Ancient Gears Deck #771969 — Yu-Gi-Oh! OCG

52 Main, 17 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Ancient Gear Advance x3. Created Oct 21, 2026 by YGO Mod.

Deck Ancient Gears OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score

Ancient Gears (untitled) — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 52 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Xyz/Link breakers such as Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem and Ancient Gear Dark Golem (3000 ATK) converting a Golem-based board into pressure; Gigantic Champion Sargas and Number F0 Utopic Draco Future as Extra-Deck closers off Springans and Utopia material
  • Turn 1 (going first): Open Ancient Gear Golem-line starters (Ancient Gear Dark Golem, Ancient Gear Commander, Ancient Gear Statue) and use the Geartown and Ancient Gear Fusion route to reach a 3000+ ATK monster on turn 2
  • Turn 2 (going second): Use Forbidden Droplet, Lightning Storm, Heat Wave or Cosmic Cyclone to slow the opposing board, then rebuild through searchers (Ancient Gear Wyvern, Ancient Gear Advance, Ancient Gear Dragon)
  • Recovery: Recur Ancient Gear monsters through Ancient Gear Catapult from the GY, Geartown on destruction, and Ancient Gear Fortress protection
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens an Ancient Gear starter: 18 archetype-core copies give P(at least one in a 5-card opening hand) of about 0.89, and 16 searcher-text cards add redundancy, so the engine is accessible on turn 1 or 2 (Inferred). Its interaction is broad for a non-control list: Forbidden Droplet, Lightning Storm, Heat Wave, Cosmic Cyclone, Harpie's Feather Duster and several negation effects cover the field and the spell/trap zone, which is the main reason for the interaction and structural scores. Closing power comes from the Golem fusions (Chaos Ancient Gear Giant 4500 ATK, Ultimate Ancient Gear Golem 4400 ATK, Ancient Gear Megaton Golem 3300 ATK), which convert a stable board into lethal pressure. The score is held down by the illegal Extra Deck of 17 cards, the lack of any Side Deck, no hand traps or floodgates, no combo or tournament data, and dilution of the Extra Deck with off-archetype Utopia, Springans and Qli pieces; popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 18 archetype-core copies in a 5-card opening hand) ~0.89; 16 searcher-text cards ~0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 searcher cards and 6 tech cards support hand quality, but 0 hand traps and several single-purpose spells raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parsed boards; ceiling read from Golem fusion text and ATK levels (4500 / 4400 / 3300) and summon chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards and no median data, so the floor is an estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent starters (Wyvern, Statue, Dark Golem, Commander) and Fortress protection give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Ancient Gear Catapult and Geartown provide GY recursion and Dark Golem/Wyvern provide search; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 72 8 negation-text and 11 removal-text cards, plus Forbidden Droplet, Lightning Storm and Harpie's Feather Duster for spells/traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Heat Wave and Lightning Storm handle a board, but no going-second split data exists and board-breaking is text-only (Inferred)
D9 Offensive Pressure & Closing Power 75 Golem-fusion ATK of 3300 to 4500 with piercing and spell-lock text on attacks (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 52 main cards in the 40-60 range with 31 distinct cards; 28 spells and 33 Machine-type cards show coherent typing but a wide, varied spread (Inferred)
D11 Extra Deck Efficiency & Coverage 45 17 Extra cards exceed the 15-card cap; the mix spans Fusion, Xyz, Link and Synchro with several off-archetype Utopia and Springans pieces (Verified count, Inferred efficiency)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 slots), so there is no best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Xyz/Link chains and a wide spread of starters raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; both profiles weight D1, D5, D6 and D7 heavily. Modifiers: none.


More OCG Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
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