Artmage Deck #771935 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artmage Finmel x1
- Artmage Graflare x1
- Artmage Litera x1
- Artmage Power Patron x2
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Junoldo the Shadespirit Power Patron x1
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Artmage Academic Arcane Arts Acropolis x2
- Artmage Masterwork -Succession- x1
- Artmage Vandalism -Assault- x3
- Artmage Varnish -Alteration- x2
- Lightning Storm x3
- Pendulum Treasure x3
- Pot of Sloth x3
- Prohibited Power Patron Portal - Terminus x1
- Super Polymerization x3
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Artmage Diactorus x2
- Artmage Non-Finito x2
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Hyperinvoked Aeon x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Starving Venom Fusion Dragon x1
- Beyond the Pendulum x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 56 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Artmage boss monsters (Artmage Diactorus, Artmage Non-Finito, Nerva) and Extra Deck beaters such as Superdreadnought Rail Cannon Gustav Rocket; Pendulum and Power Patron pressure through Vidolium and Junoldo, plus Hyperinvoked Aeon and Starving Venom as backup Extra Deck threats
- Turn 1 (going first): Pendulum Treasure or Artmage Vandalism to search Medius the Pure, Medius Normal Summons with Artmage Academic Arcane Arts Acropolis, then Fusion Summon through Artmage Masterwork or Super Polymerization
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Infinite Impermanence to stop the opponent's first board, then rebuild with Artmage Litera or Artmage Finmel searches and Fusion Summon a boss
- Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the field is empty, and Artmage Litera and Medius recur Artmage cards from the GY
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games
Why it scores here
The score comes from the deck as a system: an Artmage core of 21 copies has about a 92 percent chance of at least one card in a 5-card opening hand, and the Fusion route to Diactorus, Non-Finito and Nerva is a real engine. Interaction is dense, with about 9 hand traps, 17 negation texts and 25 removal texts, which supports the end-board and going-second scores. Closing power is high because Gustav Rocket, Vidolium and Aeon reach 3800 to 5000 ATK. The score is held down by low archetype purity (only 22 of 70 copies are exact Artmage names, with 6 Mulcharmy and 14 generic cards), by the absence of combo boards to measure median output, and by having no side deck. The deck is illegal (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), so the score is capped at 30 and the result is theoretical. Popularity of the archetype and the average of individual card scores were not used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core of 21 copies gives about 0.92 chance of at least one in a 5-card hand; Mulcharmy and generic cards dilute the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 generic spells and traps plus 6 Mulcharmy monsters with weak standalone effects raise brick risk; no hand simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is inferred from Fusion bosses and Extra Deck threats in card text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos or win data; median output is text-only and unverified (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Nine hand traps and several searchers provide redundant routes, but many lines still hinge on Medius and Artmage Academic (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Sloth, Pendulum Treasure and Mulcharmy draw effects support card flow; GY recursion via Litera (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high (removal text 25, negation text 17); Solemn and Impasto add layering (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps show about 0.68 chance of one in a 6-card hand; boss Extra Deck threats challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Gustav Rocket at 5000 ATK, Vidolium at 5000 ATK, Nerva at 3300 and Aeon at 3800 give high closing ATK (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 22 of 70 archetype copies are exact Artmage names; 48 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck runs 12 Fusions, 2 Xyz and 1 Link across at least 6 unrelated engines, which dilutes the 15 slots (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck registered; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or meta-share data; placed at a neutral provisional value (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion, Pendulum and Power Patron sequencing with many decision points is hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 56, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit cap (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6; then Illegal copy-limit modifier -12 gives 38.6, capped at 30 because the deck is illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High archetype core access (about 0.92 for at least one core card in a 5-card hand)
- Dense interaction: 9 hand traps plus Solemn, Impasto, Ghost Ogre and Infinite Impermanence
- Several high-ATK Extra Deck closers (Gustav Rocket, Vidolium, Aeon, Nerva)
Weaknesses
- Illegal list: two cards over their copy limit
- Low archetype purity (31.4 percent exact name; 48 off-archetype copies)
- No side deck, so no adaptation between games
- Extra Deck spread across at least six engines dilutes consistency
Critical choke points
- Medius the Pure and Artmage Academic Arcane Arts Acropolis as the main starter path
- Single-copy Limited cards (Solemn Judgment, Gustav Max, Prohibited Power Patron Portal - Terminus) that cannot be replaced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Super Polymerization | nothing required for legality | Brings each card within its Semi-Limited limit of 2 so the deck becomes legal and can be scored normally |
| 2 | Off-archetype Mulcharmy and Pendulum copies | Artmage-named cards from the archetype_spread, such as additional Artmage Power Patron | Raises archetype purity and engine consistency, which is the largest structural gap (D10, D11) |
| 3 | Nothing | A side deck of 5 to 15 cards | A side deck is the only way to score D12 above a low value and to gain a post-side plan |
Evidence & confidence
- Verified: Deck is illegal: Ash Blossom & Joyous Spring and Super Polymerization each run 3 copies against a limit of 2; Main deck 55 and Extra Deck 15 are within size rules; side deck is 0; Usage stats: Mulcharmy Fuwalos at 83 percent inclusion and Ash Blossom at 62.5 percent, both in the deck; Exact Artmage name purity 31.4 percent
- Observed: Usage statistics show core cards present in this list (11 of 24 core cards present)
- Inferred: Archetype core opening access about 0.92 (hypergeometric); Interaction density strong from card text; Combo ceiling from Fusion boss text
- Provisional: Meta power and matchup fit (no dated sample or tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first, going-second, matchup, brick or OTK rates) Meta Power is provisional unless a dated metagame sample is supplied No side deck registered, so D12 cannot be measured from performance
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