Crimson Dragon Deck #771984 — Yu-Gi-Oh! OCG

42 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Crimson Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
54± 6/ 100
Power Score
Structural 60
Reliability 52
Going First 62
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 43 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Synchro, Fusion and Ritual extra-deck boss (Blue-Eyes Chaos MAX Dragon, Blue-Eyes Alternative Ultimate Dragon, Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon) backed by Blue-Eyes White Dragon line; Crimson Dragon and Stardust Sifr for board-stalling pressure off Synchro summons
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White to search or recur Blue-Eyes White Dragon, then build toward a Blue-Eyes boss using Wishes for Eyes of Blue, Roar, and Majesty; hold Maxx C and Ash Blossom for the opponent's first activations
  • Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Maxx C) to blank the opponent's starter, then follow with a searcher-driven Blue-Eyes line once the board is cleared
  • Recovery: Recycle Blue-Eyes monsters from the GY through Deep-Eyes, Kaibaman the Legend, Mausoleum of White and Blue-Eyes Abyss Dragon, then rebuild the extra-deck boss from the remaining Blue-Eyes White Dragon and Synchro materials
  • After siding: No side deck is supplied, so there is no post-side plan; the deck cannot change its matchup plan between games

Why it scores here

The deck reliably opens a functional plan: 15 searcher-text cards give roughly 90% odds of at least one searcher in a five-card opening hand (Inferred, hypergeometric). It converts that plan into pressure through a wide Blue-Eyes extra-deck boss suite, and its closing power is high on paper with several 4000 to 4500 ATK bosses. Survival rests on eight hand traps and roughly 22 removal or negation text hits, which give about 73% odds of a hand trap on the opponent's turn when going second. The score comes from consistency, interaction and closing power on the system, not from the Blue-Eyes archetype's popularity (no meta-share supplied) and not from averaging individual card scores. Missing combo records, a missing side deck and missing tournament data hold the score down and widen the band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 3 Blue-Eyes White Dragon-line starters in a 5-card hand) ≈ 0.32 per 3-copy card; searcher group ≈ 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 17 singleton slots and 14 Tuners give a moderate brick risk; full-brick proxy ≈ 0.10 from the archetype core group (Inferred)
D3 Combo Conversion & Ceiling 62 Blue-Eyes Chaos MAX, Ultimate Fusion and Chaos Form give a high text-level ceiling, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output cannot be measured; scored at a neutral-leaning value on text inference only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Eight hand traps plus Maxx C and Effect Veiler give about 73% odds of a hand trap going second; one recursion route per line is shown in card text (Inferred)
D6 Resource Economy, Recovery & Grind 64 15 searchers, GY recursion through Blue-Eyes monsters and Maxx C card draw support rebuilding after a board is cleared (Inferred)
D7 End-Board & Interaction Quality 60 Negation and removal text on Dominus Purge, Infinite Impermanence, True Light, Majesty of the White Dragons and Ultimate Creature of Destruction gives layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Blue-Eyes Chaos MAX Dragon is untargetable and indestructible by opponent effects, and Dominus Purge and Infinite Impermanence answer boards; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 4000 to 4500 ATK extra-deck bosses with piercing or multi-attack text (Verified card text, Inferred closing rate)
D10 Main Deck Efficiency & Flexibility 60 43 main-deck cards with 17 singletons and 14 Tuners; level-0 spell and trap count is high, so flexibility is moderate (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 14 extra-deck cards spanning Synchro, Fusion and Link with a broad boss suite, but the Crimson Dragon and Blue-Eyes Synchro requirements are restrictive (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered (0 cards), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points across Fusion, Synchro, Ritual and Tuner requirements with multi-step summon sequences (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-1); single_extra_deck_dependency (-1); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*59.8 + 0.20*52 - 4 = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives about 90% odds of a starter in a five-card opening hand
  • Wide Blue-Eyes extra-deck boss suite with 4000+ ATK options
  • Eight hand traps and multiple negation or removal texts for interaction on both turns

Weaknesses

  • No side deck, so no post-side adaptation
  • Restricted-card dependence on Maxx C and Ash Blossom
  • High Tuner count (14) and multi-step Fusion, Synchro and Ritual requirements lower error tolerance

Critical choke points

  • Blue-Eyes White Dragon as the shared material for most bosses; losing it to a removal or hand-trap sequence stalls the extra deck
  • Maxx C is a single copy, so its loss removes the only draw-on-summon interaction
  • Unresolved passcode 23995346 counted as a main-deck card (unverified)
Priority Remove Add Reason
1 One Tuner-only copy of Kaibaman the Legend A second copy of a non-Tuner Blue-Eyes starter Reduces Tuner count and improves starter density in the opening hand (Inferred)
2 Unresolved passcode 23995346 A verified Main Deck card Clears the unresolved-card gap and makes the list fully auditable
3 None A 3 to 5 card side deck Gives the deck a post-side plan for best-of-3 play, which is currently absent

Evidence & confidence

  • Verified: Main 43, Extra 14, Side 0; legal under OCG size rules with Limited and Semi-Limited restrictions; Maxx C is Limited at 1 copy; Ash Blossom and Joyous Spring is Semi-Limited at 2 copies; Card text and extra-deck composition for all resolved cards
  • Observed: Usage statistics: 9 of 18 core archetype cards present in this list
  • Inferred: Opening-hand starter probability (hypergeometric, about 0.90 for the searcher group); Hand-trap odds of about 73% when going second; Consistency, brick, and interaction reads from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link or per-pilot record)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck supplied; post-side plan cannot be scored from data 1 passcode (23995346) in the deck could not be resolved to a card and was counted as main no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Crimson Dragon

Crimson Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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