Fairy Tail Deck #772018 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Aleister the Reminiscent x3, Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Fairy Tail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 46
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fairy Tail and Magistus Fusion/Link/Xyz boards (Teller of Fairy Tails, Weaver of Fairy Tails, Magistus Chorozo, Zoroa the Magistus Verethragna) converting Fairy Tail monsters into pressure, with Red-Eyes Black Dragon Exceed and Hyperinvoked Aeon as high-ATK finishers; Direct attacks from Fairy Tail monsters via Fairy Tail Ball, and Invoked Fusion boards via Invoked De Anima and Invoked Baybarron
  • Turn 1 (going first): Open Fairy Tail Ball or Luna and Matchgiru to search, Normal Summon Luna to fetch a 1850 Spellcaster, then use Fusion or Link material to reach Teller or Weaver; the line is conditional on specific starters and is not reliable from a 5-card hand
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Solemn Warning to interrupt the opponent, then use Instant Fusion, Super Polymerization, or Fairy Tail Snow to rebuild the board; hand-trap density is the main second-turn asset
  • Recovery: Searchers (23 copies) and Fairy Tail Ball, Once Upon a Fairy Tail, and Matchgiru recover from one interruption; the recovery depends on Fairy Tail monsters staying in GY or banishment, which is not verified in text
  • After siding: No side deck is registered, so there is no post-side plan; the Semi-Limited copy-limit violations would have to be fixed before any side plan can be evaluated

Why it scores here

The deck reliably has access to its core engine: 21 archetype-core copies give about 0.92 chance of at least one in a 5-card opening hand (Inferred), and 23 searcher-text cards help it find starters. Its interaction is the strongest part, with 10 hand traps, 18 negation-text cards, and 24 removal-text cards, which gives a 0.72 chance of at least one hand trap when going second (Inferred). Conversion is the weak point: there are no parseable recorded boards, so the ceiling and median come only from card text, and the Fairy Tail and Magistus Fusion/Link lines each need specific starters. Offensive closing comes from high-ATK Extra Deck threats, but only 14.3% of the main deck is exact Fairy Tail, so the list is spread across related sub-archetypes and 60 off-archetype copies lower coherence. The deck is Illegal as built (3 copies of two Semi-Limited cards), so it does not receive a normal Final score: the structural read is capped and the number is theoretical. No popularity, meta share or card-level averages were used to earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5-card opening hand) about 0.25 per 3-copy card, archetype core 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps, 17 tech cards and 60 off-archetype copies raise brick and dead-card risk; no hand simulation data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median and floor are not measured; provisional at best (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Ten hand traps and 18 negation-text cards give several independent interruption answers; recursion text is partial (Inferred)
D6 Resource Economy, Recovery & Grind 60 23 searcher-text cards and recursion from GY and banish zones support recovery (Inferred)
D7 End-Board & Interaction Quality 65 18 negation-text and 24 removal-text cards; interaction breadth is high but layering is unverified (Inferred)
D8 Going-Second & Board-Breaking Power 62 72% chance of a hand trap in a going-second 6-card hand; board-breaker density from Harpie's Feather Duster and Solemn cards (Inferred)
D9 Offensive Pressure & Closing Power 55 High-ATK Extra Deck finishers (Hyperinvoked Aeon 3800, Red-Eyes Exceed 3400, Nibiru 3000) but no end-board or damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 31 distinct names; 14.3% exact archetype purity; 17 tech cards; Illegal copy-limit excess (Verified for legality, Inferred for compactness)
D11 Extra Deck Efficiency & Coverage 55 10 Fusion, 3 Link and 2 Xyz; the Extra Deck is coherent but its Fusion access depends on Fairy Tail and Magistus materials (Inferred)
D12 Side Deck Adaptability 10 No side deck registered (0 cards); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 Usage stats show archetype core present at 61.9% of standard core, but no tournament or dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion and Link lines with many conditional effects and several Semi-Limited constraints are hard to pilot repeatably (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal copy-limit violation (-6); banlist exposure (-2); no side deck (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52.24 + 0.20*40 - 8 = 41.8; capped to 35 because the deck is Illegal (copy-limit violations), so this is theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps and 18 negation-text cards
  • Consistent starter access (archetype core 0.92 in opening hand)
  • Searcher density (23 cards) supports recovery
  • Extra Deck has high-ATK closers across several summon types

Weaknesses

  • Illegal as built: two Semi-Limited cards over the copy limit
  • Thin archetype purity (14.3% exact name, 60 off-archetype copies)
  • No side deck
  • No recorded boards, so the combo ceiling is unmeasured
  • Several one-copy Limited cards are critical

Critical choke points

  • Fairy Tail monster on the field is needed for most Fusion/Link lines
  • Single copies of Fairy Tail Snow, Instant Fusion and Harpie's Feather Duster are each a single point of failure
  • Super Polymerization and Ash Blossom each must be cut to 2 copies before the list is legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 0 (or a legal 2-copy build) OCG Semi-Limited limit is 2; the deck is illegal until this is fixed
2 1 copy of Super Polymerization 0 (or a legal 2-copy build) OCG Semi-Limited limit is 2; the deck is illegal until this is fixed
3 none a 10 to 15 card side deck The deck has no post-side plan; a side deck would let D12 be evaluated

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against an OCG limit of 2; Main deck 55 cards and Extra Deck 15 cards, both within size rules; Limited banlist cards are at 1 copy each
  • Observed: Usage stats: archetype core present at 61.9% of standard core
  • Inferred: Starter probabilities (0.25 per 3-copy card, 0.92 archetype core, 0.72 hand trap going second); Interaction density from card text (10 hand traps, 18 negation-text cards, 24 removal-text cards); Brick risk from 60 off-archetype copies and 17 tech cards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament or matchup data); Side deck adaptability (no side deck)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups, or brick rate Meta Power is provisional without a dated metagame sample Deck title is null, and the side deck is empty

More OCG Info

Fairy Tail

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