Dracotail Deck #772004 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
34± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 46
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 46
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail boss monsters (Gulamel, Arthalion, Pan-class fusions) from the Extra Deck via Faimena, Lukias, Ketu, Rahu and Mululu, then convert the board with Invoked and Dracotail fusions.; Aleister/Invoked fusion boards (Hyperinvoked Aeon, Invoked De Anima) when Dracotail starters are missing.
  • Turn 1 (going first): Open a Dracotail starter (Faimena or Lukias) with a searcher (Lukias, Ketu, Invocation), fuse on T1 using Rahu or Mululu, and protect the board with Ash Blossom and Ghost Ogre.
  • Turn 2 (going second): Respond to the opponent's first summons with Ash Blossom, Nibiru or Droll & Lock Bird, then fuse through the hand-trap-protected board.
  • Recovery: Recover via Dracotail Horn, Dracotail Flame and Dracotail Sting (draw-and-recycle from GY/banish) and Aleister searchers to rebuild a second fusion starter.
  • After siding: Side deck is empty (0 cards); no post-side plan exists in this list.

Why it scores here

The list is Illegal: three copies of Ash Blossom & Joyous Spring and three of Super Polymerization exceed the OCG Semi-Limited cap of two, so the structural score is reported as a theoretical read and the final score is capped low. Structurally the deck is a Dracotail fusion engine with 22 archetype-core copies (about 93% chance of at least one in a 5-card opening, Inferred), a searcher density of 18 cards, and nine hand traps for interruption. Its ceiling and median output cannot be measured because no boards were recorded, so the combo dimensions are text-only inferences and stay low. The score comes from consistency, interaction and Extra Deck coverage on the system, not from averaging card scores and not from the popularity of the Dracotail archetype, which the usage data only confirms as a real, accessible list. Four core cards (Secreterion Dragon, Dracotail Gulamel, Dracotail Arthalion, Dracotail Phryxul) are missing from the list, and the side deck is empty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one of 22 archetype-core copies in a 5-card opening) = 0.93; engine starts on T1 but relies on 2-card bootstraps (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine hand-trap and 18 searcher-text cards help hand function, but 16 singleton tech slots and a 0-card side increase brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling read from card text only, fusion routes are present (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo distribution; median output cannot be measured and is scored conservatively from text (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity from Faimena, Lukias, Ketu, Rahu, Mululu and Lukias recursion gives some redundancy, but a single Extra Deck choke point remains (Inferred)
D6 Resource Economy, Recovery & Grind 45 Dracotail Horn, Flame and Sting recycle the GY and banishment; net card advantage is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Nine hand-trap/negation cards and removal text (Ghost Ogre, Droll, Ash) give layered interaction, but two of them are over the copy limit (Observed flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second split is unavailable; board-breaking relies on Invoked fusion and Droll/Nibiru text, which is Inferred
D9 Offensive Pressure & Closing Power 50 Dracotail Gulamel and Pan end-boards reach 2800-2700 ATK, but Gulamel and Arthalion are not in the list (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 60 55 main-deck cards in the legal 40-60 band with a 31-distinct main; 21 level-0 spells and copy spread show some tech density (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15/15 with 11 Fusion and 4 Link; several cores are absent but the slot is full (Verified)
D12 Side Deck Adaptability 20 Side deck has zero cards, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 25 No dated metagame sample; archetype usage is context only and no tournament link exists (Provisional)
D14 Pilotability & Error Tolerance 40 Deck needs multi-step fusion sequencing and hand-trap timing, which is complex to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 47, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*47 + 0.20*40 = 45.6, then illegal-list exposure modifier -12 = 33.6, rounded to 34

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Dracotail and Invoked fusion coverage in the Extra Deck (11 Fusion, 4 Link)
  • Nine hand traps plus 18 searcher-text cards support interaction and consistency
  • Main deck inside the legal 40-60 size band with a full 15-card Extra Deck

Weaknesses

  • Illegal as built: Ash Blossom and Super Polymerization over the OCG copy limit
  • No side deck (0 cards), so no post-side plan
  • Four core archetype cards missing (Secreterion Dragon, Gulamel, Arthalion, Phryxul)
  • No recorded boards; combo ceiling and median cannot be measured

Critical choke points

  • Extra Deck fusion access through Faimena, Lukias, Ketu, Rahu and Mululu; losing a starter to hand trap or Ash removes the main route
  • Limited/Semi-Limited cards (Ketu, Rahu, Mululu, Feather Duster, Droll, Magnamhut) each at 1 copy, so one hand loss is a permanent route loss
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (3 copies run, 2 legal) Nothing (or a legal-count replacement) Restores legality; the list cannot be scored normally while over the copy limit.
2 1x Super Polymerization (3 copies run, 2 legal) Nothing (or a legal-count replacement) Restores legality under the OCG Semi-Limited cap.
3 Resolve unresolved passcode 86120751 in the main deck Confirm the intended card Unresolved card is counted as main but has no evidence, so the list is incomplete.
4 None Side deck of 0-15 cards A 0-card side removes any post-side plan (D12).

Evidence & confidence

  • Verified: Legality: Ash Blossom and Super Polymerization over OCG Semi-Limited limit of 2 (3 copies each); Main 55, Extra 15, Side 0 within size rules; Archetype core: 22 copies, 93.2% chance of at least one in 5-card opening (hypergeometric); Usage stats: 13 of 17 core cards present (76.5%)
  • Inferred: Opening consistency and brick estimates from hypergeometric draw tables; Interaction quality from hand-trap and negation text flags; Combo structure from card text; no recorded boards
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent 1 passcode (86120751) in CardIDList could not be resolved and was counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied Side deck empty; no post-side data

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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