Swordsoul Deck #771987 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Akasuna the Battle Ashtra x3, Diabellstar the Black Witch x3, Mikumari the Banisher Ashtra x3. Created Oct 21, 2026 by YGO Mod.

Deck Swordsoul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.9
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Synchro
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro beaters from the Ashtra and Swordsoul pools (Ashtraja Susanoo 3300 ATK, Ashtraya Mikumari-no-Mikoto 3000 ATK, Adamancipator Risen - Dragite 3000 ATK), reached through Ashtra face-down revival and Tuner-based Synchro Summons.; Hand-trap and negation control (9 hand traps, 19 negation-text cards) that protects a single Synchro boss while the opponent's board is answered.
  • Turn 1 (going first): Set a face-down card, revive an Ashtra monster or Mulcharmy/Diabellstar starter, and Synchro Summon a boss; the 3-copy starter probability in a 5-card hand is only about 0.24 (Inferred), so the opening plan is unreliable.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) for the first summon or search, then rebuild a Synchro board from the Ashtra and Mulcharmy draw engines (Inferred).
  • Recovery: Mulcharmy draw effects, Penalty Game, Crow and the searcher text cards (11 copies, about 0.67 chance of at least one in hand) are the rebuild resources (Inferred).
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be evaluated; the deck is a single-list build.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its strongest reads are interaction density (nine hand traps and about 19 negation-text cards) and Synchro boss power (Susanoo, Mikumari-no-Mikoto and Dragite at 3000 ATK or more), which lift the endboard, closing and going-second dimensions. Its weakest reads are the starter problem and the composition: only 2.8% of main-deck copies carry the exact Swordsoul name, 70 copies are off-archetype, and the deck runs 57 main-deck cards across 30 distinct names, so the consistency of any single line is low. There are no recorded boards and no tournament or win-rate data, so the combo and meta dimensions are text-only or provisional. The list is illegal in OCG because it runs three Forbidden cards (Albion, Baronne de Fleur, Snake-Eye), which caps the result as a theoretical, structural-only read. Archetype popularity earned no points; the guide and the archetype usage stats confirm only that the core list is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 copy of a 3-copy starter in a 5-card opening hand) is about 0.24, and no single starter is reliable; the Ashtra revival needs a face-down card (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many dead-on-arrival cards without a partner: Dominus and Solemn traps, Crow, Penalty Game and Dimensional Barrier; 25 level-0 spells and traps amplify brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist, so the ceiling rests on text reads of the Ashtra Synchro boss chain; the ceiling is plausible but unverified (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the median output cannot be measured; the 2.8% exact-archetype purity suggests a weak typical line (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Nine hand traps and about 19 negation-text cards give several independent answers, but most lines rely on the same Ashtra revival (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Maxx C, Droll and 11 searcher-text cards give good card flow; Penalty Game adds a late-game draw (Inferred)
D7 End-Board & Interaction Quality 72 Interaction density is high across Ash Blossom, Infinite Impermanence, Solemn Warning, Ghost Ogre and Dominus Impulse, with 19 negation-text cards (Inferred semantic read, from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand quality is reduced by the 0.66 chance of a hand trap in six cards, but Synchro bosses of 3000 ATK or more and the Ashtra revival help board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Susanoo (3300 ATK), Mikumari-no-Mikoto, Dragite and Kusanagi (3000 ATK each) close the game once a boss lands (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 35 57 main cards across 30 distinct names with 70 off-archetype copies; the deck is spread across Ashtra, Mulcharmy, Diabellstar, Elfnote and Branded with no clear core (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 42 Two Fusion Monsters (Albion, Mirrorjade) need Fallen of Albaz, which the main deck does not run in quantity, and Albion is Forbidden; the Extra Deck is only partly usable (Verified, Inferred)
D12 Side Deck Adaptability 8 No side deck is registered, so no post-side adaptability can be assessed (Verified, side_count 0)
D13 Matchup Coverage & Format Fit 40 No tournament data or dated metagame sample exists; the Forbidden cards further reduce format fit in OCG (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple decision points: Ashtra revival, Synchro material choice, and hand-trap timing across three archetypes make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 48.9, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list, theoretical structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: nine hand traps and about 19 negation-text cards
  • Synchro boss ceiling at 3000 ATK or more (Susanoo, Mikumari-no-Mikoto, Dragite, Kusanagi)
  • Card flow from Mulcharmy draw effects, Maxx C, Droll and searcher text

Weaknesses

  • Illegal in OCG: three Forbidden cards in the list
  • Very low archetype purity (2.8%) with 70 off-archetype copies
  • No reliable 2-card starter; 3-copy starters appear in about 24% of opening hands
  • No side deck, so no post-side plan

Critical choke points

  • Ashtra face-down revival requires a face-down card; a hand with no set card loses the main engine
  • Synchro Summons need a Tuner and a non-Tuner, so a Tuner-light hand stalls
  • Two of the three Forbidden cards are the Fallen of Albaz / Fleur route, which this list does not support without them
Priority Remove Add Reason
1 Albion the Branded Dragon, Baronne de Fleur, Original Sinful Spoils - Snake-Eye Legal, in-archetype replacements (e.g. a 2nd Swordsoul Supreme Sovereign - Chengying or a legal starter) Restores legality; the deck cannot be scored as a normal Final Contextual result while it runs Forbidden cards
2 Off-archetype singletons (e.g. Penalty Game, Hey Space Trunade!) Additional copies of the core starter (Ashtra or Swordsoul) Raises the 3-copy starter probability and reduces brick risk; purity is only 2.8%
3 Fallen of Albaz-dependent Extra cards (Mirrorjade) Synchro bosses that the main deck can reach Makes the Extra Deck usable without the Albaz route

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards over copy limit (legality block); Main 57, Extra 15, Side 0 (size rules pass); Usage stats: Infinite Impermanence in 55.6% of archetype lists, 3 copies in this deck; Archetype purity 2.8%, 70 off-archetype copies
  • Inferred: Starter probability of about 0.24 for 3-copy cards in a 5-card hand; Hand-trap and searcher density analysis; Going-second hand quality estimate; Extra Deck usability without the Albaz route; Ceiling from the Ashtra Synchro chain (text-only read)
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN for going-first, going-second, matchup, brick or OTK rates No side deck registered (side_count 0) Meta power is provisional without a dated metagame sample Guide is an unstructured 2022 OCG Swordsoul guide with no sections parsed

More OCG Info

Swordsoul

Swordsoul Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top