Darklord Deck #771963 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Darklord Djehuty x3, Darklord Gulgolet x3, Darklord Ixchel x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 35
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Darklord Extra Deck boss monsters (The First Darklord 4000 ATK, Darklord Eveningstar 3000 ATK, Darklord Morningstar 3000 ATK, Super Starslayer TY-PHON 2900 ATK) reached through Darklord Gulgolet, Djehuty and Ixchel starters, with Darklord Dance / Eveningstar fusion lines.; Hand-trap and backrow interaction (Ash Blossom, Ghost Belle, Ghost Ogre, Maxx C, Droll, Solemn Judgment, Dominus Impulse) buying time for a Darklord board to stick.
  • Turn 1 (going first): Open a Darklord starter (Djehuty, Ixchel, Gulgolet or Banishment of the Darklords) and chain Darklord searches and Special Summons into a Darklord Dance or Eveningstar Fusion Summon; expected to be less reliable because the on-field hand traps are mostly dead on turn 1.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Evenly Matched) for the opponent's first big summon or search, then rebuild with the Darklord engine from the GY.
  • Recovery: Darklord recursion from the Graveyard (Djehuty, Ixchel, Tezcatlipoca, Darklord Contact) and Darklord searches through Gulgolet and Banishment, plus discard-cost hand traps to keep a second interaction layer.
  • After siding: Not evaluable: side_count is 0, so the deck has no post-side plan.

Why it scores here

The Darklord core of 16 copies gives an 83% chance of at least one core card in a 5-card opening hand (hypergeometric, Inferred), so the engine is reachable on most openers, although each individual starter sits near 25% per copy-3 card. The deck converts that access into Extra Deck bosses such as The First Darklord and Darklord Eveningstar, but there are no recorded boards, so the ceiling and median are text-only inference. Interaction is dense (13 hand traps, 22 removal-text cards, 15 negation-text cards), which earns the end-board score, while the 33 spells and traps in a 55-card main deck and the mix of Dominus, Power Patron, Forbidden, Branded, Herald, Elemental HERO and Harpie sub-archetypes weaken coherence and consistency. The score is capped because two Forbidden cards (Albion the Branded Dragon and Triple Tactics Talent) are run in the deck, so this is a structural-only read. Popularity and usage statistics confirmed the list is real, but they did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 of 16 Darklord core cards in a 5-card opener) ≈ 0.83; each copy-3 starter ≈ 0.25 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 13 conditional hand traps, 33 non-monster main-deck cards and several 'if you control no cards' clauses; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total_combos 0); ceiling is a text read of Darklord recursion into Fusion and Link bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so floor and median cannot be measured; provisional at best (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom and two Ghost Ogre/Ghost Belle hand traps give some redundancy, but there are no independent second lines in the data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Darklord Graveyard recursion (Djehuty, Ixchel, Tezcatlipoca, Contact) and Gulgolet GY search support rebuild (Inferred)
D7 End-Board & Interaction Quality 68 Heavy Storm, Harpie's Feather Duster, Solemn Judgment, Red Reboot, Droll & Lock Bird and Dominus Impulse give layered end-board interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Dominus Impulse, Droplet, Forbidden Crown and Ghost hand traps challenge a board on the second player's turn (Inferred from text)
D9 Offensive Pressure & Closing Power 65 Four 2800 to 4000 ATK closers (TY-PHON, Eveningstar, Morningstar, First Darklord); Eveningstar is capped at 2 copies (Verified stats)
D10 Main Deck Efficiency & Flexibility 38 Main deck has 34 distinct cards, 17 single copies and 25 exact Darklord cards out of 55 (35.7% purity) (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 15 cards with 4 Darklord-facing bosses plus off-archetype Garura, FHF, Mudragon and TY-PHON; several Extra cards need Power Patron or Herald support that the main deck only partly provides (Inferred)
D12 Side Deck Adaptability 15 side_count is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No metagame or tournament link; archetype core presence (usage 55-93%) is context only, so this is not scored against a meta (Provisional)
D14 Pilotability & Error Tolerance 45 Chain-dependent Darklord lines, mandatory discard costs and conditional hand traps demand many decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Meta provisional: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2; modifiers total -12 gives 38; Illegal hard cap applied gives 25 (structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and backrow interaction (13 hand traps, 15 negation-text cards)
  • Reachable Darklord engine: 83% chance of at least one core card in a 5-card opener (Inferred)
  • High-ATK Extra Deck closers including The First Darklord and Darklord Eveningstar

Weaknesses

  • Two Forbidden cards in the list, making it illegal in OCG
  • Engine conflicts across Dominus, Power Patron, Forbidden, Branded, Herald and Elemental HERO sub-archetypes
  • Low archetype purity (35.7%) with 33 non-monster main-deck cards
  • No side deck (side_count 0)
  • No recorded boards, so the combo ceiling and floor cannot be checked

Critical choke points

  • Darklord Gulgolet / Djehuty / Ixchel (3 copies each, about 25% per opener) carry the engine's first step
  • Banned cards are unplayable as built, so the list cannot be used until they are removed
  • Hand traps need the opponent's action to matter, so turn-1 going-first plays are thin
Priority Remove Add Reason
1 Triple Tactics Talent (Forbidden) A legal Normal Spell/Trap or Darklord card Removes the copy-limit violation, which blocks any normal score
2 Albion the Branded Dragon (Forbidden, Extra Deck) A legal Extra Deck Darklord or DARK Fairy Fusion (for example a second Darklord Eveningstar, which is at 2 copies) Removes the Extra Deck copy-limit violation and keeps the Darklord Fusion route
3 One or two off-archetype single-copy cards (Harpie's Feather Duster or Triple Tactics Thrust) Darklord core cards (Darklord Dance is already in the deck; a second Darklord Contact or Darklord Rebellion is a candidate) Raises archetype purity and engine consistency, which is the main consistency lever

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent and Albion the Branded Dragon are Forbidden in OCG (legal copies 0, run 1), so the deck is Illegal; Main 55 and Extra 15 are within OCG size rules; side 0 is allowed; Limited and Semi-Limited copy counts are within limits; Archetype purity 35.7% (25 of 70 Darklord-named cards in the deck), off-archetype 45 copies
  • Observed: No recorded boards (total_combos 0), so no measured combo output; Usage statistics: Darklord core inclusion 55% to 93%
  • Inferred: Opening-hand consistency: 83% at least one Darklord core card, about 25% per copy-3 starter (hypergeometric); Hand-trap coverage: 82% at least one hand trap in a 6-card going-second hand; Midrange-profile structural score 54 from the 14 dimensions, with D13 dropped for a meta-neutral read; Going-second strength is higher than going-first because hand traps need the opponent's action
  • Provisional: Meta Power is null: no dated metagame sample or tournament link; D13 matchup and format fit is not scored (dropped from structural); Tournament reliability 35 is an estimate without per-pilot match data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the name is taken from the archetype only side deck is empty, so the post-side plan cannot be scored

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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