Salamangreat Deck #772038 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Salamangreat Gazelle x3, Salamangreat of Fire x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
20± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Salamangreat Raging Phoenix or Salamangreat Pyro Phoenix (2800 ATK) off a Cyberse/FIRE engine built on Salamangreat Gazelle, Circle and Spinny; Salamangreat Sunlight Wolf and Balelynx recursion chains into repeated Link pressure; Miragestallio and Promethean Princess are absent from this list
  • Turn 1 (going first): Open a Salamangreat starter (Circle, Gazelle, Spinny, Foxy, Balelynx chain) and Link Summon toward a 2800 ATK Phoenix; hold Ash Blossom and Infinite Impermanence for the opponent's first answer
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx "C" and Nibiru to break the opponent's first Main Phase, then rebuild the Link engine through the Graveyard
  • Recovery: Graveyard effects of Spinny, Jack Jaguar and Weasel re-enter Salamangreat monsters and restart the Link line
  • After siding: No Side Deck is registered, so no post-side plan is evaluated; this list cannot be tested as a best-of-3 build

Why it scores here

The deck is scored as a system: a Salamangreat core (Gazelle, Circle, Spinny, Foxy) has a 97% hypergeometric chance of at least one archetype card in a 5-card opening hand, so the engine usually comes online early. Output rests on the Link Summon chain into Raging Phoenix and Pyro Phoenix at 2800 ATK, with Balelynx and Sunlight Wolf as recursion-capable link fodder. Interaction is layered across two hand traps for going second (Ash Blossom, Impermanence), Droll & Lock Bird, Maxx "C" and Nibiru, plus face-up removal (Roar, Rage, Dominus Impulse). The score is held low because the list is illegal: Triple Tactics Talent is Forbidden in OCG and is run once, so this is a structural read only. Popularity of the archetype did not earn points, and no card scores were averaged. No combos, tournament results, or Side Deck exist in the evidence, so floor, median and matchups stay inferred or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype card in hand5) ≈ 0.97 on the 19-copy core; Gazelle and Circle at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand-trap and tech density (9 hand traps, 10 tech) leaves some dead-hand risk; no conflicting Normal Summon pairs found (Inferred)
D3 Combo Conversion & Ceiling 60 Phoenix ceiling (2800 ATK, destroy-all-opponent text on Pyro Phoenix) from card text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No combo data supplied, so median output is unknown and set near the midpoint (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Two independent hand-trap lines plus multiple starters and GY recursion; a single starter does not end the turn (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY re-entry (Spinny, Jack Jaguar, Weasel) give strong grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Layered face-up and hand interaction: Roar, Rage, Dominus Impulse, Forbidden Crown, Ash, Impermanence, Maxx "C" (Inferred from text)
D8 Going-Second & Board-Breaking Power 64 Hand-trap coverage: P(≥1 hand trap in hand6 going second) ≈ 0.81 (Inferred)
D9 Offensive Pressure & Closing Power 68 Two 2800 ATK Phoenixes plus 1800 ATK Sunlight Wolf and Jack Jaguar piercing; Hiita and Miragestallio absent (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main cards with 24 distinct, 14 single-copy slots; compact engine with several tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck is 15 cards: 13 Link, 1 Synchro, 1 Xyz; the Link core is fully used (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck registered; adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no meta-share and no matchup record; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link chains with several once-per-turn effects and hand-trap timing; moderate complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 58, then Illegal cap (Forbidden card, copy limit) sets the Final to 20; reported as theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 97% archetype-core access in a 5-card opening hand
  • Layered hand-trap package (Ash, Impermanence, Droll, Maxx C, Nibiru)
  • Two 2800 ATK Phoenix finishers and 15-card Extra Deck with full Link coverage
  • Graveyard recursion gives a grind route after interruption

Weaknesses

  • Triple Tactics Talent is Forbidden and run once, so the list is illegal
  • Only 10 of 15 usage-core cards present; Hiita, Promethean Princess and Miragestallio absent
  • No Side Deck; no post-side plan
  • Exact-name purity is 52.7%, with generic and sub-archetype dilution

Critical choke points

  • Triple Tactics Talent is an illegal card in this format and must be removed before the list is playable
  • A single Salamangreat starter line (Gazelle or Circle) is the sole route to the Phoenix finishers if it is answered
Priority Remove Add Reason
1 Triple Tactics Talent Legal OCG replacement (e.g. a Salamangreat-compatible Spell or hand-trap) Forbidden card makes the list illegal; the score cannot be normalised until removed
2 Dominus Impulse (one copy) Hiita the Fire Charmer, Ablaze Hiita is in 81% of the usage-core sample and is absent from this list
3 Forbidden Crown (one copy) Salamangreat Miragestallio Miragestallio is in 59% of the usage-core sample and adds a Level 3 Xyz pathway

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within OCG size rules; Triple Tactics Talent is Forbidden and run at 1 copy (over limit); Droll & Lock Bird (Limited, 1), Maxx "C" (Limited, 1), Ash Blossom and Dominus Impulse (Semi-Limited, 2) are within their limits; Extra Deck composition: 13 Link, 1 Synchro, 1 Xyz
  • Observed: Usage-core presence: 10 of 15 core cards (66.7%)
  • Inferred: P(≥1 archetype card in hand5) ≈ 0.97; Hand-trap coverage P(≥1 hand6 going second) ≈ 0.81; Interaction and grind quality read from card text; Going-first and going-second splits estimated from hand-trap and starter counts
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck adaptability (no matchup data, no Side Deck)
  • Data gaps: Illegal list: Triple Tactics Talent is Forbidden in OCG No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup results unknown No Side Deck; post-side plan not evaluated Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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