Train Deck #771939 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 51
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Artmage boss monsters (Artmage Diactorus, Nerva, Non-Finito, Hyperinvoked Aeon) through Medius the Pure and Artmage searchers, then close with a Fusion or XYZ threat; Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) if the Train XYZ line is assembled, though its core is only 2 cards in the list
  • Turn 1 (going first): Turn 1 Artmage Vandalism or Pendulum Treasure to search Medius the Pure, Normal Summon Medius, then Fusion toward an Artmage boss using Artmage Power Patron or Artmage Finmel
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's first activation, then use Medius and Artmage searchers to rebuild a Fusion line
  • Recovery: Artmage Litera and Artmage Finmel recur Artmage cards from the GY, and Mulcharmy Fuwalos/Purulia draw cards once the field is empty
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan can be assessed

Why it scores here

The Artmage engine is the only coherent system in this list: 20 searcher-text cards and 6 Medius/Artmage searchers give a strong chance (about 0.91 for at least one searcher in a 5-card hand, Inferred) that a starter reaches a Fusion turn. Conversion is hard to rate because no recorded boards exist, so the ceiling and median come from card text alone and both stay near the middle. Interaction is dense (17 negation-text and 25 removal-text cards, 9 hand traps), which earns credit for disrupting an opponent's board, and the Extra Deck's Fusion bosses earn credit for closing. The score is held down by 68 off-archetype copies (exact-name purity 2.9%), a brick-prone 27-card distinct main with 29 level-0 spells and traps, and no Side Deck. The list is illegal as built, so the score is capped at 30 and is structural-only. Archetype popularity and the Train label earn nothing: only 2 Train cards are present, and the score does not average card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5 cards) about 0.25 per card; P(at least one searcher in 5) about 0.91; Artmage core 0.45 in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 hand traps and 18 tech cards compete for hand space across several sub-archetypes; 68 off-archetype copies raise the non-functional draw risk (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards, so the ceiling rests on card text only: Fusion bosses plus Medius-searched Artmage lines (Inferred, Low confidence)
D4 Combo Floor & Median Output 40 No combo sample exists, so the median is unmeasured and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Ogre, Infinite Impermanence and Artmage recursion give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth, Mulcharmy draw effects and Artmage GY recursion offset spend, but no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 62 17 negation-text and 25 removal-text cards; 2 Solemn Warnings and Solemn Judgment add counter layers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Ash Blossom answer the opponent's first activation when going second; Gustav Rocket/XYZ threats add board pressure (Inferred)
D9 Offensive Pressure & Closing Power 65 Closing power depends on Fusion bosses (Nerva 3300 ATK, Hyperinvoked Aeon 3800 ATK) and Gustav Rocket 5000 ATK, but only with the Train line intact (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with only 27 distinct names, 12 three-copy slots, and 2.9% exact-name purity; 29 level-0 spells and traps (Verified counts)
D11 Extra Deck Efficiency & Coverage 60 12 Fusion, 2 XYZ and 1 Link across 15 Extra slots, so almost every Extra card has an access route (Verified counts, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck is present, so no post-side adaptation can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample exist; the Train archetype's 2 core cards show weak alignment (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with Artmage/Medius sequencing and 9 hand traps require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange not blended (structural-only evaluation of an illegal list). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-4); no Side Deck (-2). Final formula: Illegal cap applied: computed 0.80*Structural(51) + 0.20*TournamentReliability(35) + modifiers(-12) = 36, capped to 30 per the illegal-list rule (structural-only). Meta provisional.


More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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