Silent Magician Deck #771959 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Silent Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
20± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Fusion, Link, Xyz, Synchro) after Shining Sarcophagus and Silent Magician / Dark Magician support; Gandora-G and Dark Magician beatdown from the Sarcophagus engine
  • Turn 1 (going first): Search and set up Shining Sarcophagus or a Dark Magician / Magician Girl starter, then extend into a boss monster while holding Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird) to break the opponent's first line, then rebuild through Gadget Trio or Future Silence
  • Recovery: Recycle Dark Magician Girl, Gadget Trio and Future Silence searches from the Deck; the evidence has no recursion or board-rebuild data beyond card text
  • After siding: No side deck in the export (Side Deck size 0); no post-side plan can be evaluated

Why it scores here

The deck has no recorded boards, so every combo-based score (D3, D4) is a text-only inference and carries low confidence. Its engine depends on Shining Sarcophagus (3 copies, about 27.6 percent to appear in a 5-card opening hand), with searchers (18 searcher-text cards, about 90.5 percent to find at least one in the opener) doing most of the work of finding it. Hand traps and negation (Ash Blossom x2, Infinite Impermanence x3, Maxx C, Droll and Lock Bird, Crossout Designator) give it real interaction density, which is the strongest part of the system. The list is Illegal: four Forbidden cards (Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are run, so the score is capped and the evaluation is structural only. Popularity and archetype usage were not counted as power; the score comes from the consistency, interaction and Extra Deck structure of the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Shining Sarcophagus in 5 cards) about 0.28; searcher density high but the engine is thin on copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Archetype purity 1.5 percent and 64 off-archetype copies suggest a mixed hand with some dead or conflicting cards (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling read from card text only, Gandora-G and Fusion or Link boss routes (Inferred)
D4 Combo Floor & Median Output 35 No recorded board data; median output not measurable from the evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negation and hand-trap lines (Ash x2, Infinite Impermanence x3, Maxx C, Droll) give redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on search and recursion text only; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 interaction density from hand traps and negation text is high; quality is dependent on the Sarcophagus being live (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second split not measurable; Ash, Infinite Impermanence and Droll help break a board (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters (Draglubion, Numeron, Hope Harbinger, Chaos Angel, Timaeus) give closing power but depend on the illegal Extra Deck (Inferred)
D10 Main Deck Efficiency & Flexibility 40 50 main with 28 distinct cards and a 1.5 percent exact-archetype purity reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots with 14 distinct; 4 Extra cards are Forbidden, lowering usable coverage (Verified legality)
D12 Side Deck Adaptability 10 No side Deck in the export; no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype build with several engines and a 3-to-4 step line to reach the boss monsters (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (approx. 80/20 applied as the Midrange profile). Modifiers: none.


More OCG Info

Silent Magician

Silent Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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