Silent Magician Deck #771959 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Archfiend's Advent x1
- Berry Magician Girl x1
- Dark Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x2
- Droll & Lock Bird x1
- Gadget Trio x3
- Gandora-G the Dragon of Destruction x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Retaliating "C" x2
- Silent Magician Zero x1
- Silent Swordsman Zero x1
- Ash Blossom & Joyous Spring x2
- Crossout Designator x1
- Dark Magical Curtain x3
- Forbidden Crown x2
- Future Silence x3
- Pot of Desires x3
- Shining Sarcophagus x3
- Soul Servant x1
- The Gaze of Timaeus x2
- Ties That Bind x1
- Triple Tactics Talent x1
- Turn Silence x1
- Infinite Impermanence x3
- Stronghold the Hidden Fortress x1
Extra Deck (15)
- Dark Magician of Destruction x2
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Fusion, Link, Xyz, Synchro) after Shining Sarcophagus and Silent Magician / Dark Magician support; Gandora-G and Dark Magician beatdown from the Sarcophagus engine
- Turn 1 (going first): Search and set up Shining Sarcophagus or a Dark Magician / Magician Girl starter, then extend into a boss monster while holding Ash Blossom and Infinite Impermanence
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird) to break the opponent's first line, then rebuild through Gadget Trio or Future Silence
- Recovery: Recycle Dark Magician Girl, Gadget Trio and Future Silence searches from the Deck; the evidence has no recursion or board-rebuild data beyond card text
- After siding: No side deck in the export (Side Deck size 0); no post-side plan can be evaluated
Why it scores here
The deck has no recorded boards, so every combo-based score (D3, D4) is a text-only inference and carries low confidence. Its engine depends on Shining Sarcophagus (3 copies, about 27.6 percent to appear in a 5-card opening hand), with searchers (18 searcher-text cards, about 90.5 percent to find at least one in the opener) doing most of the work of finding it. Hand traps and negation (Ash Blossom x2, Infinite Impermanence x3, Maxx C, Droll and Lock Bird, Crossout Designator) give it real interaction density, which is the strongest part of the system. The list is Illegal: four Forbidden cards (Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are run, so the score is capped and the evaluation is structural only. Popularity and archetype usage were not counted as power; the score comes from the consistency, interaction and Extra Deck structure of the system, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Shining Sarcophagus in 5 cards) about 0.28; searcher density high but the engine is thin on copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Archetype purity 1.5 percent and 64 off-archetype copies suggest a mixed hand with some dead or conflicting cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling read from card text only, Gandora-G and Fusion or Link boss routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded board data; median output not measurable from the evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple negation and hand-trap lines (Ash x2, Infinite Impermanence x3, Maxx C, Droll) give redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery depends on search and recursion text only; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | interaction density from hand traps and negation text is high; quality is dependent on the Sarcophagus being live (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split not measurable; Ash, Infinite Impermanence and Droll help break a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters (Draglubion, Numeron, Hope Harbinger, Chaos Angel, Timaeus) give closing power but depend on the illegal Extra Deck (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 50 main with 28 distinct cards and a 1.5 percent exact-archetype purity reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots with 14 distinct; 4 Extra cards are Forbidden, lowering usable coverage (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No side Deck in the export; no post-side adaptability can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype build with several engines and a 3-to-4 step line to reach the boss monsters (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20 applied as the Midrange profile). Modifiers: none.
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