Orcust Deck #771975 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz board (Galatea, Longirsu, Dingirsu, Gustav Rocket) converted into attack pressure through World Legacy and Train support; Recurring Orcust monsters from the GY through Orcust Harp Horror and Orcust Cymbal Skeleton to rebuild links and Xyz boards
  • Turn 1 (going first): Open on an Orcust or Train starter that searches or Special Summons a second engine piece, then protect the board with Ash Blossom, Infinite Impermanence, and Ghost Ogre while building a Link into an Xyz
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre) on the opponent's first extender, then rebuild the board from the GY with Orcust recursion
  • Recovery: Banish-cost GY effects (Orcust Harp Horror, Orcust Cymbal Skeleton, Orcust Knightmare) re-Special Summon Orcust monsters and Orcustrated Babel returns to hand from the GY
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

This list is illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, so the score is capped at a theoretical, structural-only value and is not a normal contextual score. Structurally the deck opens its Orcust core most of the time (archetype core group about 93% to have at least one in a 5-card opening hand, Inferred) and has a strong interaction layer of 10 hand traps and 15 negation-text cards, which lifts end-board interaction quality. Its ceiling and median output could not be measured because no recorded boards exist, so combo conversion and floor scores rest on card text and are labeled Inferred. Popularity was not credited: the usage stats show the list runs only about half of the archetype's standard core (11 of 21 core cards present) and 57 off-archetype copies, which pulls down main-deck efficiency and pilotability. No side deck and no tournament or meta data mean side adaptability and matchup fit stay low and provisional. The score was not derived by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one of a 3-copy starter in a 5-card hand) about 0.25; archetype core group about 0.93 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick estimate about 0.07 from the core-group proxy; 14 searcher-text cards help redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from card text of Gustav Rocket, Galatea and Dingirsu (Inferred)
D4 Combo Floor & Median Output 50 No combo median available; floor judged from starter diversity in card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent GY-recursion and Link routes plus two hand-trap types (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through banish costs and Orcustrated Babel recovery; no resource data (Inferred)
D7 End-Board & Interaction Quality 72 Ten hand traps, 15 negation-text cards and 22 removal-text cards in the main deck (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps score the board-breaking role; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Gustav Rocket ATK 5000 and Gustav Max direct damage text; no end-board samples (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards, 57 off-archetype copies and 18.6% exact-name purity (Verified count, Inferred penalty)
D11 Extra Deck Efficiency & Coverage 70 11 Link and 4 Xyz Extra cards, with Galatea and Longirsu usable across lines (Verified composition)
D12 Side Deck Adaptability 15 No side deck supplied (Verified, Observed)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; Provisional
D14 Pilotability & Error Tolerance 45 Multi-step GY recursion and Link chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine compactness (-4). Final formula: Illegal cap: theoretical structural-only. Unclipped 0.80*Structural(56) + 0.20*TournamentReliability(48) = about 55, modifiers -12, then capped at 30 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (10 hand traps, 15 negation-text cards)
  • Multiple Extra Deck routes (11 Link, 4 Xyz) with GY recursion

Weaknesses

  • Illegal copy count of Ash Blossom & Joyous Spring (3 vs 2)
  • Low exact-archetype purity (18.6%) and a 55-card main deck

Critical choke points

  • Ash Blossom copy count makes the list illegal until one copy is removed
  • Orcust core availability depends on 22 core-group copies being drawn
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring A legal-count replacement (or leave the slot empty) Restores legality so a normal contextual score can be given
2 Off-archetype tech and toolbox cards beyond the core Additional Orcust or World Legacy core copies Raises exact-name purity and engine consistency

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom 3 copies vs legal 2; Composition: 55 main, 15 extra, 0 side; 10 hand traps and 15 negation-text cards; Probability figures from the hypergeometric table
  • Observed: Usage stats: 11 of 21 archetype core cards present (52.4%)
  • Inferred: Starter access (about 0.93), brick rate (about 0.07), interaction quality, combo ceiling and floor from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample No side deck supplied

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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