Salamangreat Deck #771974 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Salamangreat Gazelle x3, Salamangreat of Fire x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Salamangreat Link Monsters (Raging Phoenix, Pyro Phoenix) off Cyberse and FIRE material, then attack for 2800-class pressure; Salamangreat Miragestallio and Synchro/Xyz finishers through the Link engine, plus recursion from the GY
  • Turn 1 (going first): Normal Summon Salamangreat of Fire or Gazelle to search a Level 4 or lower Salamangreat, then Circle or Cynet Mining to reach a Link Summon
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru and D.D. Crow to protect the first board, then rebuild through Salamangreat GY revival
  • Recovery: Recycle Salamangreat monsters from the GY through Gazelle, Foxy, Spinny and Jack Jaguar effects, and re-enter the Link Summon route
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

This OCG Salamangreat list reliably opens a Level 3 starter with the archetype core: P(at least one archetype-core card in a 5-card opening hand) is about 0.83, and the 2-card bootstrap through Gazelle or Circle is plausible on going first. The deck converts that opening into Link Summons into 2800-ATK Phoenix Links and Miragestallio, so the Link Extra Deck and Link-material engine are its main output. Interaction is dense (20 hand traps and 17 negation-text cards), which earns the going-second score rather than the going-first score. The score is capped to 30 because the list is illegal (Ash Blossom at 3 copies against a limit of 2), and it has no side deck, no combo corpus, and no tournament data. The score is not based on Salamangreat being a popular archetype, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card hand) ≈ 0.83; starter-specific odds ≈ 0.25 per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 40 30 tech and 20 hand traps across 55 main slots leave a high dead-card share in hand (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; Link ceiling read from card text for Raging Phoenix and Pyro Phoenix (Inferred)
D4 Combo Floor & Median Output 45 No combos evidence, so median output is text-only and uncertain (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ghost Belle, Ghost Ogre, D.D. Crow and Nibiru give multiple interruption outlets; recursion adds more (Inferred)
D6 Resource Economy, Recovery & Grind 60 11 searcher-text cards and GY revival text sustain card flow (Inferred)
D7 End-Board & Interaction Quality 65 17 negation-text and 29 removal-text cards provide dense interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage at 0.94 with 6-card hand; board-breaking via Pyro Phoenix (Inferred)
D9 Offensive Pressure & Closing Power 60 2800-ATK Phoenix Links and 2000-ATK Miragestallio give closing pressure; no piercing or direct-attack data beyond text (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main slots with 27 distinct cards and 30 tech-tagged copies; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 Links and 1 Synchro and 1 Xyz; coverage is broad but skewed to Links (Verified structure)
D12 Side Deck Adaptability 10 No side deck registered (Side Deck size 0), so adaptability cannot be scored beyond 10 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Link chains and several hand-trap timings require decision points, but the core line is standard (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copy limit) (-8); No side deck (-3). Final formula: Theoretical 0.80*Structural(54.2) + 0.20*TournamentReliability(45) = 52.4, plus modifiers -11 = 41.4; capped to 30 because the list is Illegal (no normal Final Contextual score). Meta Power null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with 16 Salamangreat-core copies
  • Heavy hand-trap and negation coverage for going second
  • Broad Link Extra Deck with 13 Link monsters including two 2800-ATK Phoenix Links

Weaknesses

  • Illegal copy-limit violation on Ash Blossom & Joyous Spring
  • High tech count (30) in a 55-card main deck lowers consistency
  • No side deck registered

Critical choke points

  • Ash Blossom at 3 copies is illegal and removes a hand-trap copy once corrected
  • Link Summon route depends on Cyberse/FIRE material and a specific Level 4 or lower starter
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x legal non-limited hand trap or Salamangreat starter Fixes the copy-limit violation so the deck is evaluable for a normal Final score
2 2x low-impact tech cards 1x Salamangreat starter or searcher Reduces brick rate and raises archetype-core density for the Link engine
3 none a 15-card side deck Enables a post-side plan and lets the deck adapt in best-of-3 play

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within OCG size limits; Ash Blossom run at 3 copies exceeds legal limit of 2; Droll & Lock Bird and Harpie's Feather Duster run at 1 copy each and are Limited; Side Deck size is 0
  • Inferred: Opening-hand starter and core probabilities from hypergeometric estimates; Brick rate from tech and hand-trap density; Interaction density from card text role hints; Going-second hand-trap coverage
  • Provisional: Meta share and format fit (no dated sample or tournament link); Tournament reliability
  • Data gaps: No combos supplied, so floor, median and ceiling rest on card text only No tournament link, so archetype meta share and per-pilot record are absent No win-rate telemetry exists in YGOVN for this deck No side deck registered Usage stats cover only 14 core cards, and 6 of them (Hiita, Promethean Princess, Mulcharmy Fuwalos, Miragestallio, Pyro Phoenix, Sunlight Wolf) are absent from this list Meta Power is provisional without a dated metagame sample

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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