Archfiend Deck #771953 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 48
Going First 62
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend and the Red-named Synchro monsters (Red Nova, Red Supernova, Red Hypernova) to attack through a board, supported by Resonator tuners that recur the engine from hand and GY.; Bystial and Crimson Blade Synchros for board interaction and extra negation; Hot Red Dragon Archfiend Abyss as a 3200 ATK finisher.
  • Turn 1 (going first): Opening starter (Resonator tuner, Soul Resonator, Bone Archfiend or Crimson Gaia) to search or Special Summon the Red Dragon Archfiend line, then Synchro Summon from the Extra Deck.
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Dominus Impulse or Infinite Impermanence for the first opposing board or Special Summon, then rebuild through Resonator recursion.
  • Recovery: Recover the Resonator engine from the GY (Synkron Resonator, Vision Resonator, Red Dragon Archfiend recursion) and re-Synchro through Extra Deck duplicates.
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated.

Why it scores here

This OCG Archfiend list reliably opens its engine: the 22-copy archetype core gives about 98% of at least one starter in a 5-card opening hand and 18 searchers give about 96%, so D1 is strong (Inferred from the hypergeometric estimates). Conversion and floor are unmeasured because no combo boards exist, so the ceiling and median are text-based reads and kept moderate. Interaction is real (6 hand traps and 9 negation texts) but the list runs no Side Deck and only 16% of its main deck is exact-name archetype, so resilience and post-side scores stay low. The score is built on consistency, the Red Dragon Archfiend closing line and interaction on the system, not on Archfiend's popularity or on averaging card scores. Because two cards are over the OCG copy limit the deck is Illegal, so no normal Final Contextual score is given and the 30 is a structural-only cap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 archetype core card in opening 5) ~0.98, P(>=1 searcher text in 5) ~0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 singleton and 9 triple-copy slots with several Normal-Summon-dependent starters; full-brick rate not measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Red Dragon Archfiend and Red Nova/Supernova/Hypernova summon chains in text (Inferred)
D4 Combo Floor & Median Output 45 No combo data supplied; median cannot be measured, only starter diversity is estimated (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters and Resonator recursion from GY, but only one Red Dragon Archfiend route (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searcher-text cards and GY recursion give resource regeneration; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 66 6 hand traps and 9 negation-text cards across 11 removal-text cards, with Dominus Impulse and Ash Blossom over the copy limit (Verified + Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap odds on going second ~0.64 for 6 hand traps; Synchro board breakers on the Extra Deck (Inferred)
D9 Offensive Pressure & Closing Power 75 Extra Deck holds Red Hypernova 4500, Red Nova 3500, Bystial Dis Pater 3500 and Red Supernova 4000 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 41 main cards over 23 distinct names; 27 copies from 9 triple-copy cards, low exact-archetype purity 16.1% (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Synchro slots over 13 distinct names with 2 copies of each Red Synchro and no unused slots (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck registered (0 cards), so no post-side plan can be evaluated (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta share and no win-rate telemetry (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Resonator chains with many decision points for a 6-card hand (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Illegal deck: pre-cap 0.80*Structural(60) + 0.20*TournamentReliability(48) + modifiers(-12) = 46; capped to 30 because the list is over the copy limit for Ash Blossom & Joyous Spring and Dominus Impulse. Structural-only, not a normal Final Contextual score. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher density give high starter access (D1)
  • Strong Extra Deck closers at 3500 to 4500 ATK (D9)
  • Several hand traps and negation texts for interaction (D7)
  • Synchro coverage with one Extra Deck slot per distinct name (D11)

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse (3 copies each, limit 2)
  • No Side Deck, so no post-side adaptability (D12)
  • Low exact-archetype purity (16.1%) with a 47-copy off-archetype spread
  • No combo or tournament data, so floor and meta reads are unsupported

Critical choke points

  • Red Dragon Archfiend and Red Synchro line depends on the Resonator tuner chain (single tuner choke)
  • Ash Blossom and Dominus Impulse are illegal as built and must be trimmed before the list can be played
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse 2 legal non-restricted playables within the same engine (for example a second Resonator tuner or a searcher), checked against the OCG list Makes the deck legal; the current list cannot receive a normal Final Contextual score until fixed.
2 A 15-card Side Deck D12 is 15 because no post-side plan exists; a side deck gives the best-of-3 adaptability the rubric looks for.

Evidence & confidence

  • Verified: Legality: 41 Main, 15 Extra, 0 Side; Ash Blossom and Dominus Impulse at 3 copies over an OCG limit of 2; Extra Deck stats (Red Hypernova 4500 ATK, Red Supernova 4000 ATK, Red Nova 3500 ATK, Bystial Dis Pater 3500 ATK); Archetype core 22 copies and searcher text 18 copies
  • Inferred: Starter access ~0.98 for at least one core card in a 5-card opening hand; Brick-rate and interaction reads from card text; Structural score 60 from the Combo profile
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability 48 (no tournament or win-rate data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry (going first/second, matchup, brick/starter/OTK rates) No Side Deck supplied (0 cards) Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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