Shining Sarcophagus Deck #771958 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Shining Sarcophagus engine: search and special-summon Shining Sarcophagus monsters, then convert into Dark Magician and Link/Xyz boards (Accesscode Talker, Number 38, Number 100 are the non-banned closers in the Extra Deck); Dark Magician / Dark Magician Girl beatdown with Gandora-G and Timaeus as board presence
  • Turn 1 (going first): Turn 1 Normal Summon Gadget Trio or Dark Magician Girl the Magician's Apprentice, search Shining Sarcophagus or a Sarcophagus-mentioning spell, then set up Sarcophagus plus a second monster for Ties That Bind or Gandora-G summons
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C and Droll & Lock Bird as hand traps; respond to the opponent's first search or summon, then rebuild through Shining Sarcophagus
  • Recovery: Future Silence and Shining Sarcophagus searches restart the engine from the Deck; Soul Servant and Dark Magician recursion from the GY refill resources
  • After siding: Not evaluable: the list has no Side Deck (0 of 15 slots used), so no post-side plan exists in the evidence

Why it scores here

The deck is illegal in OCG as built: four Forbidden cards (Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are run, so under the rubric it receives only a theoretical, structural-only read capped low. Its engine is the Shining Sarcophagus search loop, which the probability table makes reasonably reliable (P of at least one archetype-core card in a 5-card opening hand is about 0.93, Inferred), and it carries 7 hand traps and 11 negation-text cards, giving moderate interaction. Output is weak to unverifiable: no recorded boards exist, so ceiling and median are text-only inference and the median is scored below the ceiling. Archetype purity is only 13.8% exact-name, with 56 off-archetype copies, and the deck has no Side Deck; popularity and archetype usage stats confirm the list is real but did not earn points. Scores were built from the system (engine access, interaction, resilience, Extra Deck coverage) and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in opening 5) ≈ 0.93, but engine-specific starter odds not computed; Shining Sarcophagus x3 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singleton and 6 doubled slots plus 7 hand traps; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling is text-only from Sarcophagus and Dark Magician summons (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median is unknown and set below ceiling by convention (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple negate and hand-trap answers with some recursion, but no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion (Soul Servant, Future Silence) offset draw spend; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 11 negation-text and 13 removal-text cards, 7 hand traps; four Forbidden cards removed would reduce this (Inferred)
D8 Going-Second & Board-Breaking Power 50 P(at least one hand trap in going-second 6-card hand) ≈ 0.62, no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Extra Deck closers (Accesscode Talker, Number 38, Chaos Angel, Perfectron) exist; Perfectron is 1 copy and Limited, no damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 50 main cards with 28 distinct, 25 level-0 spell/trap slots, exact archetype purity 13.8% (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with 14 distinct cards, but 2 of them are Forbidden and must be removed (Verified)
D12 Side Deck Adaptability 10 No Side Deck: 0 of 15 side slots used (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Sarcophagus and Dark Magician sequencing with many hand traps; decision load is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal deck so theoretical/structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Shining Sarcophagus search loop gives high archetype-core access (about 0.93 for at least one core card in a 5-card hand, Inferred)
  • Seven hand traps and 11 negation-text cards provide layered interaction

Weaknesses

  • Four Forbidden cards make the list illegal as built
  • Exact archetype purity is only 13.8%, so the engine is diluted by 56 off-archetype copies
  • No Side Deck, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Shining Sarcophagus x3 is the single engine start; if it is not drawn, the Sarcophagus search and special-summon lines do not run
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal replacements of the same role (search or Extra Deck closer) that are not on the OCG Forbidden list; verify each against the current banlist before adding Restores legality; the deck is 49 Main and 12 Extra after removal, which is still within the size rules
2 None A Side Deck of up to 15 cards (for example extra hand traps or negates for Sarcophagus-mentioning engines) No post-side plan can be evaluated without a Side Deck; this lowers D12 directly

Evidence & confidence

  • Verified: Four Forbidden cards are run in OCG (Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep); Main deck is 50 cards and Extra deck is 15 cards, within size rules; Side Deck is empty
  • Inferred: Shining Sarcophagus engine access is about 0.93 for at least one core card in a 5-card opening hand; Interaction density is moderate from 7 hand traps and 11 negation-text cards; Going-second hand-trap access is about 0.62
  • Provisional: Meta power is null; no dated metagame sample is supplied; Matchup fit is unknown without tournament data
  • Data gaps: No combos supplied: the combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and match records are absent No win-rate telemetry for going first/second, matchups, or brick/starter rates No Side Deck, so post-side performance cannot be assessed Meta Power is provisional without a dated metagame sample

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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