Train Deck #771927 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3, Raigeki x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz boss pressure from the Superdreadnought Rail Cannon / K9 / Infinitrack Xyz Monsters in the Extra Deck, converted through Train searchers and Machine-line extension; Hand-trap-supported interaction (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) that slows the opponent while the Xyz board develops
  • Turn 1 (going first): Turn 1: search or Normal Summon a Train / K9 / Infinitrack starter (Night Train Blue Traveler, Urgent Schedule, Heavy Forward, Infinitrack Harvester) and build toward a Level 10 or Level 5 Xyz; the probability of a live starter in the opening 5 is modest for any single card
  • Turn 2 (going second): Turn 2 (after the opponent's turn): hold Ash Blossom, Infinite Impermanence, Droll and Lock Bird and Lightning Storm or Raigeki as interaction, and go to Xyz on the second main phase when hand traps have been used
  • Recovery: Searchers (17 searcher-text cards) and graveyard recursion (Night Train Blue Traveler, Super Express Bullet Train, Infinitrack Road Roller) rebuild the hand after a clean board wipe
  • After siding: Not evaluable: the list has no Side Deck (0 cards), so there is no post-side plan to score

Why it scores here

This list is scored as a system, not an average of its cards, and its legality is the first problem: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so the deck is Illegal and the score is capped at a theoretical, structural-only value. Structurally it opens to a searcher-dense Train, K9 and Infinitrack framework (17 searcher-text cards give roughly 0.86 odds of at least one searcher in an opening five), but the single 3-copy Night Train starter has only about 0.25 odds of appearing in the opening five, so the engine is reliable only once a searcher is found. The Extra Deck is full (14 Xyz plus 1 Link) and provides high-ATK closing power, and the eight hand traps plus 13 negation-text cards give layered interaction, especially going second (about 0.63 odds of a hand trap in six cards). The deck has no recorded boards, no guides and no tournament record, so combo conversion, median output and matchup fit cannot be measured and are only inferred; the absence of a Side Deck removes any post-side plan. Popularity and usage stats were used only to confirm that the Train core is real and accessible, and they earned no power points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Night Train in opening 5) ~0.25 for 3 copies; 17 searcher-text cards give P(>=1 searcher) ~0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight hand traps and multiple conflicting Normal Summon bodies (Convex Knight, Babeldecker, K9 Lantern) raise brick and clash risk; no hand-quality measurement exists (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards (combo data.total combos = 0); ceiling is a semantic read of Xyz-plus-searcher lines only (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so floor and median output cannot be measured; judged from the same text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Searchers, graveyard recursion (Night Train, Road Roller, Bullet Train) and multiple independent starters give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and recursion rebuild the hand, but Xyz and Machine-line costs and tributes drain resources; no ResourceScore data (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 17 removal-text cards plus 8 hand traps give layered, durable interaction; exact cross-card layering is unmeasured (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps at about 0.63 odds in six cards and Dark/Light/Machine Xyz boards pressure a going-second board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck Xyz bosses reach 3000 to 5000 ATK (Gustav Rocket 5000 ATK, Gustav Max 2000 direct damage) (Verified)
D10 Main Deck Efficiency & Flexibility 50 55 Main with 36 distinct cards and 21 singletons; 14 of 55 Main cards are exact-name Train, and purity is only 20 percent across K9, Infinitrack, Mulcharmy and generic support (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full (15/15): 14 Xyz plus 1 Link, mixed across Train, K9, Chaos and Chronomaly; several Xyz are mandatory for specific routes (Verified/Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no archetype meta-share data and no dated metagame sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-branch Xyz routes with several sub-archetypes and conditional summons require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Toolbox 15 (not computed as a numeric mix; Midrange weights used directly). Structural ≈ 52, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (-12); Banlist exposure (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*40 - 12 = 37.6, then capped at 30 because the deck is Illegal (theoretical/structural-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) gives a high chance of finding a starter
  • Layered interaction: 8 hand traps, 13 negation-text cards and 17 removal-text cards
  • Full Extra Deck of high-ATK Xyz bosses, including 5000 ATK Gustav Rocket
  • Hand-trap-supported going-second plan (about 0.63 odds in six cards)

Weaknesses

  • Illegal: three copies of Ash Blossom & Joyous Spring exceed the Semi-Limited limit
  • Low archetype purity (20 percent exact Train name) across K9, Infinitrack, Mulcharmy, Bystial and others
  • No Side Deck, so no post-side adaptation
  • No recorded combos, guides or tournament data to verify any line
  • Many conflicting Normal Summon and Xyz bodies raise brick and clash risk

Critical choke points

  • Night Train Blue Traveler (3 copies) is the main Train starter; only about 0.25 odds to appear in the opening 5
  • Ash Blossom over the copy limit: the list must drop one copy before it can be played in OCG
  • Dependence on Super Dreadnought Xyz bosses that need Rank 10 Machine Xyz material
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A non-Semi-Limited hand trap or a legal-count card (e.g. a second Droll & Lock Bird is not legal either, so consider a Tech slot) Cures the only legality violation so the deck can receive a normal Final score
2 One K9 or Infinitrack off-archetype support card A second Night Train Blue Traveler or Urgent Schedule Raises the chance of a live Train starter, the weakest engine link at about 0.25 odds in the opening 5
3 A low-impact singleton Tech or generic support card A Side Deck of 3 to 5 cards Creates a post-side plan for best-of-3 play, which is currently absent

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within OCG size limits (40-60 and 0-15); Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (Illegal); Extra Deck is 14 Xyz plus 1 Link (15/15); Gustav Rocket ATK 5000 and Gustav Max ATK 3000 with 2000 direct damage text; 0-card Side Deck
  • Observed: Usage stats: Revolving Switchyard 81 percent, Mulcharmy Fuwalos 69 percent, Night Train 65 percent, Ash Blossom 62 percent of archetype lists (confirms the list is real and accessible, not that it is strong)
  • Inferred: Opening-hand odds of starters and searchers from the hypergeometric table (0.25, 0.86, 0.63); Interaction layering and hand-trap value from card text; Going-first and going-second plan quality from text and probability only
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit and tournament reliability are not measured
  • Data gaps: no combos supplied (total combos = 0): combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, game-level, brick, starter or OTK rates no guides attached (total guides = 0) Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side scoring is not evaluable deck title is null

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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