Darklord Deck #771944 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ars Magna the Corruption and the Purification x3, Ars Magna the Finite and the Infinite x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Darklord OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Power Patron / Ars Magna Link and Fusion boards, with Darklord Morningstar and The First Darklord as the Darklord-side closers (structural read, Inferred); Darklord Eveningstar and Number 90 / Chaos Angel as Extra Deck boards (Inferred)
  • Turn 1 (going first): Open on Darklord Djehuty, Darklord Contact or Gulgolet to reach Power Patron / Ars Magna searchers, then convert into Link or Fusion summons while holding hand traps (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Nibiru and Droll to answer the opponent's first board, then rebuild through Darklord and Medius searchers (Inferred)
  • Recovery: Searchers (21 searcher-text cards) and Darklord Dance / Banishment of the Darklords refill the hand after a broken opening (Inferred)
  • After siding: Not assessable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists in this list

Why it scores here

The deck is illegal in OCG as submitted: three copies of Ash Blossom & Joyous Spring against a limit of two, so the normal Final Contextual score is capped and the result is structural-only. Its consistency reads as moderate. The archetype core is 12 copies, the probability of at least one core card in a 5-card opening hand is about 0.72, and the 21 searcher-text cards give about 0.92 for at least one searcher in the opening hand (Inferred). Interaction is the strongest part of the system: 10 hand traps, 13 negation-text cards and 32 removal-text cards give strong end-board and mid-turn coverage (Inferred). The weaknesses are the spread of engines and the lack of recorded results. Only 14 of 55 main cards match the exact Darklord name (20%), and the rest come from Ars Magna, Power Patron, Medius, Artmage, Mulcharmy and Theorealize, so the engines compete for space. No combo boards are recorded, so floor, median and ceiling rest on text reading only. The score does not come from Darklord popularity, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core Darklord group has 12 copies, P(open >=1 core in 5) = 0.72; the Power Patron and Ars Magna starters are split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 21 searchers keep most hands functional, but 56 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; the ceiling is read from text only (Ars Magna and Power Patron Link/Fusion chains) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median cannot be measured; the floor is estimated from the spread of engines (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Darklord recursion (Djehuty, Contact, Banishment) give multiple routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and searchers (Dance, Banishment, Ars Magna searchers) support grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 10 hand traps, 13 negation-text and 32 removal-text cards give layered interaction; Ash over the limit is a legality problem, not a power gain (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps (Ghost Ogre, Ghost Belle, Nibiru, Droll) and Solemn Judgment cover going second, but there is no Side Deck to reinforce this (Inferred)
D9 Offensive Pressure & Closing Power 45 Pendulum and Link boards (Vidolium 5000 ATK, Mediclius 3000 ATK, Darklord Morningstar 3000 ATK) reach real pressure; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 36 distinct; 3 Ash copies over the limit; the spread across six sub-archetypes lowers compactness (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 6 Link, 6 Fusion, 2 Xyz, 1 Synchro, with Power Patron and Darklord routes available (Observed in list, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck (Side Deck size 0); the best-of-3 adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many sub-archetypes, a Pendulum scale, Link and Fusion chains and several hand-trap timings make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit_cap (-12). Final formula: Illegal cap: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, then the illegal-deck cap of -12 gives 34 (Meta provisional, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 10 hand traps, 13 negation-text and 32 removal-text cards
  • Searcher density: 21 searcher-text cards give about 0.92 to hit one in the opening 5
  • Extra Deck coverage: 6 Link, 6 Fusion, 2 Xyz and 1 Synchro with multiple routes

Weaknesses

  • Illegal as submitted: Ash Blossom copies exceed the OCG limit
  • Low archetype purity (20%): the engines split across Ars Magna, Power Patron, Medius, Artmage and Theorealize
  • No Side Deck, so the best-of-3 plan is absent
  • No recorded boards, so the combo floor and median are unmeasured

Critical choke points

  • The copy-limit violation blocks any normal score until the third Ash Blossom is removed
  • Starter access depends on the 12-card Darklord core (P >= 1 in 5 about 0.72), so an early hand without a core card is a brick
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring (the third copy) A legal hand trap or Darklord core card Brings the list within the OCG Semi-Limited limit of two copies; this is required before a normal score can be given
2 None in the main deck A Side Deck (up to 15 cards) built around the matchups the deck faces The list has no Side Deck, so the post-side plan and the D12 score are both absent
3 Off-archetype tech cards with weak Darklord or Power Patron synergy Cards from the Darklord or Power Patron core to raise the exact-name purity above 20% Reduces engine conflict and raises the starter rate for the core

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom 3 copies vs 2 legal (OCG Semi-Limited); status Illegal; Exact-name Darklord purity: 14 of 55 main cards (20%); Role-tag counts: 10 hand trap, 13 negation text, 32 removal text, 21 searcher text
  • Observed: Usage statistics: Darklord Djehuty, Morningstar and Contact are core cards with inclusion of 74% or more; 10 of 15 core cards present
  • Inferred: Core group opening probability 0.72 and searcher-text opening probability 0.92 (hypergeometric); Midrange structural read of about 48, with interaction as the strongest dimension; Going-first and going-second plans from card text
  • Provisional: Meta power (no dated metagame sample); Matchup fit (D13) and tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown no Side Deck in the list: post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Darklord

Darklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
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