Radiant Typhoon Deck #771982 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3. Created Oct 21, 2026 by YGO Mod.

Deck Radiant Typhoon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
39± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.8
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon Quick-Play chain into Radiant Typhoon Fonix, Varuroon or Shiina boards, with Mystical Space Typhoon as the recurring engine piece; Extra Deck Link and Fusion boards (Varuroon the Marine Eidolon, Hraesvelgr, The Dragon that Devours the Dogma) built off Quick-Play plays
  • Turn 1 (going first): Open with Radiant Typhoon Vision or MST, use a WIND Special Summon from hand (Eldam/Swen/Meghala) when a Quick-Play is activated, and aim for a Link or Fusion board while holding Ash Blossom
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Nibiru as hand traps; answer the opponent's first summon and rebuild through Quick-Play starters
  • Recovery: Recover MST and Quick-Play spells from the GY through Radiant Typhoon Ascendance, Chant and Manifestation, which all trigger when MST destroys them
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The list reliably opens a Quick-Play engine: about 76% of 5-card openers contain at least one of the 13 archetype-core cards, and MST plus Vision give repeatable starts. Interaction is layered: three Ash Blossom, Droll & Lock Bird, Forbidden Droplet, Dimensional Fissure, Harpie's Feather Duster and two negate-capable Extra Deck monsters give several routes through an opponent's turn. Conversion is strong when the chain connects, with WIND 2900 to 3000 ATK boards and Link/Fusion options, but no recorded boards exist, so the median and ceiling are text-only inferences. The score is capped because three cards exceed OCG copy limits and the deck is illegal as built: this is a theoretical, structural read only. Deck purity is low, with 47 of 55 main-deck copies off the exact Radiant Typhoon name, so the score reflects the system's cohesion rather than the popularity of the archetype or any average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of 13 archetype-core cards in a 5-card opening hand) ≈ 0.76; starter-group odds per 3-copy card ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About 24% of opening hands have no archetype-core card; 18 tech and 6 hand-trap slots add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reads from card text (Varuroon, Fonix, Shiina, Ty-Phon boards); no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 Median output cannot be measured; no combos_evidence available; set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple Quick-Play starters and hand traps recur after disruption; Radiant Typhoon Ascendance and Chant recover from MST destruction (Inferred)
D6 Resource Economy, Recovery & Grind 50 Vision, Mandate and Ascendance draw or search, but the GY and banish economy is thin (Inferred)
D7 End-Board & Interaction Quality 70 Three Ash Blossom, Droll, Forbidden Droplet, Fissure, Duster and Varuroon negate; layered and durable (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Nibiru cover going second, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK of 2900 to 3000 (Fonix, Shiina, Ty-Phon, Dragon that Devours the Dogma); direct-attack text is limited (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 35 Exact-name purity 32.9%; 47 of 55 copies off-archetype across 9 sub-archetypes with 18 tech cards (Verified)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots across 14 distinct cards; Fallen of Albaz support for the Dragon is thin (Inferred)
D12 Side Deck Adaptability 10 No Side Deck; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Quick-Play timing decisions and a 5-type Extra Deck demand skilled sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.8, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-12); Limited cards held at legal count (0). Final formula: Illegal: theoretical/structural-only. 0.80*Structural + 0.20*TournamentReliability = 51.2, then legality modifier -12 (maximum allowed) = 39. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Quick-Play starters recur and MST is a repeatable engine piece
  • Layered interaction: three Ash Blossom plus Droll, Droplet, Fissure, Duster and Varuroon negate
  • Strong WIND boards (Fonix 3000, Shiina 2900, Ty-Phon 2900) and Link/Fusion options

Weaknesses

  • Illegal as built: three cards over OCG copy limits
  • Low archetype purity (32.9%) across 9 sub-archetypes weakens engine coherence
  • No Side Deck, so no post-side plan
  • Median and ceiling unmeasured: no recorded boards

Critical choke points

  • MST availability: most of the engine and recovery routes through it
  • Ash Blossom and Droll as the only defense against going-second disruption
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization Replace with legal, on-plan cards (a second-copy-safe Radiant Typhoon card or a non-Semi-Limited Quick-Play) Restores legality; the deck cannot be scored normally until the copy limits are met
2 Off-archetype tech cards with weak engine links Radiant Typhoon or Quick-Play engine pieces Raises purity and engine coherence (D10, D1)
3 Fallen & Virtuous-only Dragon support Add a Side Deck with a few targeted answers Gives a post-side plan (D12)

Evidence & confidence

  • Verified: Three copy-limit violations under OCG Semi-Limited caps; Limited cards each at 1 copy; Main 55 and Extra 15, both legal; Exact-name purity 32.9%; Usage core present 5 of 5
  • Inferred: Starter access 0.76 and brick proxy 0.24; Interaction layering and going-second quality; Ceiling read from card text; Pilotability estimate
  • Provisional: Matchup and format fit (D13); Meta power (null)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied

More OCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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