Vanquish Soul Deck #771962 — Yu-Gi-Oh! OCG
49 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (49)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x1
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x3
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- "A Case for K9" x1
- K9-X Forced Release x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Triple Tactics Thrust x1
- Vanquish Soul, Start! x1
- Infinite Impermanence x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Imperial Princess Quinquery x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 49 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Vanquish Soul monster chain into 2500-3000 ATK boss monsters (Caesar Valius, Heavy Borger) and Xyz/Link boards (Inferred from card text); K9 and Number Xyz boards that negate or remove the opponent's board (Inferred from card text)
- Turn 1 (going first): Normal Summon into searchers (Dr. Mad Love, Razen, Stake your Soul!) to reach a Vanquish Soul boss; hand traps held for the opponent's turn (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Infinite Impermanence) to interrupt the opponent's first engine, then rebuild through searchers (Inferred)
- Recovery: Searchers and Mulcharmy draw effects refill the hand after a disruption (Inferred)
- After siding: None: the deck has 0 Side Deck cards
Why it scores here
The list is Illegal: three cards exceed their copy limits (Ash Blossom, Razen and K9-17 Izuna) and nine Limited and two Semi-Limited cards are run, so it is scored on structure only and capped at 35. Structurally (about 57) it reliably opens its Vanquish Soul core, with the archetype core group reaching at least one copy in about 99% of opening 5-card hands and searchers in about 89%. Its interaction (10 hand traps and 9 negation-text cards) and 2500-3000 ATK bosses give it real closing and interaction power, but the Main Deck mixes K9, Mulcharmy, Bystial and Number lines with only 31% exact-name purity, which weakens engine coherence. No recorded boards exist, so combo ceiling and median are text-only inference, and the empty Side Deck leaves no post-side plan. Popularity and usage data did not add points, and the score comes from the system rather than from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | Archetype core group P(at least one in opening 5) of about 0.99 across 28 copies, but each 3-copy starter alone is only about 0.28 going-first; searchers about 0.89 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | P(at least one hand trap in going-second 6) about 0.77; 3-of searchers keep hands live, but the K9, Mulcharmy and Vanquish summon clutter raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable combos; ceiling inferred from Caesar Valius, Heavy Borger, Vanquish Soul Rocks and Xyz/Link text only (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so the floor and median cannot be measured and the score is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several re-entry routes (Dr. Mad Love and Razen searches, Vanquish Soul Start!, Stake your Soul!) plus 10 hand traps give alternatives after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects and 17 searcher-text cards refill the hand; no resource-signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird and Number 104 cover negation and removal across 9 negation-text and 12 removal-text cards (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap coverage about 0.77 and Number 104 and Droll give board-breaking presence; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Bosses at 2500-3000 ATK (Caesar Valius, ZEUS, TY-PHON, Heavy Borger, Jacks) give closing power; direct-attack text is limited (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 49 Main Deck cards (within 40-60), but only 31% exact-name Vanquish Soul purity with 44 off-archetype copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards: 11 Xyz and 4 Link, spread across Vanquish, K9, Number and Skyblaster lines with two Rock copies (Verified structure, Inferred coherence) |
| D12 | Side Deck Adaptability | 20 | Side Deck has 0 cards and no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the evidence, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Four sub-engines plus many hand-trap timing decisions and 3-copy stacks raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit exposure (-8); No side deck (-2); Engine dilution (-2). Final formula: 0.80*Structural(57) + 0.20*TournamentReliability(50) + Modifiers(-12) = 44 pre-cap; Illegal cap applied -> 35. Theoretical/structural-only; Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is near-certain to appear in the opening hand (about 0.99 for the 28-copy group)
- Searcher density (17 cards) gives consistent access to the engine
- Interaction breadth: 10 hand traps plus negation and removal text
- High-ATK bosses (2500-3000) provide closing power
- Extra Deck covers Xyz and Link routes
Weaknesses
- Illegal list: three cards over copy limit
- Low exact-archetype purity (31%) and sub-engine conflicts
- No side deck
- No recorded combos, so ceiling and median are unmeasured
- Most hand-trap lines are dead when the player needs to go off
Critical choke points
- Each individual 3-copy starter reaches the opening hand only about 28% of the time going-first
- Legality fix is mandatory before any normal score applies
- Empty Side Deck means no matchup adjustment
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring, 2x Vanquish Soul Razen, 1x K9-17 Izuna (copy limits) | Any legal replacements, or leave the Main Deck at 45 cards (still within 40-60) | The list is Illegal; the score cannot be normalized until the copy limits are met |
| 2 | The least-connected off-archetype sub-engine (K9 or Mulcharmy lines) | More copies of the core Vanquish Soul starter/searcher lines | Raises exact-name purity and engine coherence, and lowers brick risk |
| 3 | None | A Side Deck (up to 15 cards) answering the opponent's most common boards | Gives a post-side plan for best-of-3 and reduces the D12 penalty |
Evidence & confidence
- Verified: Illegal status: three copy-limit violations (Ash Blossom 3 vs 2, Razen 3 vs 1, K9-17 Izuna 3 vs 2); 11 Limited/Semi-Limited restricted cards; Main 49 (within 40-60), Extra 15 (11 Xyz, 4 Link), Side 0; Exact-name purity 31.2%, 44 off-archetype copies
- Inferred: Starter reliability from hypergeometric estimates (archetype core about 0.99; per-card about 0.28 going-first); Going-second hand-trap coverage about 0.77; Closing power from ATK stats and text; Interaction quality from text role hints
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) usage statistics in this deck flags conflict with the cards list: S:P Little Knight, N.As.H. Knight, CXyz N.As.Ch. Knight, Divine Arsenal AA-ZEUS, Number 104, Number C104, K9-66X Jacks and Rock of the Vanquisher are present in cards (Extra Deck) but flagged in this deck=false, so the core-card presence and missing core cards list are unreliable Side Deck empty, so D12 has no performance or composition evidence Meta Power is Provisional without a dated sample
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