S-Force Deck #771952 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, S-Force Retroactive x3, S-Force Signify x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Fiendsmith Engraver x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- S-Force Dog Tag x1
- S-Force Edge Razor x1
- S-Force Gravitino x1
- S-Force Lapcewell x1
- S-Force Pla-Tina x1
- S-Force Rappa Chiyomaru x2
- S-Force Retroactive x3
- S-Force Signify x3
- Witch of the Black Forest x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Crossout Designator x1
- Dark Magical Curtain x3
- Reinforcement of the Army x1
- S-Force Bridgehead x3
- S-Force Origin x1
- The Gaze of Timaeus x1
- Infinite Impermanence x3
- S-Force Chase x1
- S-Force World Sorting x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Necroquip Princess x1
- Red-Eyes Dark Dragoon x1
- Artemis, the Magistus Moon Maiden x1
- Fiendsmith's Requiem x1
- I:P Masquerena x1
- S-Force Justify x1
- S-Force Mystify x1
- S-Force Nightcatcher x2
- S-Force Nightchaser x2
- S:P Little Knight x1
- W:P Fancy Ball x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: S-Force Link and Fusion boards (Mystify, Justify, Lapcewell, Pla-Tina) that banish or lock the opponent's monsters in the columns of S-Force monsters, then attack through the cleared columns; Column-based floodgates (S-Force Dog Tag, S-Force Edge Razor) that stop opponent Link Summons and monster effects in the same columns
- Turn 1 (going first): Normal Summon an S-Force monster (Signify, Retroactive or Rappa Chiyomaru), search another S-Force card with its effect, then build a Link board with Nightchaser or Nightcatcher into a 3-Link or Lapcewell
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Maxx C and Droll & Lock Bird to stop the opponent's first search or summon, then rebuild the column board on the next turn using the same searchers
- Recovery: Recover S-Force monsters from the GY through Lapcewell, Pla-Tina and Retroactive's hand-return effect, and rebuild the column setup
- After siding: No side deck is registered, so there is no post-side plan. Best-of-3 play is not supported by this list as built
Why it scores here
This list is Illegal in OCG (two Forbidden cards are run), so it is capped and scored as a structural read only. The S-Force core (7 archetype copies, P(at least one in a 5-card opening hand) about 0.64, and 14 searcher-text cards with P(at least one) about 0.90) makes the engine reliably accessible. Column-based floodgates and 9 hand traps give the deck real end-board interaction, which is the strongest part of the score. Coherence is the main weakness: exact-name purity is only 45.5%, the main deck is mostly singletons with 10 tech cards, and there is no side deck, so post-side adaptation scores near zero. No combo boards, win-rate data, or tournament data exist, so the floor, median and ceiling are estimates. The score was not built by averaging card scores, and archetype popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype core in a 5-card opening hand) about 0.64 with 7 core copies and 14 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 14 singleton-heavy main slots and 10 tech cards add dead-draw risk, while searchers offset it (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from Link 3 and Fusion boards (Mystify 2700 ATK, Justify 2600 ATK) and column lock text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No median output data; floor depends on hitting a Link-3 or Fusion board with the core engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple column-based recursion and revival routes (Retroactive, Pla-Tina, Lapcewell, Nightcatcher) give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through the GY and revival effects support grind, but the Link engine spends many cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 9 hand traps, 13 removal-text cards and column-lock floodgates (Dog Tag, Edge Razor) give broad end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap density gives P(at least one hand trap in 6 cards) about 0.81, plus column locks against the opponent's board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | End-board attackers reach 2400 to 2700 ATK on Link and Fusion monsters, with column-cleared attacks (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 24 distinct main cards, 14 singleton-heavy slots, and exact-name purity 45.5% indicate a loose main deck (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is 11 Link, 3 Fusion and 1 XYZ, with Forbidden Fusion and XYZ monsters taking slots (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so best-of-3 adaptation is absent (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link chains and column timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12); no Side Deck (0). Final formula: Illegal cap: legal-equivalent 0.80*Structural(54) + 0.20*TournamentReliability(48) + modifiers (-12) = about 41, capped to 30 because the list runs two Forbidden cards. Meta provisional; structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable searcher density (14 searcher-text cards) makes the engine accessible
- Column-based floodgates and 9 hand traps give strong end-board interaction
- Multiple revival and recursion routes give some resilience after disruption
Weaknesses
- Illegal in OCG: two Forbidden cards are run
- Low exact-name purity (45.5%) and a loose singleton main deck
- No side deck, so no post-side plan
- No combo or win-rate data; ceiling and median are unverified
Critical choke points
- The archetype core (7 copies) must be drawn, with about 0.64 odds in the opening hand
- Extra Deck Link-3 access depends on specific S-Force Link monsters in hand or GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red-Eyes Dark Dragoon | A legal Extra Deck card that the S-Force engine can use (for example, a Link or Fusion monster that is not Forbidden) | Forbidden in OCG, so the list cannot be played as built |
| 2 | D/D/D Wave High King Caesar | A legal XYZ or Link monster that can connect to the S-Force column board | Forbidden in OCG; the list is Illegal until removed |
| 3 | none | A side deck of up to 15 cards with column-protection and hand-trap answers | No side deck is registered, which leaves D12 near zero |
Evidence & confidence
- Verified: Main 40 and Extra 15 meet OCG size rules (40-60 main, 0-15 extra); Red-Eyes Dark Dragoon and D/D/D Wave High King Caesar are Forbidden with 0 legal copies, run 1 each; Copy limits met for all Limited and Semi-Limited cards
- Inferred: Opening-hand starter probability about 0.64 (core group, hypergeometric); Searcher access about 0.90 with 14 searcher-text cards; Hand-trap access about 0.81 going second; Interaction breadth from column-based text on 9 hand traps and 13 removal cards
- Provisional: Meta power (no dated metagame sample); Matchup fit and archetype meta share
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick and OTK rates) Meta power is provisional unless a dated metagame sample is supplied No side deck registered
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