D/D/D Deck #771949 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, S-Force Retroactive x3, S-Force Signify x3. Created Oct 21, 2026 by YGO Mod.

Deck D/D/D OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 48
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-3 Extra Deck boards (S-Force Mystify 2700 ATK, S-Force Justify 2600 ATK) backed by S-Force column control and Lapcewell destruction; conditional on the Forbidden cards not being in the list.; Column floodgate pressure: S-Force Dog Tag, Edge Razor and Pla-Tina restrict opposing monsters in the same column, so the opponent's board cannot easily answer the Link line.
  • Turn 1 (going first): Search an S-Force monster with S-Force Signify, Bridgehead or Gravitino, then Link Summon through the S-Force Nightchaser and Nightcatcher pair toward Mystify or Justify. Ash Blossom and Ghost Belle protect the line on the opponent's turn (Inferred from card text; no recorded boards).
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle, Droll & Lock Bird, Maxx "C") to disrupt the opponent's first board, then rebuild with Link Summons and S-Force column effects. Hand-trap density gives an Inferred going-second edge.
  • Recovery: Recursion through S-Force Rappa Chiyomaru and S-Force Retroactive (return to hand and Special Summon), plus Pla-Tina revival of banished S-Force monsters. Redundant searchers (14 searcher-text cards) rebuild the hand.
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan. Side adaptability is scored as a gap.

Why it scores here

The list is Illegal in OCG: Red-Eyes Dark Dragoon and D/D/D Wave High King Caesar are Forbidden and each occupies an Extra Deck slot, so the normal Final score is capped and this result is theoretical/structural only. Structurally the deck is an S-Force Link midrange build, not a D/D/D deck: 25 of its 55 off-archetype copies are S-Force, and none are exact D/D/D names, so the archetype label is misleading. Its consistency reads as fair (about 0.90 chance of at least one searcher in the opening 5 cards, Inferred), and its hand-trap density (9 cards) and recursion (Rappa, Retroactive, Pla-Tina) support resilience and going-second play. Popularity did not earn points: the archetype usage statistics describe D/D/D, of which only 13% of core cards are present. The deck was scored as a connected system, not from an average of its card scores; no combos or win data exist, so the combo and matchup dimensions rest on text reads labeled Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher in opening 5) = 0.90 across 14 searcher-text cards; S-Force search chain looks reliable (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Redundant searchers and hand traps keep most hands functional, but off-plan singles and forbidden Extra slots raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Link and column text supports a Link-3 ceiling (Mystify, Justify) but no recorded boards exist (Inferred semantic)
D4 Combo Floor & Median Output 50 No parseable boards, so median output is a text-only guess near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 68 9 hand-trap cards plus Rappa, Retroactive and Pla-Tina recursion give multiple recovery routes (Inferred from text)
D6 Resource Economy, Recovery & Grind 60 Searchers and recursion regenerate resources, but Link material spend is heavy and no resource data exist (Inferred)
D7 End-Board & Interaction Quality 72 8 negate-text and 13 removal-text cards; S-Force column effects restrict opposing monsters (Inferred from text; role flags verified)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Lapcewell column destruction answer going-second boards; P(>=1 hand trap in opening 6) = 0.81 (Inferred)
D9 Offensive Pressure & Closing Power 62 Link-3 boards with 2600-2700 ATK and piercing or direct-attack text can close games (Inferred from card stats and text)
D10 Main Deck Efficiency & Flexibility 58 40 Main cards at the OCG minimum; 14 singletons and 6 off-plan tech/staple cards (Reinforcement, Maxx C, Crossout, Droll, Fiendsmith Engraver, Timaeus Gaze) lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck is full (15/15), but 2 of 15 slots are Forbidden and cannot be played, and the Magician fusion depends on a Dark Magician not in the Main Deck (Verified legality, Inferred)
D12 Side Deck Adaptability 15 No side deck is registered, so there is no adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample exists and the list is illegal in OCG, so format fit is not established (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and column chains with several recursion options are demanding but learnable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*59 + 0.20*48 = 56.8; banlist modifier -12 gives 44.8; Illegal cap applied: score set to 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant S-Force searchers (14 searcher-text cards) give a reliable opening
  • Nine hand traps and several recursion routes support resilience and going-second play
  • Link-3 finishers (Mystify 2700, Justify 2600) with column-based interaction

Weaknesses

  • Illegal in OCG: two Forbidden Extra Deck cards occupy slots and cannot be played
  • Archetype label D/D/D does not match the list (0 exact copies; S-Force-centric)
  • No side deck registered, so no post-side plan
  • Off-plan tech and staples (Reinforcement of the Army, Crossout Designator, Maxx C, Droll & Lock Bird, Fiendsmith Engraver, Timaeus Gaze) dilute the plan

Critical choke points

  • Extra Deck legality: a Forbidden card in the Extra Deck must be removed before the list is playable
  • Link-3 summons depend on S-Force Nightchaser and Nightcatcher staying in the same column
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and D/D/D Wave High King Caesar Legal Link or Fusion Extra Deck cards that fit the S-Force plan (for example, extra S-Force Link monsters if legal) Restores legality; both removed cards are Forbidden in OCG, so the deck cannot be played as built.
2 Timaeus Gaze, Dark Magician of Destruction line (if Dark Magician is absent) Additional S-Force searchers or column floodgate monsters The Magician fusion and Gaze need Dark Magician in the field or GY, which the Main Deck does not supply (Inferred).
3 A side deck of 6 to 15 cards The list currently has no side deck; a side plan would improve post-side adaptability (D12).

Evidence & confidence

  • Verified: Illegal status: Red-Eyes Dark Dragoon and D/D/D Wave High King Caesar are Forbidden (1 copy each, 0 legal); Main 40, Extra 15, Side 0 are within OCG size rules; Archetype composition: 0 exact D/D/D copies; 25 S-Force copies; Searcher-text group P(>=1 in 5) = 0.90; hand-trap group P(>=1 in 6) = 0.81
  • Inferred: Midrange primary strategy with Stun secondary, from card text and column effects; Consistency and brick estimates from hypergeometric probabilities and text roles; Going-second edge from hand-trap density; Recovery routes from recursion text
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and side adaptability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for this deck (going first/second, matchup, brick and starter rates) Usage statistics describe the D/D/D archetype, not this S-Force-centric list (13% of core cards present) No side deck registered Meta Power is Provisional without a dated metagame sample

More OCG Info

D/D/D

D/D/D Breakdown

 
 

 

 

 

 

 

 
 

 

 
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