Code Talker Deck #772013 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Pikari @Ignister x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Achichi @Ignister x2
- Knightmare Corruptor Iblee x1
- Mathmech Addition x1
- Mathmech Circular x1
- Micro Coder x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Pikari @Ignister x3
- Skull Meister x3
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Mathmech Diameter x1
- Mathmech Sigma x1
- A.I. Connect x1
- A.I. Meet You x2
- Cynet Mining x2
- Ignister A.I.Land x1
- Mathmech Equation x1
- Salamangreat Sanctuary x1
- Triple Tactics Thrust x3
- Cynet Conflict x1
- Infinite Impermanence x3
- Mathmech Superfactorial x1
- Typhoon x3
Extra Deck (15)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Cyberse Wicckid x1
- Dark Infant @Ignister x1
- Decode Talker Heatsoul x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Link Spider x1
- Salamangreat Balelynx x1
- Transcode Talker x1
- Firewall Saber Dragon x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link-based Cyberse board (Code Talker link line, Firewall Dragon Darkfluid, Transcode/Accesscode Talker) built from Ignister/Mathmech/Mulcharmy starters; Hand-trap disruption (17 hand traps / negates) buying time for a Link Summon
- Turn 1 (going first): Open a starter from Cyberse draw/search effects (Cynet Mining, A.I. Connect, Backup/Pikari @Ignister) and Link Summon into a Code Talker or Firewall Link; hold hand traps for the opponent's first interaction
- Turn 2 (going second): Use the six-card hand's hand traps (Ash, Ghost Ogre, Ghost Belle, Skull Meister, Nibiru, Infinite Impermanence) to stop the opponent's board, then rebuild through Mulcharmy draw effects
- Recovery: Mulcharmy Fuwalos/Purulia draw triggers and Mathmech Circular or Achichi searches refill the hand after a board is negated
- After siding: Not applicable: the list has no Side Deck, so no post-side plan exists in OCG best-of-3
Why it scores here
The deck is a three-engine hybrid (Code Talker, Ignister and Mathmech, with Mulcharmy as draw support), and its exact archetype purity is only 8.6%, so the 14 Code Talker core copies are spread across several sub-archetypes rather than one engine. The starter reliability is reasonable: P(at least one archetype-core card in a 5-card opening hand) is about 0.78 (Inferred), and 15 searcher-text cards help it find a starter. Interaction is the strongest part of the system, with 17 hand traps, 16 negation-text cards and 15 removal-text cards giving a high probability (about 0.90) of at least one hand trap in a going-second 6-card hand (Inferred). The deck has no recorded boards, so its combo ceiling and median output are text-only inference and carry low confidence. The score was not raised by Code Talker's popularity or by averaging card scores, and it is capped by the copy-limit violation: the deck runs 3 copies of Ash Blossom against an OCG limit of 2, so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core 14 copies, P(≥1 core in hand5) ≈ 0.78; three overlapping engines dilute starter identity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many generic and tech slots plus 27 generic cards; hand traps are often dead when not needed, but there are many draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Link-heavy Cyberse board ceiling is plausible, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo boards supplied, so floor and median are unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand-trap and negate routes across Ash, Ghost Belle, Ghost Ogre, Skull Meister and Impermanence give several answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Mulcharmy draw triggers and 15 searcher-text cards refill the hand after exchanges (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 16 negation and 15 removal-text cards, plus Cynet Conflict and Iblee floodgate, give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap density is high, ≈ 0.90 for at least one hand trap in hand6 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link-4 and Link-5 finishers (Accesscode Talker 2300, Firewall Dragon Darkfluid 3000) give closing power, but no win data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main cards with a 29-distinct spread and many 3-copy staples; some copy-limit issues (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots, 11 of them Link, with 4 Xyz/Synchro/Fusion options for flexibility (Verified) |
| D12 | Side Deck Adaptability | 25 | No Side Deck at all, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or metagame sample, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Three-engine hybrid with many interaction windows and Link-material routing has high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (cap) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57.3 + 0.20*50 = 55.8; Illegal copy-limit cap applied as a -12 modifier → 44. Theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negate package (17 hand traps, 16 negation-text cards)
- Real starter access: 14 archetype-core copies and 15 searcher-text cards
- Draw-engine support from Mulcharmy Fuwalos and Purulia
Weaknesses
- Illegal copy limit: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2
- Low archetype purity (8.6%): three overlapping engines compete for the same hand slots
- No Side Deck, so no post-side adaptability
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- A Link Summon depends on Cyberse material; if the starter is a hand trap, there may be no board to convert
- Three-engine hybrid can leave hands with a starter from one engine and the payoff of another
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Semi-Limited card with a Cyberse or Code Talker link role | Brings the deck inside the OCG copy limit, which is required before any normal Final Contextual score can apply |
| 2 | A sub-archetype with the lowest core count (Mulcharmy or Ignister, depending on the Link plan) | Additional Code Talker or Firewall core cards | Raises archetype purity and reduces the number of hands that hold the wrong engine |
| 3 | Dead 1-copy Spell/Trap tech slots | A Side Deck of 5–10 cards | Gives the deck post-side options in OCG best-of-3 and raises D12 above its current 25 |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring: 3 copies, legal 2 (Semi-Limited), violation; Mathmech Circular: 1 copy, Limited, legal; Archetype purity 8.6%, Cyberse race spread 31 cards
- Inferred: P(≥1 archetype core in hand5) ≈ 0.78; P(≥1 hand trap in hand6) ≈ 0.90; Hand-trap density gives going-second interaction strength; Three-engine conflict lowers D1 and D14
- Provisional: Matchup fit (D13) and Meta Power: no dated metagame sample or tournament link; Post-side plan: no Side Deck
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied No Side Deck, so D12 has no post-side data
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