Orcust Deck #771975 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Night Train Blue Traveler x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Convex Knight x1
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Heavy Armored Knight Babeldecker x1
- Mulcharmy Fuwalos x3
- Night Train Blue Traveler x3
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x2
- Scrap Recycler x1
- Super Express Bullet Train x1
- The Great Gallant Bandit x3
- Therion "King" Regulus x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Exceptional Schedule x3
- Hey, Space Trunade! x3
- Mistaken Arrest x3
- Orcustrated Babel x1
- Pot of Sloth x1
- Revolving Switchyard x1
- Urgent Schedule x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Typhoon x3
Extra Deck (15)
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- Qliphort Genius x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Orcust Link and Xyz board (Galatea, Longirsu, Dingirsu, Gustav Rocket) converted into attack pressure through World Legacy and Train support; Recurring Orcust monsters from the GY through Orcust Harp Horror and Orcust Cymbal Skeleton to rebuild links and Xyz boards
- Turn 1 (going first): Open on an Orcust or Train starter that searches or Special Summons a second engine piece, then protect the board with Ash Blossom, Infinite Impermanence, and Ghost Ogre while building a Link into an Xyz
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre) on the opponent's first extender, then rebuild the board from the GY with Orcust recursion
- Recovery: Banish-cost GY effects (Orcust Harp Horror, Orcust Cymbal Skeleton, Orcust Knightmare) re-Special Summon Orcust monsters and Orcustrated Babel returns to hand from the GY
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists
Why it scores here
This list is illegal in OCG because it runs three copies of Ash Blossom & Joyous Spring against a limit of two, so the score is capped at a theoretical, structural-only value and is not a normal contextual score. Structurally the deck opens its Orcust core most of the time (archetype core group about 93% to have at least one in a 5-card opening hand, Inferred) and has a strong interaction layer of 10 hand traps and 15 negation-text cards, which lifts end-board interaction quality. Its ceiling and median output could not be measured because no recorded boards exist, so combo conversion and floor scores rest on card text and are labeled Inferred. Popularity was not credited: the usage stats show the list runs only about half of the archetype's standard core (11 of 21 core cards present) and 57 off-archetype copies, which pulls down main-deck efficiency and pilotability. No side deck and no tournament or meta data mean side adaptability and matchup fit stay low and provisional. The score was not derived by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one of a 3-copy starter in a 5-card hand) about 0.25; archetype core group about 0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Brick estimate about 0.07 from the core-group proxy; 14 searcher-text cards help redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling read from card text of Gustav Rocket, Galatea and Dingirsu (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo median available; floor judged from starter diversity in card text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent GY-recursion and Link routes plus two hand-trap types (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through banish costs and Orcustrated Babel recovery; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ten hand traps, 15 negation-text cards and 22 removal-text cards in the main deck (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps score the board-breaking role; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Gustav Rocket ATK 5000 and Gustav Max direct damage text; no end-board samples (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main-deck cards, 57 off-archetype copies and 18.6% exact-name purity (Verified count, Inferred penalty) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 11 Link and 4 Xyz Extra cards, with Galatea and Longirsu usable across lines (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck supplied (Verified, Observed) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or dated meta sample; Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step GY recursion and Link chains with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine compactness (-4). Final formula: Illegal cap: theoretical structural-only. Unclipped 0.80*Structural(56) + 0.20*TournamentReliability(48) = about 55, modifiers -12, then capped at 30 because the list is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer (10 hand traps, 15 negation-text cards)
- Multiple Extra Deck routes (11 Link, 4 Xyz) with GY recursion
Weaknesses
- Illegal copy count of Ash Blossom & Joyous Spring (3 vs 2)
- Low exact-archetype purity (18.6%) and a 55-card main deck
Critical choke points
- Ash Blossom copy count makes the list illegal until one copy is removed
- Orcust core availability depends on 22 core-group copies being drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | A legal-count replacement (or leave the slot empty) | Restores legality so a normal contextual score can be given |
| 2 | Off-archetype tech and toolbox cards beyond the core | Additional Orcust or World Legacy core copies | Raises exact-name purity and engine consistency |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom 3 copies vs legal 2; Composition: 55 main, 15 extra, 0 side; 10 hand traps and 15 negation-text cards; Probability figures from the hypergeometric table
- Observed: Usage stats: 11 of 21 archetype core cards present (52.4%)
- Inferred: Starter access (about 0.93), brick rate (about 0.07), interaction quality, combo ceiling and floor from card text
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample No side deck supplied
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