Artmage Deck #772000 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 42
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Artmage Fusion/Link/Xyz boards (Artmage Non-Finito, Artmage Diactorus, Nerva, Gustav Rocket, Jupiter) converting from Power Patron and Artmage engine searches; Power Patron Link/Fusion beats and Gustav Rocket 5000 ATK pressure once a board is established
  • Turn 1 (going first): Open Artmage/Power Patron searchers (Artmage Power Patron, Medius the Pure, Pendulum Treasure, Artmage Vandalism) to reach an Artmage Fusion or Link board; hold Ash Blossom and Infinite Impermanence for responses
  • Turn 2 (going second): Use the 7 hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nervedo, Mulcharmy Fuwalos) to interrupt the opponent's first board, then rebuild through Artmage Litera and Finmel recursion
  • Recovery: Recover through GY-recursion monsters (Medius the Pure, Theorealized Medius, Artmage Litera, Artmage Graflare) and Theorealize Past Lull, which can Special Summon from GY or banishment
  • After siding: Not supported: the deck registers zero Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck reliably reaches its Artmage core: the core group has a 0.9934 probability of at least one copy in a 5-card opening hand, and searcher text has 0.9691 odds, so the engine comes online often (Inferred). Its closing power is real, with Gustav Rocket at 5000 ATK, Nerva at 3300 and Jupiter at 3500 ATK, but no recorded boards exist, so conversion and median output are scored from card text only (Inferred). Interaction is dense (14 negation-text cards, 20 removal-text cards, 7 hand traps), which supports resilience and going-second play. The score is held down by the illegal list (Ash Blossom at 3 copies against a limit of 2), by only 17 of 40 main-deck cards carrying the exact Artmage name (31.5% purity, spread across Power Patron, Ars Magna, Medius, Pendulum, Train and Predaplant), and by an empty Side Deck. Popularity was not credited: no usage or tournament share lifted the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core Artmage card in opening hand) 0.9934 and searcher text P(at least one in hand of 5) 0.9691; 3-copy starters at 0.3376 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 37 of 40 main cards are off exact archetype name across about 10 sub-archetypes; Gustav Max and Ars Magna lines can conflict; brick proxy 0.0066 (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards (total_combos 0); ceiling inferred from Nerva, Diactorus and Non-Finito text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor cannot be measured; scored provisionally from text complexity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 7 hand traps and 3 Ash Blossom copies, plus GY recursion from Medius and Theorealized Medius (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards and recursion from GY and banishment via Theorealize Past Lull and Artmage Litera (Inferred from text)
D7 End-Board & Interaction Quality 65 14 negation-text and 20 removal-text cards, with a hand trap on each side of the stack (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-6 hand-trap probability 0.7114 for 7 hand traps; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 68 Gustav Rocket 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK; Vidolium 5000 ATK in Main Deck (Verified stat, closing power Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 Main Deck cards with 27 distinct, 18 singletons, and 31.5% exact-name purity; no size violation (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards across Fusion 5, Link 5, Xyz 3, Synchro 1, with several flexible Extra-access lines (Verified structure)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so no post-side plan exists in the evidence (Verified structure, Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Xyz sequences across many sub-archetypes with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (informational only; the profile weights are not blended). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-4); no_side_deck (-2); illegal_cap (-18). Final formula: Illegal cap: uncapped no-meta formula 0.80*57 + 0.20*42 = 54, with modifiers -6 giving 48; the deck is Illegal, so the score is capped at 30 and the evaluation is theoretical and structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Artmage engine is almost always reachable in a 5-card opening hand (0.9934 proxy, Inferred)
  • Dense interaction: 7 hand traps, 14 negation-text and 20 removal-text cards
  • High closing ceiling from Gustav Rocket (5000 ATK), Jupiter (3500 ATK) and Nerva (3300 ATK) with 14 Extra Deck slots

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2
  • Low purity: 31.5% exact-name Artmage, so many off-archetype cards dilute the engine
  • No Side Deck, so there is no post-side plan
  • Many multi-step Fusion, Link and Xyz lines reduce pilotability

Critical choke points

  • Ash Blossom at 3 copies: the list cannot be played legally until one copy is removed
  • Artmage Power Patron and Medius as the opening searchers for the Artmage engine
  • Going-second turn depends on hand traps being in the 6-card hand
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal card of the player's choice Fixes the only legality violation so the deck can receive a normal Final Contextual score
2 one of the 1-copy off-archetype cards (for example Prohibited Power Patron Portal - Terminus) a first Side Deck card A Side Deck is empty, so D12 has no post-side plan; a side slot would add adaptability

Evidence & confidence

  • Verified: Main Deck 40 cards, Extra 14, Side 0; sizes are within OCG limits; Ash Blossom & Joyous Spring is over the copy limit at 3 copies vs 2; Four other Limited cards are run at their legal limit of 1; Archetype purity 31.5% exact name (17 of 40); Gustav Rocket ATK 5000, Jupiter ATK 3500, Nerva ATK 3300
  • Observed: Artmage core usage stat: 24 core copies in the deck, with the archetype-standard list at 66.7% core present
  • Inferred: Opening-hand access (0.9934 core, 0.9691 searcher text) and 3-copy starter odds (0.3376); Interaction density and going-second hand-trap odds (0.7114); Ceiling and closing power from card text only, with no recorded boards
  • Provisional: Matchup and format fit (no tournament link or dated meta sample); Meta Power (null); Post-side adaptability (no side cards, no post-side data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional without a dated metagame sample no guides attached (guides_evidence total_guides 0) Side Deck is empty, so post-side behaviour is unknown

More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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