Despia Deck #771990 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Aluber the Jester of Despia x3, Artifact Lancea x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 44
Reliability 30
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Level 8 Fusion boss from the Extra Deck (Albion the Sanctifire Dragon, Lubellion, Mirrorjade, Rindbrumm), enabled by the Fallen of Albaz / Branded fusion engine; Tri-Brigade and Bystial monsters as board pressure and recursion, with Blazing Cartesia and Ecclesia for extra summons
  • Turn 1 (going first): Opening starter (Fallen of White Dragon, Blazing Cartesia, Guiding Quem or Albion the Shrouded) to fetch or summon Branded Fusion and one Fusion boss; the list is theoretical only because it is illegal as built
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Artifact Lancea, Mind Mirror Force) to stop the opponent's first play, then a Fusion boss from the Extra Deck; no side plan is possible with an empty side deck
  • Recovery: Branded Retribution, Branded Sword and the GY-recursion cards (Bystial Saronir, Dogmatika Ecclesia) rebuild the Fusion engine from the GY, which depends on the illegal extra copies
  • After siding: None. The deck has no Side Deck, so no post-side plan exists in best-of-3 play

Why it scores here

The deck is scored as a system, not as an average of its cards. Its consistency is moderate: the Fallen of Albaz name appears on about 4 Main Deck cards, which gives roughly a one-in-three chance of at least one in a 5-card opening hand (Inferred, hypergeometric). Its interaction is the strongest part of the list, with 7 hand traps, 14 negation-text cards and several spell and trap removal effects. Its ceiling is unmeasured because no combo boards were supplied. Popularity is not credited: the Branded core is a real, widely run archetype, but the list is illegal, so it cannot receive a normal score. The score is capped at 20 because of 3 copy-limit violations, a Forbidden card, an oversized Extra Deck, and an empty Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one Albaz-named starter in 5 cards) is about 0.33 across roughly 4 copies; this is my own hypergeometric estimate, not an evidence-pack figure (Inferred)
D2 Opening-Hand Quality & Brick Management 35 22 level-0 spells and traps and 17 Spells mean many hands are dead or redundant without an Extra Deck starter (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; the Branded Fusion and Fallen of Albaz chain is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 30 No combo boards, so the median output is unknown and is set low for lack of data (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Searcher text on 19 cards and recursion via Bystial and Ecclesia give some continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from the GY and banished Branded spells supports rebuilding, but the engine relies on the illegal extra copies (Inferred)
D7 End-Board & Interaction Quality 65 Mind Mirror Force, Heavy Storm, Harpie's Feather Duster, Ash Blossom, Maxx C and Droll and Lock Bird give layered interaction (Inferred from text flags and role counts)
D8 Going-Second & Board-Breaking Power 60 Seven hand traps and Droll and Lock Bird help against going-second boards; no going-second split is measured (Inferred)
D9 Offensive Pressure & Closing Power 55 Level 8 Fusion bosses at 2500 to 3000 ATK are the closing threat; no end-board data was supplied (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 Only 7.1 percent of Main Deck copies are exact-name Despia, and 3 copies of two Limited cards push the list over the copy limit (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 17 cards against a limit of 15, with 16 Fusion monsters and one Synchro; one of those is Forbidden (Verified)
D12 Side Deck Adaptability 10 The Side Deck is empty, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 25 Long Fusion-into-Fusion chains with many Extra Deck decision points give low pilotability (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: copy-limit violations (-4); banlist exposure (-5); extra deck overflow (-3); no side deck (0); illegal cap (-9). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*44 + 0.20*30 - 12 = 29, then capped to 20 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine cards Branded Fusion and Fallen of Albaz are present at high usage (Verified)
  • Interaction density: 7 hand traps and 14 negation-text cards (Verified flags, Inferred use)
  • Searcher density (19 cards) gives consistent access to the engine (Inferred)

Weaknesses

  • Illegal list: copy limits, a Forbidden card, and Extra Deck overflow (Verified)
  • Empty Side Deck, so no post-side plan (Verified)
  • No combo evidence, so the ceiling and median are unmeasured (Verified gap)
  • Low Extra Deck coverage: 9 of 25 core cards are missing (Verified usage stats)

Critical choke points

  • Albaz-named starters are few (about 4 copies), so the opening starter is a single point of failure (Inferred)
  • Branded Fusion is the engine card and is run once (Verified)
Priority Remove Add Reason
1 2 Albion the Branded Dragon, 2 Branded Opening, 2 Branded in High Spirits Legal replacements that restore a legal list (Branded or Fallen copies at legal counts, and Level 8 Fusion targets that are legal) Restores legality. The deck can't be scored normally until the copy limits and Forbidden card are fixed (Verified)
2 2 Extra Deck cards (for example the weakest Fusion targets) None needed; or restore 2 core Extra Deck cards that are missing (Lubellion the Searing Dragon, Mirrorjade the Iceblade Dragon) after checking they are legal Extra Deck is 17 against a limit of 15 (Verified)
3 None A Side Deck of 15 cards for best-of-3 play, covering the opponent's main interaction Empty Side Deck gives no post-side plan (Verified)

Evidence & confidence

  • Verified: Illegal status: 3 copy-limit violations (Branded in High Spirits, Branded Opening, Albion the Branded Dragon); Extra Deck count 17 against the OCG maximum of 15; Side Deck is empty; Usage stats: 16 of 25 core cards present
  • Observed: None; no combo boards or win-rate telemetry were supplied
  • Inferred: Starter probability of about 0.33 in a 5-card hand; Interaction and hand-trap density from text flags; Consistency and brick estimates
  • Provisional: Meta and format fit (no dated metagame sample)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null Side Deck is empty

More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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