Archfiend Deck #772040 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Soul Resonator x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Synchro-engine, Interaction-heavy
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend family or Red Nova / Red Supernova / Hot Red Dragon Archfiend Abyss boss monsters (3000+ ATK), protected by a 9-card hand-trap suite.; Resonator loop: Resonator tuners recur from the GY to the hand and re-enable further Synchro Summons, with Bystial Dis Pater and The Crimson King as backup bosses.
  • Turn 1 (going first): Open a Resonator tuner (Soul Resonator, Vision Resonator or Chain Resonator) plus a Crimson Gaia search toward Red Dragon Archfiend, hold Infinite Impermanence or Ash Blossom for the first opposing interruption.
  • Turn 2 (going second): Hold 1 to 2 hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Maxx C) for the opponent's first draw or search, then rebuild through Synchro boss monsters on the next turn.
  • Recovery: Recycle Resonator tuners from the GY (Synkron Resonator, Vision Resonator and Soul Resonator text) and re-Synchro from the Extra Deck; Crimson Call and Resonator Call restore card flow.
  • After siding: None. The deck has zero Side Deck cards, so there is no post-side plan in best-of-3 play.

Why it scores here

The deck reliably opens a Resonator or Crimson Gaia starter: a searcher-text group of 16 copies gives about 0.94 odds of at least one in a 5-card opening, and the Resonator recursion loop gives it a second route after interruption. Its 9-card hand-trap and negation suite (Infinite Impermanence, Ash Blossom, Maxx C, Droll and Lock Bird, Effect Veiler and others) earns the highest score on endboard interaction. Conversion is credited from the boss monsters' printed stats and card text only, because no recorded boards exist, so the ceiling and median scores are Inferred and not measured. Popularity and archetype usage were not used to add points, the score comes from the system rather than an average of card scores, and the missing side deck costs points on post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher-text card in 5-card opening) ≈ 0.94; 10 Resonator tuners and 3 Crimson Gaia provide two independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps and 3 Resonator copies in each slot create real dead-card risk; P(at least one hand trap in 6-card going-second hand) ≈ 0.81 (Inferred)
D3 Combo Conversion & Ceiling 66 Red Dragon Archfiend and Red Nova lines reach 3000-4000 ATK bosses from a Resonator starter; no recorded boards exist, so this is a text-only read (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos (total_combos 0); median and floor are a text-based estimate with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Two or more Resonator recursion routes from the GY plus a 9-card hand-trap suite keep the engine running after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Resonator GY recursion, Crimson Call and Red Nova draw text recover card flow across turns (Inferred)
D7 End-Board & Interaction Quality 78 Several negation effects (Impermanence, Ash, Maxx C, Droll, Effect Veiler, Dominus Impulse, Red Zone) and boss monsters with negate text cover the endboard (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Red Dragon Archfiend destroys Defense Position monsters and Red Nova negates attacks, but the going-second hand-trap split is not measured (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK values: Red Supernova Dragon 4000, Red Nova Dragon 3500, Bystial Dis Pater 3500, Hot Red Dragon Archfiend Abyss 3200 (Verified stats)
D10 Main Deck Efficiency & Flexibility 62 40 Main Deck cards with 24 distinct; 15 of the Main are Tuners, several of them off-theme (Fydraulis Harmonia, Ghost Belle), and exact archetype purity is 16.4% (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 66 15 Synchro monsters across 13 distinct cards, with a multi-boss spread and two Red Dragon Archfiend copies (Verified composition)
D12 Side Deck Adaptability 18 No Side Deck at all (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 archetype meta-share and tournament data are absent; this score is Provisional with no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro chains, GY recursion and several conditional summon restrictions give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-1); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63 + 0.20*55 - 3 = 58.4, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two-plus independent starters (Resonator tuners and Crimson Gaia searches) with about 0.94 odds of a searcher-text card in the opening 5.
  • Dense interaction: 9 hand traps and about 11 negation effects cover both the first interruption and the endboard.
  • Strong boss-monster spread at 3000-4000 ATK across several Synchro routes, so the deck is not reliant on one Extra Deck card.

Weaknesses

  • No Side Deck at all, so there is no adaptation for best-of-3 play.
  • Low exact archetype purity (16.4%) with several off-theme tuners (Fydraulis Harmonia, Ghost Belle, Effect Veiler) dilute the engine.
  • Usage statistics show in_this_deck flags that conflict with the card list for several Extra Deck cards, so the core-card coverage figure cannot be trusted.

Critical choke points

  • Going first with no Resonator tuner and no Crimson Gaia in hand means the engine cannot start on turn 1.
  • Heavy reliance on hand-trap timing: 9 hand traps are dead if the opponent makes no relevant action.
Priority Remove Add Reason
1 none a Side Deck of at least 8 to 15 cards A zero-card side is the largest single gap in D12 and leaves the deck with no answer to a metagame shift.
2 Fydraulis Harmonia one more Resonator-family tuner A Lv7 tuner outside the Resonator and Red Dragon package adds a conditional card, and a Resonator tuner would reinforce the engine.

Evidence & confidence

  • Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side; restricted copies are within their banlist caps.; Card stats and text for every card, from the evidence pack.; Composition counts: 9 hand traps, 16 searcher-text cards, 15 Synchro monsters across 13 distinct cards.
  • Observed: No recorded combo boards exist (total_combos 0), so no measured conversion or frequency data is available.
  • Inferred: Starter accessibility of about 0.94 from the hypergeometric draw table.; Interaction quality and endboard strength from negation and removal text.; Conversion ceiling and median read from boss-monster stats and card text.
  • Provisional: Meta fit (D13) and Meta Power, pending a dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are a text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists for this deck. Usage statistics in_this_deck flags conflict with the card list for several Extra Deck cards (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Crimson King, Bystial Dis Pater, Crimson Blade Dragon, Scarred Dragon Archfiend), so core-card coverage is unreliable. Meta Power is Provisional.

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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