Magician Girls Deck #771957 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Shining Sarcophagus engine plus Dark Magician / Magician Girl boards, closing through Gandora-G, Timaeus, Draglubion or Numeron (structural read only; the list is illegal); Link and Xyz pressure from Hydradrive Dragon, Chaos Angel and Fancy Ball once the board is established
  • Turn 1 (going first): Open Shining Sarcophagus or Gadget Trio / Dark Magician Girl as searcher, pull a second Sarcophagus-linked monster, then Special Summon into a Link or Xyz line
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Droll and Maxx C to disrupt the opponent's first summon, then reconstruct through Future Silence and Ties That Bind
  • Recovery: Pot of Desires and Soul Servant for card flow; Stronghold the Hidden Fortress and Gadget Trio recurrence after removal
  • After siding: Not supported: side deck is empty (0 cards), so there is no post-side plan in this list

Why it scores here

The list is Illegal in OCG: four Forbidden cards are present (Triple Tactics Talent, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) and 3 of the 15 Extra Deck cards cannot be played, so this score is a theoretical, structural-only read and is capped low. Structurally the deck opens reasonably often: P(at least one searcher in a 5-card opening hand) is about 0.90 and the Sarcophagus-linked engine (Gadget Trio, Dark Magician Girl, Future Silence, Shining Sarcophagus) has several starters at three copies. Interaction is broad (Infinite Impermanence, Ash Blossom, Droll and Maxx C, Crossout Designator), and the 14 distinct main-deck non-engine slots are where bricks and conflicts appear. The score comes from consistency, interaction and closing power on the system, not from averaging card scores or from Magician Girls being a popular archetype. Combo conversion and median output cannot be measured because there are no recorded boards, and the deck has no side deck, so post-side adaptability earns almost nothing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in hand5) 0.905; P(>=1 of a 3-copy starter) 0.276; core S:P Little Knight absent from the list (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singleton main-deck slots, 7 hand traps and 65 off-archetype copies create conflicts and dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; conversion inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unknown and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple searchers plus hand traps give some route redundancy; no measured recovery data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Desires, Soul Servant, Maxx C and Mulcharmy Fuwalos give card flow and recursion (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom x2, Infinite Impermanence x3, Droll & Lock Bird, Crossout Designator and Turn Silence cover breadth; no durability data (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps carry a 0.616 going-second hand6 probability, but Triple Tactics Talent is Forbidden and not playable (Inferred)
D9 Offensive Pressure & Closing Power 68 Gandora-G, Timaeus, Draglubion, Numeron and Hydradrive give high ATK closers; Hydradrive is Limited 1 (Verified text, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 50 main cards at the cap, but 14 singletons and 25 Level-0 spells/traps dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 12 of 15 Extra Deck cards are playable; Red-Eyes Dark Dragoon, Charmer Quartet and Cross-Sheep are Forbidden (Verified legality)
D12 Side Deck Adaptability 10 Side deck is empty; no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Sarcophagus and Link/Xyz sequencing with many interaction decisions; moderate-to-high complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary; secondary profile not blended (structural read only). Structural ≈ 53, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2); illegal-list cap (-9). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*45 - 12 = 39.4, then capped to 30 because the list is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives about a 90% chance of a searcher in a 5-card opening hand
  • Broad hand-trap and negation suite (Ash Blossom, Infinite Impermanence, Droll, Maxx C, Crossout)
  • High-ATK Extra Deck closers: Gandora-G, Timaeus, Draglubion, Numeron, Hydradrive

Weaknesses

  • Illegal as submitted: four Forbidden cards
  • No side deck
  • Heavy off-archetype spread with 14 singleton slots and 25 Level-0 spells/traps
  • Missing the archetype core S:P Little Knight (about 70% usage)

Critical choke points

  • Shining Sarcophagus on board is required for many Sarcophagus-linked effects; a single clean removal or negation is a choke point
  • Forbidden Extra Deck cards (Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet) reduce Extra Deck options and break planned links
Priority Remove Add Reason
1 Triple Tactics Talent a legal Dark Magician or Magician Girl searcher/payoff Forbidden in OCG; the list cannot be played as is
2 Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet in Bloom S:P Little Knight (Limited 1, archetype core at ~70% usage) and legal Extra Deck Link or Xyz options Three Forbidden Extra cards leave the Extra slots partly unplayable; Little Knight is the most-used missing core card
3 one 1-copy Level-0 spell or trap a side deck of 10 to 15 cards A zero-card side deck gives no post-side plan for best-of-3

Evidence & confidence

  • Verified: Four Forbidden cards in the OCG list make it Illegal (legality block); Main 50, Extra 15, Side 0 counts; Card text for searchers, hand traps and negations (cards array); Mulcharmy Fuwalos (typical 3) and Droll (typical 1) match usage; S:P Little Knight (about 70% usage) is missing
  • Inferred: Searcher reliability: P(>=1 searcher in hand5) 0.905; Hand-trap going-second estimate 0.616; Interaction breadth and closing power from text and ATK; Brick risk from 14 singletons and 65 off-archetype copies
  • Provisional: Meta Power and archetype share (no tournament link or dated meta sample); Matchup fit
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rate Side deck is empty, so post-side adaptability cannot be measured Meta Power is Provisional without a dated metagame sample

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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