Archfiend Deck #772040 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x2
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x2
- Chain Resonator x1
- Crimson Resonator x1
- Darkness Resonator x2
- Effect Veiler x1
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x1
- Dominus Impulse x2
- Infinite Impermanence x3
- Red Dragon Archfiend's Chains x2
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Nova Dragon x1
- Red Nova Dragon - Burning Soul x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Synchro-engine, Interaction-heavy
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend family or Red Nova / Red Supernova / Hot Red Dragon Archfiend Abyss boss monsters (3000+ ATK), protected by a 9-card hand-trap suite.; Resonator loop: Resonator tuners recur from the GY to the hand and re-enable further Synchro Summons, with Bystial Dis Pater and The Crimson King as backup bosses.
- Turn 1 (going first): Open a Resonator tuner (Soul Resonator, Vision Resonator or Chain Resonator) plus a Crimson Gaia search toward Red Dragon Archfiend, hold Infinite Impermanence or Ash Blossom for the first opposing interruption.
- Turn 2 (going second): Hold 1 to 2 hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Maxx C) for the opponent's first draw or search, then rebuild through Synchro boss monsters on the next turn.
- Recovery: Recycle Resonator tuners from the GY (Synkron Resonator, Vision Resonator and Soul Resonator text) and re-Synchro from the Extra Deck; Crimson Call and Resonator Call restore card flow.
- After siding: None. The deck has zero Side Deck cards, so there is no post-side plan in best-of-3 play.
Why it scores here
The deck reliably opens a Resonator or Crimson Gaia starter: a searcher-text group of 16 copies gives about 0.94 odds of at least one in a 5-card opening, and the Resonator recursion loop gives it a second route after interruption. Its 9-card hand-trap and negation suite (Infinite Impermanence, Ash Blossom, Maxx C, Droll and Lock Bird, Effect Veiler and others) earns the highest score on endboard interaction. Conversion is credited from the boss monsters' printed stats and card text only, because no recorded boards exist, so the ceiling and median scores are Inferred and not measured. Popularity and archetype usage were not used to add points, the score comes from the system rather than an average of card scores, and the missing side deck costs points on post-side adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one searcher-text card in 5-card opening) ≈ 0.94; 10 Resonator tuners and 3 Crimson Gaia provide two independent starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 9 hand traps and 3 Resonator copies in each slot create real dead-card risk; P(at least one hand trap in 6-card going-second hand) ≈ 0.81 (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Red Dragon Archfiend and Red Nova lines reach 3000-4000 ATK bosses from a Resonator starter; no recorded boards exist, so this is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded combos (total_combos 0); median and floor are a text-based estimate with low certainty (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Two or more Resonator recursion routes from the GY plus a 9-card hand-trap suite keep the engine running after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Resonator GY recursion, Crimson Call and Red Nova draw text recover card flow across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Several negation effects (Impermanence, Ash, Maxx C, Droll, Effect Veiler, Dominus Impulse, Red Zone) and boss monsters with negate text cover the endboard (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Red Dragon Archfiend destroys Defense Position monsters and Red Nova negates attacks, but the going-second hand-trap split is not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK values: Red Supernova Dragon 4000, Red Nova Dragon 3500, Bystial Dis Pater 3500, Hot Red Dragon Archfiend Abyss 3200 (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 Main Deck cards with 24 distinct; 15 of the Main are Tuners, several of them off-theme (Fydraulis Harmonia, Ghost Belle), and exact archetype purity is 16.4% (Verified composition, Inferred cost) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Synchro monsters across 13 distinct cards, with a multi-boss spread and two Red Dragon Archfiend copies (Verified composition) |
| D12 | Side Deck Adaptability | 18 | No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | archetype meta-share and tournament data are absent; this score is Provisional with no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro chains, GY recursion and several conditional summon restrictions give a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-1); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63 + 0.20*55 - 3 = 58.4, rounded to 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Two-plus independent starters (Resonator tuners and Crimson Gaia searches) with about 0.94 odds of a searcher-text card in the opening 5.
- Dense interaction: 9 hand traps and about 11 negation effects cover both the first interruption and the endboard.
- Strong boss-monster spread at 3000-4000 ATK across several Synchro routes, so the deck is not reliant on one Extra Deck card.
Weaknesses
- No Side Deck at all, so there is no adaptation for best-of-3 play.
- Low exact archetype purity (16.4%) with several off-theme tuners (Fydraulis Harmonia, Ghost Belle, Effect Veiler) dilute the engine.
- Usage statistics show in_this_deck flags that conflict with the card list for several Extra Deck cards, so the core-card coverage figure cannot be trusted.
Critical choke points
- Going first with no Resonator tuner and no Crimson Gaia in hand means the engine cannot start on turn 1.
- Heavy reliance on hand-trap timing: 9 hand traps are dead if the opponent makes no relevant action.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a Side Deck of at least 8 to 15 cards | A zero-card side is the largest single gap in D12 and leaves the deck with no answer to a metagame shift. |
| 2 | Fydraulis Harmonia | one more Resonator-family tuner | A Lv7 tuner outside the Resonator and Red Dragon package adds a conditional card, and a Resonator tuner would reinforce the engine. |
Evidence & confidence
- Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side; restricted copies are within their banlist caps.; Card stats and text for every card, from the evidence pack.; Composition counts: 9 hand traps, 16 searcher-text cards, 15 Synchro monsters across 13 distinct cards.
- Observed: No recorded combo boards exist (total_combos 0), so no measured conversion or frequency data is available.
- Inferred: Starter accessibility of about 0.94 from the hypergeometric draw table.; Interaction quality and endboard strength from negation and removal text.; Conversion ceiling and median read from boss-monster stats and card text.
- Provisional: Meta fit (D13) and Meta Power, pending a dated metagame sample.
- Data gaps: No combos supplied: combo floor, median and ceiling are a text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists for this deck. Usage statistics in_this_deck flags conflict with the card list for several Extra Deck cards (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Crimson King, Bystial Dis Pater, Crimson Blade Dragon, Scarred Dragon Archfiend), so core-card coverage is unreliable. Meta Power is Provisional.
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