Gimmick Puppet Deck #771966 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Imsety, Glory of Horus x3. Created Oct 21, 2026 by YGO Mod.

Deck Gimmick Puppet OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz boss pressure from Gimmick Puppet Xyz monsters (Number 40 / Number C40 / Number C15 / Fantasix Machinix) backed by Puppet recursion and string-counter removal; Negate-and-trade interaction (Ash Blossom, Ghost Belle, Therion King Regulus, Solemn Judgment) into a single Xyz board
  • Turn 1 (going first): Normal Summon Gimmick Puppet Little Soldiers or Rouge Doll to search and build toward an Xyz Summon with Condolence Puppet / Mansion of the Dreadful Dolls support; hold Ash Blossom or Ghost Belle for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Dominus Impulse) to answer the opening, then rebuild through Puppet recursion (Dreary Doll, Bisque Doll, Terror Baby)
  • Recovery: Recur Gimmick Puppet monsters from the GY (Dreary Doll, Terror Baby, Rouge Doll) and banish-cost effects (Cattle Scream, Bisque Doll) to re-establish the Xyz engine after a single interruption
  • After siding: No side deck is registered (side count 0), so no post-side plan can be evaluated.

Why it scores here

This list is illegal in OCG as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a Semi-Limited limit of 2, so the deck is scored only as a theoretical, structural read and its score is capped at 30. Structurally, the Gimmick Puppet engine is well supported: the archetype core has a high probability of at least one copy in an opening hand, and the hand-trap and negation suite gives strong end-board interaction. Its floor and median output are not measured because the export contains no recorded boards, so the ceiling and median scores are inferred from card text alone. Popularity and archetype usage were not credited, and card scores were not averaged; the score reflects consistency, interaction, and closing power on the system. The deck has no side deck, 16 tech slots, and 43 off-archetype copies, which lowers its efficiency and post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opener) ~0.97 across 26 core copies; engine starters drawn at 0.25 per 3-copy card on the going-first draw (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps, 13 searchers and 16 tech slots across 55 cards give a functional hand but a high tech-and-dead-card risk; copy histogram 12/5/11 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos in evidence; ceiling read from text of Xyz boss and Puppet recursion effects only (Inferred)
D4 Combo Floor & Median Output 45 No combo boards supplied, so median output cannot be measured; estimate from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion from GY via Dreary Doll, Terror Baby and Bisque Doll offers partial route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Banish-cost recursion (Cattle Scream, Bisque Doll, Chimera Doll search) regenerates resources; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text cards, 9 hand traps and 25 removal-text cards give broad, layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 60 Six-card hand on the second turn gives a 0.68 chance of at least one hand trap, and boss monsters plus Dominus Impulse can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Xyz bosses reach 3000 to 3300 ATK (Number 40, Number C40) and Number C15 destroys and deals damage; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main-Deck cards over 28 distinct names; only 27 exact-name Gimmick Puppet copies (38.6% purity) and 43 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards (12 Xyz, 3 Link) with a fairly coherent Puppet core; several Extra cards are single-copy flex slots (Verified composition)
D12 Side Deck Adaptability 20 Side count is 0, so no post-side plan exists to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple interacting Puppet effects, Xyz detaches, and negation timing demand a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-11); Banlist exposure (-6); No side deck (-4). Final formula: Structural 53 (Midrange) → no-meta Final 0.80*53 + 0.20*45 = 51.4, then modifiers -10 → 41, then illegal cap applied → 30 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad negation and hand-trap suite (9 hand traps, 15 negation-text cards)
  • Archetype core is very likely to be present in the opener (~0.97)
  • Multiple Xyz bosses with destruction and damage effects
  • Recursion from GY gives partial route redundancy

Weaknesses

  • Illegal in OCG as submitted (two Semi-Limited cards over limit)
  • Low exact-name purity (38.6%) with 16 tech slots and many off-archetype copies
  • No side deck registered
  • No recorded combos, so the floor and median output are unknown

Critical choke points

  • Single-copy Xyz bosses (Number 40, Number C40) are Limited and are the main closing threats
  • Hand-trap dependence on Ash Blossom and Ghost Belle, which are over limit (Ash) or Semi-Limited
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Any legal main-deck replacement (archetype or tech) Brings the list within the OCG copy limit; this is required before any normal score can apply.
2 A low-impact tech card A 15-card side deck with Puppet-compatible answers The deck has no side deck, which blocks any post-side evaluation in best-of-3.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs limit 2; Illegal status: Dominus Impulse 3 copies vs limit 2; Main 55 / Extra 15 / Side 0 within OCG size rules; Limited status on Number 40, Number C40, Droll & Lock Bird, Harpie's Feather Duster, Solemn Judgment; Exact-name purity 38.6%, 9 hand traps, 15 negation-text cards
  • Inferred: Engine consistency from hypergeometric odds (archetype core ~0.97 at least one); Interaction breadth from card-text flags; Going-first and going-second estimates from hand-trap and starter odds; Pilotability from Xyz and negation timing complexity
  • Provisional: Matchup fit and format fit (no tournament link or dated meta sample); Meta Power (null)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered (side count 0)

More OCG Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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