Crimson Dragon Deck #771984 — Yu-Gi-Oh! OCG
42 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Blue-Eyes Abyss Dragon x1
- Blue-Eyes Jet Dragon x1
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Deep-Eyes White Dragon, the Blue Abyss x3
- Maxx "C" x1
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x2
- Dominusteer Rosepamela x2
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x2
- Kaibaman the Legend x1
- Maiden of White x3
- Sage with Eyes of Blue x3
- Chaos Form x1
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Infinite Impermanence x2
- Majesty of the White Dragons x1
- Songs of the Dominators x1
- The Ultimate Creature of Destruction x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Alternative Ultimate Dragon x1
- Blue-Eyes Twin Burst Dragon x1
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 43 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Synchro, Fusion and Ritual extra-deck boss (Blue-Eyes Chaos MAX Dragon, Blue-Eyes Alternative Ultimate Dragon, Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon) backed by Blue-Eyes White Dragon line; Crimson Dragon and Stardust Sifr for board-stalling pressure off Synchro summons
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White to search or recur Blue-Eyes White Dragon, then build toward a Blue-Eyes boss using Wishes for Eyes of Blue, Roar, and Majesty; hold Maxx C and Ash Blossom for the opponent's first activations
- Turn 2 (going second): Open on hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Maxx C) to blank the opponent's starter, then follow with a searcher-driven Blue-Eyes line once the board is cleared
- Recovery: Recycle Blue-Eyes monsters from the GY through Deep-Eyes, Kaibaman the Legend, Mausoleum of White and Blue-Eyes Abyss Dragon, then rebuild the extra-deck boss from the remaining Blue-Eyes White Dragon and Synchro materials
- After siding: No side deck is supplied, so there is no post-side plan; the deck cannot change its matchup plan between games
Why it scores here
The deck reliably opens a functional plan: 15 searcher-text cards give roughly 90% odds of at least one searcher in a five-card opening hand (Inferred, hypergeometric). It converts that plan into pressure through a wide Blue-Eyes extra-deck boss suite, and its closing power is high on paper with several 4000 to 4500 ATK bosses. Survival rests on eight hand traps and roughly 22 removal or negation text hits, which give about 73% odds of a hand trap on the opponent's turn when going second. The score comes from consistency, interaction and closing power on the system, not from the Blue-Eyes archetype's popularity (no meta-share supplied) and not from averaging individual card scores. Missing combo records, a missing side deck and missing tournament data hold the score down and widen the band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 3 Blue-Eyes White Dragon-line starters in a 5-card hand) ≈ 0.32 per 3-copy card; searcher group ≈ 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 17 singleton slots and 14 Tuners give a moderate brick risk; full-brick proxy ≈ 0.10 from the archetype core group (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Blue-Eyes Chaos MAX, Ultimate Fusion and Chaos Form give a high text-level ceiling, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median output cannot be measured; scored at a neutral-leaning value on text inference only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Eight hand traps plus Maxx C and Effect Veiler give about 73% odds of a hand trap going second; one recursion route per line is shown in card text (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | 15 searchers, GY recursion through Blue-Eyes monsters and Maxx C card draw support rebuilding after a board is cleared (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation and removal text on Dominus Purge, Infinite Impermanence, True Light, Majesty of the White Dragons and Ultimate Creature of Destruction gives layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Blue-Eyes Chaos MAX Dragon is untargetable and indestructible by opponent effects, and Dominus Purge and Infinite Impermanence answer boards; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Multiple 4000 to 4500 ATK extra-deck bosses with piercing or multi-attack text (Verified card text, Inferred closing rate) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 43 main-deck cards with 17 singletons and 14 Tuners; level-0 spell and trap count is high, so flexibility is moderate (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 14 extra-deck cards spanning Synchro, Fusion and Link with a broad boss suite, but the Crimson Dragon and Blue-Eyes Synchro requirements are restrictive (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (0 cards), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many decision points across Fusion, Synchro, Ritual and Tuner requirements with multi-step summon sequences (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-1); single_extra_deck_dependency (-1); no Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*59.8 + 0.20*52 - 4 = 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives about 90% odds of a starter in a five-card opening hand
- Wide Blue-Eyes extra-deck boss suite with 4000+ ATK options
- Eight hand traps and multiple negation or removal texts for interaction on both turns
Weaknesses
- No side deck, so no post-side adaptation
- Restricted-card dependence on Maxx C and Ash Blossom
- High Tuner count (14) and multi-step Fusion, Synchro and Ritual requirements lower error tolerance
Critical choke points
- Blue-Eyes White Dragon as the shared material for most bosses; losing it to a removal or hand-trap sequence stalls the extra deck
- Maxx C is a single copy, so its loss removes the only draw-on-summon interaction
- Unresolved passcode 23995346 counted as a main-deck card (unverified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Tuner-only copy of Kaibaman the Legend | A second copy of a non-Tuner Blue-Eyes starter | Reduces Tuner count and improves starter density in the opening hand (Inferred) |
| 2 | Unresolved passcode 23995346 | A verified Main Deck card | Clears the unresolved-card gap and makes the list fully auditable |
| 3 | None | A 3 to 5 card side deck | Gives the deck a post-side plan for best-of-3 play, which is currently absent |
Evidence & confidence
- Verified: Main 43, Extra 14, Side 0; legal under OCG size rules with Limited and Semi-Limited restrictions; Maxx C is Limited at 1 copy; Ash Blossom and Joyous Spring is Semi-Limited at 2 copies; Card text and extra-deck composition for all resolved cards
- Observed: Usage statistics: 9 of 18 core archetype cards present in this list
- Inferred: Opening-hand starter probability (hypergeometric, about 0.90 for the searcher group); Hand-trap odds of about 73% when going second; Consistency, brick, and interaction reads from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link or per-pilot record)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck supplied; post-side plan cannot be scored from data 1 passcode (23995346) in the deck could not be resolved to a card and was counted as main no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied
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