Resonator Deck #771954 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Red Dragon Archfiend, Red Supernova Dragon and Hot Red Dragon Archfiend Abyss attacking through a board cleared by Red Zone, Crimson Gaia and the Resonator chain; Bystial Dis Pater / The Crimson King disruption-plus-beatdown from the Extra Deck
  • Turn 1 (going first): Open a Resonator tuner or Soul Resonator (3 copies, about 0.33 per hand of 5), search with Resonator Call or Crimson Gaia, and Synchro into Red Dragon Archfiend or a Red Dragon engine monster; keep Ash Blossom and Infinite Impermanence up for the opponent's first interaction
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Infinite Impermanence, Dominus Impulse, Power Vice Dragon, Mulcharmy Fuwalos) to interrupt the opponent's Special Summons and then convert through Crimson Call, Synkron Resonator and Vision Resonator
  • Recovery: Ash Blossom, Soul Resonator and Crimson Gaia recover the Deck via search; Synkron Resonator and Vision Resonator recur Resonator monsters from the GY; Red Rising Dragon can revive a Resonator from the GY
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the list cannot adapt between games

Why it scores here

The deck is Illegal: it runs 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse where the OCG Semi-Limited cap is 2, so it gets a structural-only evaluation capped at 40 and no normal final score. Structurally the list reliably opens its Resonator engine (3 Soul Resonator, 3 Bone Archfiend, 3 Resonator Call, 3 Crimson Gaia; the archetype core group has a proxy probability near 0.999 of at least one in a 5-card hand) and it has six hand traps plus Infinite Impermanence for interaction, so its interaction and going-second plan are real. Its closing power comes from 3000-4500 ATK Red Dragon Archfiend-family Synchros. Scoring is on the system, not an average of card scores, and it is not driven by the archetype being popular: there is no tournament, win-rate or side-deck data, so meta is provisional and the side deck is empty. Combo ceiling and median are unmeasured because no recorded boards exist, so those scores are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 3-copy starter in 5-card hand) ≈ 0.33 per card; archetype-core proxy ≈ 0.999 across 29 copies; 2-card bootstrap via Resonator Call or Crimson Gaia (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 singletons and 9 triple-copies; full-brick proxy ≈ 0.001; some dead hands from Archfiend-only or Extra-only starters (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss and Red Supernova Dragon can chain multiple Synchros; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No parseable recorded boards, so median and floor are unmeasured; only the starter-diversity read from text is available (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent backup lines (Soul Resonator searches, Vision Resonator GY recursion) and hand-trap responses; no board data (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searcher-text cards and recursion through Synkron and Vision Resonator; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 9 negation-text cards and 6 hand traps; Dominus Impulse is over the copy limit and would be removed if legal (Verified legality, Inferred interaction quality)
D8 Going-Second & Board-Breaking Power 60 Six hand traps and Dominus Impulse for going-second disruption; Red Supernova and Red Dragon Archfiend for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 Red Supernova Dragon 4000 ATK and Hot Red Dragon Archfiend Abyss 3200 ATK; 15 Extra Deck Synchros give multiple closers (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 41 Main cards with 23 distinct names; 14 singletons, 9 triples; about 21% exact-name archetype purity, so the list is hybrid (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards across 13 distinct names, mostly Red Dragon and Resonator Synchros; all Synchro, no Link or Xyz flexibility (Verified composition)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no adaptability at all; this is a structural gap (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains with several tuner requirements and optional summon effects; many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-12). Final formula: Structural 57.6 (Midrange weights) -> Final = 0.80*58 + 0.20*50 = 56.4; minus 12 illegal-copy-limit modifier = 44.4; capped at 40 because the list is Illegal (structural-only evaluation). Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (29 copies) gives near-certain starter access in a 5-card hand
  • Six hand traps plus Infinite Impermanence give strong going-second interaction
  • Red Dragon Archfiend family and Red Supernova Dragon provide high-ATK closers
  • Recursion through Synkron Resonator, Vision Resonator and Red Rising Dragon

Weaknesses

  • Illegal list: two cards over the OCG copy limit
  • No side deck, so no post-side adaptation
  • Hybrid archetype purity is low (21%), spreading the engine across several sub-archetypes
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Single Synchro-dependent line: most payoffs require a Tuner plus non-Tuner Synchro, so loss of Tuners or summon space stops the turn
  • Heavy reliance on the Extra Deck: 15 Extra cards, with the Red Dragon and Resonator Synchros as the main engine
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse (2 cards total, over the copy limit) Two other legal cards already in the same archetype family, or any legal Trap/hand trap at the same slot cost Restores legality; without this the deck cannot be entered in an OCG event at all
2 None: the Main Deck is already at the minimum of 40 cards A 10-15 card side deck with a second Dominus Impulse or Ash-style answer and Trap-removal options The deck currently has no side deck, so it cannot adapt between games in best-of-3

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse each run 3 copies against OCG limit 2; Main 41 / Extra 15 / Side 0 falls within the OCG size rules; Exact archetype purity 21.4% and 15 Extra Deck Synchros (composition); Core usage stats: archetype core cards present 15 of 25 tracked
  • Inferred: Starter-access and brick estimates from hypergeometric proxies; Interaction quality read from card text (negation and removal hints); Closing power inferred from ATK and text of Red Dragon Archfiend family; Going-first and going-second strength from hand-trap count and starter density
  • Provisional: Meta Power and matchup fit: no dated metagame sample, no tournament link; Tournament reliability: no win-rate or pilot telemetry
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side deck empty: post-side plan cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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