leaves median output unmeasured, by a mixed Archfiend/Bystial/Resonator engine, and by zero Side Deck cards, which removes any post-side adaptation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 Resonator starter in 5) is about 0.34 per 3-copy card, searcher group P(>=1 in 5) about 0.94; core-group presence is near-certain (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Nine hand traps and several conditional cards (Droll, Maxx C, Effect Veiler) can be dead without an opponent action; hand-trap group P(>=1 in going-second 6) about 0.81 (Inferred)
D3 Combo Conversion & Ceiling 68 Text-only ceiling via Red Nova Dragon, Red Supernova Dragon and Crimson King chains; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence is empty (total_combos 0); median output cannot be measured and is inferred conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Several Resonator starters (Soul, Vision, Synkron, Crimson, Chain) give independent lines and GY recursion (Inferred)
D6 Resource Economy, Recovery & Grind 72 16 searcher-text cards, Crimson Gaia recursion and Synkron GY recursion sustain resources (Inferred)
D7 End-Board & Interaction Quality 80 12 removal-text and 11 negation-text cards with Red Dragon Archfiend's Chains, Dominus Impulse, Red Zone and Ash Blossom (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Red Dragon Archfiend destroys DEF monsters and Red Nova/Red Supernova negate attacks; going-second split not recorded (Inferred)
D9 Offensive Pressure & Closing Power 78 Synchro boss ATK of 3000 to 4000 (Red Supernova Dragon 4000, Red Nova Dragon Burning Soul 3500, Bystial Dis Pater 3500) (Verified stat)
D10 Main Deck Efficiency & Flexibility 60 Compact 40-card main with 13 singletons, but only 23.6% exact Resonator purity and mixed sub-archetypes (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 66 15-card Extra with 13 distinct Synchros, duplicated Red Dragon Archfiend and Red Rising Dragon (Verified composition)
D12 Side Deck Adaptability 15 Side deck is 0 cards, so there is no post-side adaptation; this is structural, not performance data (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; matchup fit is Provisional and needs a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains and hand-trap timing require several decisions per turn; error tolerance moderate (Inferred)

How the score was computed

Strategy profile: 0.75 Combo + 0.25 Stun (dimension weights blended per Step 5). Structural ≈ 66.6, Going First ≈ 74, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Side deck absent (-3); Engine conflict across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*66.6 + 0.20*58 - 5 = 59.9, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter package (16 searcher-text cards; 3-copy Soul Resonator, Vision Resonator and Crimson Gaia)
  • Layered interaction: 9 hand traps and 11 negation-text cards for protecting Synchro bosses
  • High-ATK Synchro finishers (Red Supernova Dragon 4000, Red Nova Dragon Burning Soul 3500, Bystial Dis Pater 3500)
  • Compact 40-card main with 13 singletons, and the restricted cards are at legal copy limits

Weaknesses

  • No Side Deck cards, so no post-side adaptation
  • Mixed Archfiend, Bystial and Resonator engines; exact archetype purity 23.6%
  • Several hand traps and Droll/Maxx-style cards are dead without an opponent action
  • No recorded boards, so the combo floor and median are unmeasured

Critical choke points

  • The first Synchro boss: once Red Dragon Archfiend or Red Nova is removed without a response, the GY recursion routes carry the rebuild
  • The Tuner in hand: nearly every Synchro line needs a Tuner, and 15 Tuners are split across several starters
Priority Remove Add Reason
1 0 cards (no change to Main) Side Deck, 3-6 cards aimed at the most common opposing engine or floodgate A best-of-3 deck with zero Side slots has no post-side plan (D12 = 15); adding Side cards is the cheapest structural gain (Inferred).
2 1-2 Bystial-only cards (Bystial Magnamhut, The Bystial Lubellion) Extra or Main cards that support the Archfiend or Resonator core Reducing Bystial split lowers engine conflict and frees Extra Deck slots for the main Synchro route (Inferred; may cost Bystial Dis Pater access).

Evidence & confidence

  • Verified: Legality: Legal under OCG rules, 40 Main / 15 Extra / 0 Side; All six restricted cards are run at their legal copy limits; Card text and stats for every listed card; Archetype purity 23.6% and Extra Deck breakdown (15 Synchro, 13 distinct)
  • Inferred: Starter access and brick risk from hypergeometric estimates; Interaction density from role tags and negation/removal text; Going-first and going-second plan strength; Resource economy from searcher and recursion text
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability; Median and floor output (no boards)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference usage_statistics.in_this_deck is false for Extra Deck cards the deck does run (The Crimson King, Bystial Dis Pater, Scarred Dragon Archfiend, Red Dragon Archfiend, Red Supernova Dragon, Zalen, Hot Red Dragon Archfiend Abyss, Crimson Blade Dragon). core_present_pct 60 is therefore understated; these were not used as missing-core evidence No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power stays Provisional without a dated metagame sample Side deck is empty; post-side performance is unmeasurable

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top