Infinitrack Deck #771925 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3, Raigeki x3. Created Oct 21, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from the Train and K9 Xyz monsters (for example Superdreadnought Rail Cannon Gustav Rocket at 5000 ATK and Gustav Max's direct damage), with Infinitrack River Stormer and K9-66X Jacks as secondary boards; Direct damage and piercing from K9-X Ripper/M and Super Dora, plus K9 Xyz effects that destroy or unaffected-lock the opponent's monsters
  • Turn 1 (going first): Open with searchers (Heavy Forward, Infinitrack Harvester, A Case for K9, Night Train Blue Traveler) to find a Level 5 or Level 10 Xyz route, then keep Ash Blossom or Infinite Impermanence up for interaction while building a single Xyz board
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Nibiru) to answer the opponent's first Summon, then use Raigeki or Lightning Storm to clear the board before extending
  • Recovery: Recover from the GY with Infinitrack Tunneller (shuffles 5 EARTH Machines back and draws 2), Infinitrack Road Roller, and K9-66b Lantern; K9-X Forced Release can reuse Xyz materials
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck has real engine access: about 72% of draws show at least one of the 12 Infinitrack/K9/Train core cards in a 5-card opening hand, and searchers reach a starter in roughly 86% of openings (Inferred from the hypergeometric table). Interaction is dense, with 8 hand traps, 13 negation-text cards and 17 removal-text cards, which lets it answer the opponent's first board on either turn. The closing power is high on paper because the Extra Deck holds 4000 to 5000 ATK Superdreadnought Xyz monsters, but no recorded boards exist, so combo ceiling and median are text-only estimates. The score is held down by the spread of 10 sub-archetypes (only 9 of 70 archetype-tagged copies are exact Infinitrack cards), 21 singleton slots that rarely combine, an empty side deck, and a copy-limit violation that makes the list illegal. Popularity and archetype usage were not counted as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 of 12 archetype-core cards in a 5-card opening hand) = 0.72; P(at least 1 searcher) = 0.86; but the core is split across three engines (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 of 36 distinct main cards are singletons; several dead-in-hand cards (Heat Wave, Chaotic Elements, Forbidden Droplet, Swords of Concealing Light) add brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (combos_evidence.total_combos = 0); ceiling is a text read of Gustav Rocket, Gustav Max and K9-X Ripper/M lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or power distribution; floor is unmeasured and assumed weak given the engine conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and 13 negation-text cards give several independent answers to a single interaction turn; Road Roller and Tunneller give some recursion (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers (17) and recursion (Tunneller, Road Roller, Lantern) recover card economy; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 60 17 removal-text and 13 negation-text cards, with layered Xyz negation (Chronomaly Vimana, Force Focus, Gustav Rocket); no durability data (Inferred)
D8 Going-Second & Board-Breaking Power 55 Raigeki and Lightning Storm handle a going-second board, and hand traps cover the first Summon; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ATK ceiling reaches 5000 (Gustav Rocket), 4000 (Juggernaut Liebe) and 3800 (Flying Launcher) with direct damage from Gustav Max (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 21 singletons, 13 Level-0 spells, and exact-archetype purity of 12.9%; the list is compact in name only (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 14 Xyz and 1 Link, spread over Train, K9, Infinitrack, Chaos and Chronomaly, so most Xyz are single-copy and only partly reachable (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 allowed), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage is 36% core-present only, so matchup fit is Provisional and scored at a neutral-low value
D14 Pilotability & Error Tolerance 30 Multiple engines (Train, K9, Infinitrack, Mulcharmy, Gagaga) and Xyz-material chains raise the decision count and the error risk (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary contributes D10/D11 weight via the midrange profile (no separate blend applied). Structural ≈ 50, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-6); Engine conflicts (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*40 - 12 = 36; deck is Illegal, so the result is theoretical/structural only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (17) finds a starter in about 86% of opening hands
  • Layered interaction: 8 hand traps, 13 negation-text and 17 removal-text cards
  • High Extra Deck ceiling with 4000-5000 ATK Superdreadnought Xyz monsters and direct damage

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring run 3 copies against a limit of 2
  • Engine fragmentation: only 12.9% exact-archetype purity across 12 sub-archetypes
  • 21 singletons and several dead-in-hand spells raise brick risk
  • Empty side deck: no post-side plan

Critical choke points

  • The 3rd Ash Blossom copy cannot be legally run, so the list must be fixed before any normal score applies
  • Most Extra Deck Xyz need Level 5 or Level 10 materials from a narrow set of searchers, so a missing searcher stalls the Xyz line
  • Single-copy Train and K9 payoffs depend on specific material pairs
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring one in-format non-Semi-Limited card that fits the main engine Brings the list to legal copy limits; without this fix the deck has no normal score
2 one of the off-engine singletons (Heat Wave, Chaotic Elements or Swords of Concealing Light) a second copy of the main engine's searcher (Heavy Forward or Infinitrack Harvester) Reduces engine fragmentation and raises the chance that the core starter is accessible
3 Gizmek Taniguku and Convex Knight (sub-archetype splash) side deck slots (up to 15) with hand-trap and negation coverage Side deck is empty; adding sideable interaction gives a post-side plan (D12 currently 15)

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring run 3 copies against OCG Semi-Limited limit of 2; Main deck 55 cards and Extra Deck 15 cards are within OCG size rules; Side deck is 0 cards; Exact-name purity 12.9% (9 of 70 archetype-tagged copies); Limited cards (A Case for K9, Bystial Druiswurm, Bystial Magnamhut, Droll & Lock Bird, K9-66a Jokul, Superdreadnought Rail Cannon Gustav Max) each run 1 copy, which is legal; Hand-trap count 8, searcher text 17, negation text 13, removal text 17
  • Inferred: P(at least one archetype-core card in a 5-card hand) about 0.72, from the hypergeometric table; Brick risk is elevated by 21 singletons and dead-in-hand spells; Interaction density on either turn from hand traps plus negation text; Closing power from Extra Deck ATK ceiling and direct-damage effects
  • Provisional: Matchup fit and format fit (no tournament link or dated meta sample); Meta Power (null, no dated metagame sample supplied)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied side deck is empty, so post-side behaviour cannot be assessed deck title is null

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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