Magistus Deck #772019 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Aleister the Reminiscent x3, Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Magistus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
32± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards built from Magistus, Endymion and Fairy Tail engines, closing through Red-Eyes Black Dragon Exceed, Hyperinvoked Aeon and Invoked De Anima (theoretical, text-based read); Toolbox of hand traps and negations (Ash Blossom, Ghost Belle, Solemn Judgment) to protect single-card starters
  • Turn 1 (going first): Open a Spellcaster starter (Dark Time Wizard, Fairy Tail Ball, Aleister) to search Magistus or Endymion pieces, then Fusion or Link Summon from the Extra Deck. Starter odds are low: about 25% for any 3-copy card in a 5-card hand.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre to answer the opponent's first board, then rebuild through Mulcharmy Fuwalos and Regulus. Hand-trap access is about 72% in a 6-card hand.
  • Recovery: Searchers (about 94% in a 5-card hand) and graveyard-revival effects (Fairy Tail - Matchgiru, Spenta) rebuild a starter after a disruption. No recorded lines confirm this.
  • After siding: None. The deck runs zero side-deck cards, so there is no post-side plan. The list is also over the copy limit in two cards.

Why it scores here

This is an Illegal list: Ash Blossom and Super Polymerization are each run three times against an OCG limit of two, so it is scored as theoretical, structural-only and capped low. Its consistency is weak. The archetype core is present in about 72% of 5-card openers, but any single 3-copy starter appears only about 25% of the time, and the 31 distinct Main Deck cards span roughly a dozen sub-archetypes (exact-name purity 11.4%). Interaction is dense (10 hand traps, 18 negation texts, 24 removal texts), which supports the endboard and going-second dimensions. The deck has no combo recordings, so ceiling and median are text-only inference, and the Extra Deck closers are strong on paper. Popularity was not credited and card scores were not averaged; the score comes from the structural read minus the legality and no-side-deck modifiers.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 of a 3-copy starter in 5 cards) = 0.25; archetype core P(>=1 in hand5) = 0.72; searcher text P(>=1) = 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 16 singleton cards and 31 distinct Main Deck cards; 27.7% proxy chance the core is absent from a 5-card opener (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling inferred from text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded median or power distribution; floor is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Many searchers and two revival routes allow some recovery; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher and float text is present, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps, 18 negation texts and 24 removal texts from text hints (Inferred)
D8 Going-Second & Board-Breaking Power 58 P(>=1 hand trap in 6 cards going second) = 0.72; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck closers include Hyperinvoked Aeon (3800 ATK) and Red-Eyes Exceed (3400 ATK); no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 62 off-archetype copies and a 31-distinct-card spread (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Fusion, Link and Xyz with no mandatory-slot data (Verified)
D12 Side Deck Adaptability 5 Zero side-deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype meta-share absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with several Fusion and Link paths requires many decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo primary; Toolbox noted as secondary but not blended into weights. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-8); Weak post-side plan (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; illegal list, so theoretical only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps and about 18 negation texts
  • High searcher density, so the deck usually finds a starter
  • Strong Extra Deck closers (Hyperinvoked Aeon, Red-Eyes Exceed, Invoked De Anima)

Weaknesses

  • Illegal: two cards over the copy limit
  • Low archetype purity (11.4%); engines from three sub-archetypes compete for slots
  • No side deck and no post-side plan

Critical choke points

  • Starter access is about 25% per 3-copy card in an opener
  • Single-card Fusion and Link starters have no redundant route
  • Two over-limit Semi-Limited cards would be removed or reduced when the list is legalised
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Any legal Main Deck card, or a legal copy-limit adjustment The list is illegal as built; this is required before any normal score can be given
2 A low-impact Magistus or Fairy Tail Spellcaster A 2-copy Magistus or Endymion core card, such as Endymion, the Crescent Magistus or Mulcharmy Purulia Missing core cards (Zoroa Verethragna, Endymion, Purulia) would raise archetype purity and starter access
3 Two cards to make room A 3-card side deck covering the deck's own Fairy Tail and Magistus disruption A side deck gives a post-side plan; the list currently has none

Evidence & confidence

  • Verified: Legality is Illegal: Ash Blossom and Super Polymerization each run 3 copies against a limit of 2 (OCG); Main Deck is 55 cards and Extra Deck is 15, both within size rules; zero side cards; Archetype purity is 11.4% (8 exact copies, 62 off-archetype)
  • Inferred: Starter access about 25% per 3-copy card in a 5-card opener; Archetype core in a 5-card opener about 72%; Hand-trap access about 72% in a 6-card hand; Interaction density from text hints (10 hand traps, 18 negation texts, 24 removal texts)
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for this archetype

More OCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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