@Ignister Deck #772012 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Pikari @Ignister x3. Created Oct 21, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 46
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link/Synchro/Xyz boss from Cyberse and Mathmech extra-deck monsters, e.g. Firewall Dragon Darkfluid or Primathmech Alembertian, reached through searcher chains; Recurring Mathmech and Mulcharmy board pressure via Mulcharmy draw effects and Mathmech Equation revival
  • Turn 1 (going first): Open a searcher (Backup, Pikari, Achichi, Cynet Mining) to a Cyberse starter, go to the Extra Deck, and protect the board with Ash Blossom, Infinite Impermanence and Ghost Belle
  • Turn 2 (going second): Use the 17 hand traps (Ash, Ghost Ogre, Ghost Belle, Skull Meister, Nibiru, Infinite Impermanence) to disrupt the opponent's first board, then rebuild through the searcher package
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons once the hand is empty; Mathmech Superfactorial and Equation revive GY Mathmech monsters
  • After siding: Not evaluable: no side deck is run in this list, so no post-side plan exists

Why it scores here

The deck's real strength is its interaction density: 17 hand traps and 16 negation-text cards let it disrupt the opponent's first board and survive a single answer, which is why the going-second score is the highest dimension. Its opening is consistent but not clean. Archetype-core cards reach at least one hand in about 78% of 5-card hands (hypergeometric, Inferred), yet only 15.7% of the main deck is exact @Ignister, and three sub-archetypes (Mathmech, Code Talker, Mulcharmy) plus 27 generic cards split the engine, which costs brick and conflict risk. No recorded boards exist, so the combo ceiling and median are text-only inferences and are not scored from real play. Popularity did not earn points: the @Ignister usage stats show a deck that is real and accessible, not a strong one. The list is illegal because three copies of Ash Blossom exceed the OCG limit of two, so the score is capped and labelled theoretical, and the empty side deck leaves no post-side plan. The score was built from the system dimensions, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 archetype-core card in 5-card opener) about 0.78; 14 core copies but 15.7% exact-name purity across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 generic copies and 17 hand traps risk dead or conflicting hands; copy histogram has 11 three-of cards (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is a text-only read of Link-4/5 and Xyz boss routes via searchers (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has 0 scored combos, so median output cannot be measured and is estimated low (Inferred)
D5 Interruption Resilience & Route Redundancy 62 17 hand traps plus Mulcharmy and Mathmech recursion give multiple independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards and draw effects from Mulcharmy monsters offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 Ash, Ghost Belle, Infinite Impermanence, Cynet Conflict and Iblee give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps stop 90% of 6-card hands from being dead (hypergeometric); no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Nibiru 3000 ATK and two 2300 ATK Link monsters can close, but closing relies on recorded boards not present (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main with 59 off-archetype copies and an illegal copy count lowers efficiency and coherence (Verified legality)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 11 Link, 2 Xyz, 1 Synchro, 1 Fusion gives broad coverage with several mandatory-use cards (Verified composition)
D12 Side Deck Adaptability 5 No side deck is run, so post-side adaptability is effectively absent (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage shows the list is accessible but not its matchup fit (Provisional)
D14 Pilotability & Error Tolerance 40 Three sub-archetype engines with many hand-trap timing decisions raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 46, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure_copy_limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*52 + 0.20*45 - 12 = 39 (theoretical only: illegal list)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 17 hand traps and 16 negation-text cards give strong going-second disruption
  • Searcher density (15) keeps the engine findable from a 5-card opener
  • Extra Deck covers Link, Xyz, Synchro and Fusion routes

Weaknesses

  • Illegal copy count: three Ash Blossom exceed the OCG limit of two
  • No side deck, so no post-side adaptability
  • Three sub-archetypes (@Ignister, Mathmech, Code Talker) with only 15.7% exact-name purity
  • No recorded boards; combo ceiling and median are unmeasured

Critical choke points

  • Cyberse starter in hand (Backup, Pikari, Cynet Mining, A.I. Connect) for every engine line
  • Infinite Impermanence or Ash Blossom protecting the first board, which are the cards the copy limit affects
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal-count replacement from the Ash/hand-trap pool Makes the list legal under OCG Semi-Limited rules; without it the evaluation is theoretical only
2 One generic tech card A 15-card side deck with Cyberse or Mathmech answers Gives a post-side plan; the list currently has no side at all

Evidence & confidence

  • Verified: Main 55 and Extra 15 are inside OCG size rules; Ash Blossom 3 copies vs legal 2 (Semi-Limited); Mathmech Circular 1 copy is within its Limited cap; Card text for all 40 distinct cards was resolved
  • Observed: Usage stats show the @Ignister core is accessible: Wicckid, Wizard, Backup, Mulcharmy (not measured as play results)
  • Inferred: Starter access about 0.78 in 5-card opener (hypergeometric); Going-second hand-trap coverage about 0.90 in 6-card hands; Combo ceiling and median from card text only
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified by its @Ignister archetype label only

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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