Lunalight Deck #771973 — Yu-Gi-Oh! OCG

45 Main, 14 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 45 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Leo, Liger, Perfume, Cat, Panther, Sabre) into 2800-3800 ATK boards, using Polymerization or Lunalight Fusion; Xyz/Link finishers (Brotherhood of the Fire Fist - Tiger King, Time Thief Redoer, Salamangreat Almiraj) when the Fusion line is blanked
  • Turn 1 (going first): Search Lunalight Gold Leo, Black Sheep or Masquerade, reach Polymerization/Lunalight Fusion, and Fusion Summon a Dancer while holding Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird) to answer the opponent's first play, then Fusion off the resulting board
  • Recovery: Recur Lunalight monsters from GY and banish with Luna Light Perfume, Yellow Marten and Emerald Bird; refuel with Foolish Burial and Pot of Prosperity
  • After siding: None: the list runs 0 Side Deck cards, so there is no post-side adjustment

Why it scores here

The deck reliably opens its engine: the archetype core (29 copies) has roughly 99.6% odds of at least one copy in a 5-card opening hand, and 21 searcher-text cards add redundancy. Nine hand traps and a dense negation/removal suite give it interaction on both turns, and the Fusion finishers (3500-3800 ATK on Leo and Liger Dancer) provide the closing power. The score is held down by the unrecoverable legality failure (Ash Blossom at 3 copies, illegal in OCG), the lack of any recorded combo boards, the absence of a Side Deck, and 27 off-archetype copies that dilute the engine (54.2% exact-name purity). Popularity and archetype usage stats were not credited; the score comes from the deck's consistency, interaction and closing power as a system, not from averaging card scores. Because the list is illegal, this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one archetype core copy in 5-card hand) ~0.996 and P(searcher text) ~0.965; core is 29 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Redundant searchers and hand traps keep most hands functional; no floodgates or conflicting starters; full-brick proxy ~0.4% (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion lines reach 3500-3800 ATK bosses, but no recorded combo boards exist so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 50 No combo boards to derive a median; floor assumed moderate because Fusion access depends on Polymerization-type cards (Inferred, gap)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps and GY recursion give several re-entry routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers and GY recursion (Perfume, Yellow Marten, Emerald Bird) regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Infinite Impermanence, Effect Veiler, Droll and Silver Hound give breadth; the negation/removal text count is 13/14 (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second value comes from 9 hand traps and Fusion boards that answer a single opponent play (Inferred)
D9 Offensive Pressure & Closing Power 78 Fusion bosses at 3000-3800 ATK with piercing/second-attack text give strong closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 45 main cards and 28 distinct with 17 singletons, but only 54.2% exact-name purity and 15 generic cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards with 9 Fusions gives coverage, but Fusion access depends on Polymerization-type cards and several Xyz/Link slots are off-archetype (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines, GY effects and Pendulum interactions create many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-6); dependence on Extra Deck fusion access (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 63.0; context modifiers -10 gives 53; capped at 40 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening hand (29 copies, ~99.6%)
  • Nine hand traps plus negation/removal text give interaction on both turns
  • Fusion boss ceiling of 3000-3800 ATK with second-attack and piercing text
  • Recursion and searchers regenerate resources across turns

Weaknesses

  • Illegal in OCG: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
  • Zero Side Deck cards: no post-side adaptability
  • Only 54.2% exact-name archetype purity; 27 off-archetype copies dilute the engine
  • No recorded combo boards, so ceiling and median are unverified

Critical choke points

  • Polymerization / Lunalight Fusion access for all 9 Fusion Monsters
  • Ash Blossom over copy limit: legal fix is to cut one copy
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal non-Semi-Limited card (e.g. a Lunalight staple) to bring the deck to a legal Ash count of 2 Clears the only violation so the list can receive a normal contextual score
2 none a Side Deck of up to 15 cards A 0-card Side Deck gives no post-side plan; D12 scores 15 because of this

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies over the OCG limit of 2; Main 45 / Extra 14 / Side 0 within OCG size rules; Restricted cards Droll, Foolish Burial, Pot of Prosperity and S:P Little Knight run at 1 copy each (legal); Composition: 9 Fusion, 3 Xyz, 2 Link; exact-name purity 54.2%
  • Observed: Usage stats: core present 68% (17 of 25 core cards)
  • Inferred: Hypergeometric P(>=1 core in hand5) ~0.9964; Brick proxy ~0.36%; Dimension scores and structural weighting (Combo profile)
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup/format fit
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage-stat in_this_deck flags disagree with the card list for Extra Deck cards (e.g. Leo Dancer, Panther Dancer, Sabre Dancer, Nyarla show in the list but in_this_deck=false); usage-based core presence is unreliable for Extra Deck Deck title is null

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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