Dracotail Deck #772004 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Aiwass, Divine Spirit of the Law x2
- Aleister the Reminiscent x3
- Bystial Magnamhut x1
- Crowley, the Gifted Magistus x1
- Dracotail Faimena x3
- Dracotail Lukias x2
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Phara the Primordial Goddess x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Harpie's Feather Duster x1
- Invocation x1
- Invocation - "Sword" x2
- Ketu Dracotail x1
- Magical Meltdown x3
- Rahu Dracotail x1
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- The Book of the Law x1
- Triple Tactics Thrust x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Dracotail Arthalion x1
- Dracotail Gulamel x1
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Mixousia the Confounder x1
- Secreterion Dragon x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 46 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dracotail boss monsters (Gulamel, Arthalion, Pan-class fusions) from the Extra Deck via Faimena, Lukias, Ketu, Rahu and Mululu, then convert the board with Invoked and Dracotail fusions.; Aleister/Invoked fusion boards (Hyperinvoked Aeon, Invoked De Anima) when Dracotail starters are missing.
- Turn 1 (going first): Open a Dracotail starter (Faimena or Lukias) with a searcher (Lukias, Ketu, Invocation), fuse on T1 using Rahu or Mululu, and protect the board with Ash Blossom and Ghost Ogre.
- Turn 2 (going second): Respond to the opponent's first summons with Ash Blossom, Nibiru or Droll & Lock Bird, then fuse through the hand-trap-protected board.
- Recovery: Recover via Dracotail Horn, Dracotail Flame and Dracotail Sting (draw-and-recycle from GY/banish) and Aleister searchers to rebuild a second fusion starter.
- After siding: Side deck is empty (0 cards); no post-side plan exists in this list.
Why it scores here
The list is Illegal: three copies of Ash Blossom & Joyous Spring and three of Super Polymerization exceed the OCG Semi-Limited cap of two, so the structural score is reported as a theoretical read and the final score is capped low. Structurally the deck is a Dracotail fusion engine with 22 archetype-core copies (about 93% chance of at least one in a 5-card opening, Inferred), a searcher density of 18 cards, and nine hand traps for interruption. Its ceiling and median output cannot be measured because no boards were recorded, so the combo dimensions are text-only inferences and stay low. The score comes from consistency, interaction and Extra Deck coverage on the system, not from averaging card scores and not from the popularity of the Dracotail archetype, which the usage data only confirms as a real, accessible list. Four core cards (Secreterion Dragon, Dracotail Gulamel, Dracotail Arthalion, Dracotail Phryxul) are missing from the list, and the side deck is empty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one of 22 archetype-core copies in a 5-card opening) = 0.93; engine starts on T1 but relies on 2-card bootstraps (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Nine hand-trap and 18 searcher-text cards help hand function, but 16 singleton tech slots and a 0-card side increase brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling read from card text only, fusion routes are present (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo distribution; median output cannot be measured and is scored conservatively from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Starter diversity from Faimena, Lukias, Ketu, Rahu, Mululu and Lukias recursion gives some redundancy, but a single Extra Deck choke point remains (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Dracotail Horn, Flame and Sting recycle the GY and banishment; net card advantage is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Nine hand-trap/negation cards and removal text (Ghost Ogre, Droll, Ash) give layered interaction, but two of them are over the copy limit (Observed flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split is unavailable; board-breaking relies on Invoked fusion and Droll/Nibiru text, which is Inferred |
| D9 | Offensive Pressure & Closing Power | 50 | Dracotail Gulamel and Pan end-boards reach 2800-2700 ATK, but Gulamel and Arthalion are not in the list (Verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 main-deck cards in the legal 40-60 band with a 31-distinct main; 21 level-0 spells and copy spread show some tech density (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15/15 with 11 Fusion and 4 Link; several cores are absent but the slot is full (Verified) |
| D12 | Side Deck Adaptability | 20 | Side deck has zero cards, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame sample; archetype usage is context only and no tournament link exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Deck needs multi-step fusion sequencing and hand-trap timing, which is complex to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 47, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*47 + 0.20*40 = 45.6, then illegal-list exposure modifier -12 = 33.6, rounded to 34
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Dracotail and Invoked fusion coverage in the Extra Deck (11 Fusion, 4 Link)
- Nine hand traps plus 18 searcher-text cards support interaction and consistency
- Main deck inside the legal 40-60 size band with a full 15-card Extra Deck
Weaknesses
- Illegal as built: Ash Blossom and Super Polymerization over the OCG copy limit
- No side deck (0 cards), so no post-side plan
- Four core archetype cards missing (Secreterion Dragon, Gulamel, Arthalion, Phryxul)
- No recorded boards; combo ceiling and median cannot be measured
Critical choke points
- Extra Deck fusion access through Faimena, Lukias, Ketu, Rahu and Mululu; losing a starter to hand trap or Ash removes the main route
- Limited/Semi-Limited cards (Ketu, Rahu, Mululu, Feather Duster, Droll, Magnamhut) each at 1 copy, so one hand loss is a permanent route loss
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring (3 copies run, 2 legal) | Nothing (or a legal-count replacement) | Restores legality; the list cannot be scored normally while over the copy limit. |
| 2 | 1x Super Polymerization (3 copies run, 2 legal) | Nothing (or a legal-count replacement) | Restores legality under the OCG Semi-Limited cap. |
| 3 | Resolve unresolved passcode 86120751 in the main deck | Confirm the intended card | Unresolved card is counted as main but has no evidence, so the list is incomplete. |
| 4 | None | Side deck of 0-15 cards | A 0-card side removes any post-side plan (D12). |
Evidence & confidence
- Verified: Legality: Ash Blossom and Super Polymerization over OCG Semi-Limited limit of 2 (3 copies each); Main 55, Extra 15, Side 0 within size rules; Archetype core: 22 copies, 93.2% chance of at least one in 5-card opening (hypergeometric); Usage stats: 13 of 17 core cards present (76.5%)
- Inferred: Opening consistency and brick estimates from hypergeometric draw tables; Interaction quality from hand-trap and negation text flags; Combo structure from card text; no recorded boards
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent 1 passcode (86120751) in CardIDList could not be resolved and was counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional unless a dated metagame sample is supplied Side deck empty; no post-side data
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