Horus Deck #771967 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Imsety, Glory of Horus x3. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 6/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Imsety, Glory of Horus (3 copies) and the Horus / Gimmick Puppet Xyz and Link extra-deck threats, turned on by King's Sarcophagus; Gimmick Puppet Xyz pressure (Number C40, Number 40, Number 15 Giant Grinder) backed by Mulcharmy draw effects
  • Turn 1 (going first): Open Sarcophagus plus a Horus or Gimmick Puppet starter, then Xyz or Link into a board-control end; the hand-trap suite protects the first turn
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre and Droll to break the opponent's first summon or search, then rebuild through the Gimmick Puppet graveyard recursion
  • Recovery: Gimmick Puppet GY recursion (Rouge Doll, Dreary Doll, Terror Baby) plus Mulcharmy draw effects to refill after a hand-trap or board-breaker interruption
  • After siding: Not applicable: the deck registers no Side Deck, so no post-side plan can be evaluated

Why it scores here

This OCG Horus list is illegal as submitted: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two, so it is scored as a structural read only and the final score is capped low. Its strongest system feature is interaction density: nine hand traps, fifteen negation-text cards and several spell/trap answers give it real end-board and going-second interaction (D7, D8). Offensive closing power is moderate, carried by Imsety and the Gimmick Puppet Xyz threats, but the Imsety line depends on King's Sarcophagus, which is a two-card bootstrap, and the list has no combo data to measure a ceiling or median. The deck is spread across roughly five sub-archetypes (only 4 of 55 main cards are exact Horus, 5.7% purity), so engine coherence and brick resistance are weak (D1, D2, D10). Popularity did not earn points: the archetype core is only partially present, and no points were given for archetype usage stats; the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Imsety, Horus starters and King's Sarcophagus give about 0.25 per-card P(>=1 in opening 5) and a two-card bootstrap; the engine depends on multiple sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 27 Gimmick Puppet and generic cards with a 5.7% exact-Horus purity imply a high brick rate, though 9 hand traps add live hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the Horus Xyz ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence gives a median; the median is inferred to be modest because the engine is split (Provisional)
D5 Interruption Resilience & Route Redundancy 50 9 hand traps and Gimmick Puppet GY recursion offer alternate routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 13 searcher-text cards and graveyard recursion help regenerate resources, but this is text-only (Inferred)
D7 End-Board & Interaction Quality 70 9 hand traps, 15 negation-text cards, Solemn Judgment, Lightning Storm and Harpie's Feather Duster give broad interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (Ash, Ghost Belle, Ghost Ogre, Droll) break first-summon boards; no going-second split is measured (Inferred)
D9 Offensive Pressure & Closing Power 55 Imsety at 3000 ATK, Number C40 at 3300 ATK and Number 40 at 3000 ATK give closing bodies, with no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 28 distinct names and 16 tech slots show dilution; the list is compact only in name count (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across 11 distinct names cover Xyz and Link, with some redundancy in the Gimmick Puppet line (Inferred)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability is absent for a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so format fit stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple archetypes, a 55-card main and a 15-card extra require many decision points and tight sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary; Midrange weights used as the base profile. Modifiers: none.


More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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