S-Force Deck #771952 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, S-Force Retroactive x3, S-Force Signify x3. Created Oct 21, 2026 by YGO Mod.

Deck S-Force OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 5/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: S-Force Link and Fusion boards (Mystify, Justify, Lapcewell, Pla-Tina) that banish or lock the opponent's monsters in the columns of S-Force monsters, then attack through the cleared columns; Column-based floodgates (S-Force Dog Tag, S-Force Edge Razor) that stop opponent Link Summons and monster effects in the same columns
  • Turn 1 (going first): Normal Summon an S-Force monster (Signify, Retroactive or Rappa Chiyomaru), search another S-Force card with its effect, then build a Link board with Nightchaser or Nightcatcher into a 3-Link or Lapcewell
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Maxx C and Droll & Lock Bird to stop the opponent's first search or summon, then rebuild the column board on the next turn using the same searchers
  • Recovery: Recover S-Force monsters from the GY through Lapcewell, Pla-Tina and Retroactive's hand-return effect, and rebuild the column setup
  • After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is not supported by this list as built

Why it scores here

This list is Illegal in OCG (two Forbidden cards are run), so it is capped and scored as a structural read only. The S-Force core (7 archetype copies, P(at least one in a 5-card opening hand) about 0.64, and 14 searcher-text cards with P(at least one) about 0.90) makes the engine reliably accessible. Column-based floodgates and 9 hand traps give the deck real end-board interaction, which is the strongest part of the score. Coherence is the main weakness: exact-name purity is only 45.5%, the main deck is mostly singletons with 10 tech cards, and there is no side deck, so post-side adaptation scores near zero. No combo boards, win-rate data, or tournament data exist, so the floor, median and ceiling are estimates. The score was not built by averaging card scores, and archetype popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core in a 5-card opening hand) about 0.64 with 7 core copies and 14 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 52 14 singleton-heavy main slots and 10 tech cards add dead-draw risk, while searchers offset it (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from Link 3 and Fusion boards (Mystify 2700 ATK, Justify 2600 ATK) and column lock text (Inferred)
D4 Combo Floor & Median Output 45 No median output data; floor depends on hitting a Link-3 or Fusion board with the core engine (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple column-based recursion and revival routes (Retroactive, Pla-Tina, Lapcewell, Nightcatcher) give alternate lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through the GY and revival effects support grind, but the Link engine spends many cards (Inferred)
D7 End-Board & Interaction Quality 70 9 hand traps, 13 removal-text cards and column-lock floodgates (Dog Tag, Edge Razor) give broad end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density gives P(at least one hand trap in 6 cards) about 0.81, plus column locks against the opponent's board (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board attackers reach 2400 to 2700 ATK on Link and Fusion monsters, with column-cleared attacks (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 24 distinct main cards, 14 singleton-heavy slots, and exact-name purity 45.5% indicate a loose main deck (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is 11 Link, 3 Fusion and 1 XYZ, with Forbidden Fusion and XYZ monsters taking slots (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 10 No side deck is registered, so best-of-3 adaptation is absent (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link chains and column timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12); no Side Deck (0). Final formula: Illegal cap: legal-equivalent 0.80*Structural(54) + 0.20*TournamentReliability(48) + modifiers (-12) = about 41, capped to 30 because the list runs two Forbidden cards. Meta provisional; structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable searcher density (14 searcher-text cards) makes the engine accessible
  • Column-based floodgates and 9 hand traps give strong end-board interaction
  • Multiple revival and recursion routes give some resilience after disruption

Weaknesses

  • Illegal in OCG: two Forbidden cards are run
  • Low exact-name purity (45.5%) and a loose singleton main deck
  • No side deck, so no post-side plan
  • No combo or win-rate data; ceiling and median are unverified

Critical choke points

  • The archetype core (7 copies) must be drawn, with about 0.64 odds in the opening hand
  • Extra Deck Link-3 access depends on specific S-Force Link monsters in hand or GY
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon A legal Extra Deck card that the S-Force engine can use (for example, a Link or Fusion monster that is not Forbidden) Forbidden in OCG, so the list cannot be played as built
2 D/D/D Wave High King Caesar A legal XYZ or Link monster that can connect to the S-Force column board Forbidden in OCG; the list is Illegal until removed
3 none A side deck of up to 15 cards with column-protection and hand-trap answers No side deck is registered, which leaves D12 near zero

Evidence & confidence

  • Verified: Main 40 and Extra 15 meet OCG size rules (40-60 main, 0-15 extra); Red-Eyes Dark Dragoon and D/D/D Wave High King Caesar are Forbidden with 0 legal copies, run 1 each; Copy limits met for all Limited and Semi-Limited cards
  • Inferred: Opening-hand starter probability about 0.64 (core group, hypergeometric); Searcher access about 0.90 with 14 searcher-text cards; Hand-trap access about 0.81 going second; Interaction breadth from column-based text on 9 hand traps and 13 removal cards
  • Provisional: Meta power (no dated metagame sample); Matchup fit and archetype meta share
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick and OTK rates) Meta power is provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

S-Force

S-Force Breakdown

 
 

 

 

 

 

 

 
 

 

 
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