Resonator Deck #771954 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (41)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Fiend Piece Golem x1
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- Red Lotus King, Flame Crime x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x1
- Darkness Resonator x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Absolute Powerforce x1
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x3
- Dominus Impulse x3
- Infinite Impermanence x3
- King's Resonance x1
- Red Reign x1
- Red Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- The Crimson King x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 64 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Red Dragon Archfiend, Red Supernova Dragon and Hot Red Dragon Archfiend Abyss attacking through a board cleared by Red Zone, Crimson Gaia and the Resonator chain; Bystial Dis Pater / The Crimson King disruption-plus-beatdown from the Extra Deck
- Turn 1 (going first): Open a Resonator tuner or Soul Resonator (3 copies, about 0.33 per hand of 5), search with Resonator Call or Crimson Gaia, and Synchro into Red Dragon Archfiend or a Red Dragon engine monster; keep Ash Blossom and Infinite Impermanence up for the opponent's first interaction
- Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Infinite Impermanence, Dominus Impulse, Power Vice Dragon, Mulcharmy Fuwalos) to interrupt the opponent's Special Summons and then convert through Crimson Call, Synkron Resonator and Vision Resonator
- Recovery: Ash Blossom, Soul Resonator and Crimson Gaia recover the Deck via search; Synkron Resonator and Vision Resonator recur Resonator monsters from the GY; Red Rising Dragon can revive a Resonator from the GY
- After siding: No side deck is registered, so no post-side plan can be evaluated; the list cannot adapt between games
Why it scores here
The deck is Illegal: it runs 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse where the OCG Semi-Limited cap is 2, so it gets a structural-only evaluation capped at 40 and no normal final score. Structurally the list reliably opens its Resonator engine (3 Soul Resonator, 3 Bone Archfiend, 3 Resonator Call, 3 Crimson Gaia; the archetype core group has a proxy probability near 0.999 of at least one in a 5-card hand) and it has six hand traps plus Infinite Impermanence for interaction, so its interaction and going-second plan are real. Its closing power comes from 3000-4500 ATK Red Dragon Archfiend-family Synchros. Scoring is on the system, not an average of card scores, and it is not driven by the archetype being popular: there is no tournament, win-rate or side-deck data, so meta is provisional and the side deck is empty. Combo ceiling and median are unmeasured because no recorded boards exist, so those scores are text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 3-copy starter in 5-card hand) ≈ 0.33 per card; archetype-core proxy ≈ 0.999 across 29 copies; 2-card bootstrap via Resonator Call or Crimson Gaia (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 14 singletons and 9 triple-copies; full-brick proxy ≈ 0.001; some dead hands from Archfiend-only or Extra-only starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from card text only: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon can chain multiple Synchros; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable recorded boards, so median and floor are unmeasured; only the starter-diversity read from text is available (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two independent backup lines (Soul Resonator searches, Vision Resonator GY recursion) and hand-trap responses; no board data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 18 searcher-text cards and recursion through Synkron and Vision Resonator; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 9 negation-text cards and 6 hand traps; Dominus Impulse is over the copy limit and would be removed if legal (Verified legality, Inferred interaction quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six hand traps and Dominus Impulse for going-second disruption; Red Supernova and Red Dragon Archfiend for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Red Supernova Dragon 4000 ATK and Hot Red Dragon Archfiend Abyss 3200 ATK; 15 Extra Deck Synchros give multiple closers (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 41 Main cards with 23 distinct names; 14 singletons, 9 triples; about 21% exact-name archetype purity, so the list is hybrid (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards across 13 distinct names, mostly Red Dragon and Resonator Synchros; all Synchro, no Link or Xyz flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards), so no adaptability at all; this is a structural gap (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains with several tuner requirements and optional summon effects; many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-12). Final formula: Structural 57.6 (Midrange weights) -> Final = 0.80*58 + 0.20*50 = 56.4; minus 12 illegal-copy-limit modifier = 44.4; capped at 40 because the list is Illegal (structural-only evaluation). Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density (29 copies) gives near-certain starter access in a 5-card hand
- Six hand traps plus Infinite Impermanence give strong going-second interaction
- Red Dragon Archfiend family and Red Supernova Dragon provide high-ATK closers
- Recursion through Synkron Resonator, Vision Resonator and Red Rising Dragon
Weaknesses
- Illegal list: two cards over the OCG copy limit
- No side deck, so no post-side adaptation
- Hybrid archetype purity is low (21%), spreading the engine across several sub-archetypes
- No recorded boards, so the combo floor and median are unknown
Critical choke points
- Single Synchro-dependent line: most payoffs require a Tuner plus non-Tuner Synchro, so loss of Tuners or summon space stops the turn
- Heavy reliance on the Extra Deck: 15 Extra cards, with the Red Dragon and Resonator Synchros as the main engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse (2 cards total, over the copy limit) | Two other legal cards already in the same archetype family, or any legal Trap/hand trap at the same slot cost | Restores legality; without this the deck cannot be entered in an OCG event at all |
| 2 | None: the Main Deck is already at the minimum of 40 cards | A 10-15 card side deck with a second Dominus Impulse or Ash-style answer and Trap-removal options | The deck currently has no side deck, so it cannot adapt between games in best-of-3 |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse each run 3 copies against OCG limit 2; Main 41 / Extra 15 / Side 0 falls within the OCG size rules; Exact archetype purity 21.4% and 15 Extra Deck Synchros (composition); Core usage stats: archetype core cards present 15 of 25 tracked
- Inferred: Starter-access and brick estimates from hypergeometric proxies; Interaction quality read from card text (negation and removal hints); Closing power inferred from ATK and text of Red Dragon Archfiend family; Going-first and going-second strength from hand-trap count and starter density
- Provisional: Meta Power and matchup fit: no dated metagame sample, no tournament link; Tournament reliability: no win-rate or pilot telemetry
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck empty: post-side plan cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied
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