Archfiend Deck #771923 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Power Vice Dragon x3
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Darkness Resonator x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mistaken Arrest x3
- Dominus Impulse x3
- Etude of the Branded x1
- Infinite Impermanence x3
- King's Resonance x1
- Solemn Judgment x1
- Solemn Scolding x2
Extra Deck (15)
- Bystial Dis Pater x1
- Chaos Angel x1
- Crimson Blade Dragon x1
- Draco Berserker of the Tenyi x1
- Enigmaster Packbit x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x2
- Red Rising Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
- Zalen the Shackled Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro beatdown from Red Dragon Archfiend and its Archfiend-named Synchro variants (Scarlight, Scarred, Hot Red Dragon Archfiend Abyss) backed by Chaos Angel and Bystial Dis Pater; Mulcharmy draw pressure and Bystial Lubellion / Magnamhut Dragon Synchro beats
- Turn 1 (going first): Open a Tuner (Soul Resonator, Vision Resonator, Ghost Ogre) plus Bone Archfiend or Crimson Gaia, then Synchro into a Red Dragon Archfiend while holding Ash Blossom or Infinite Impermanence for the opponent's response
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to stop the opponent's first board, then rebuild through Crimson Gaia or Crimson Call
- Recovery: Resonator monsters return from the GY via Synkron Resonator and Vision Resonator, and Mulcharmy draws refill the hand
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck reliably opens an engine: the archetype core group (23 copies) is at least one card in the opening 5 about 94% of the time (hypergeometric, Inferred), and Tuners such as Soul Resonator and Vision Resonator give a reasonable path to a Synchro into Red Dragon Archfiend or its variants. Interaction is dense (10 hand traps and about 15 negation-text cards plus Solemn Judgment, Harpie's Feather Duster and Lightning Storm), which lifts the interaction, going-second and closing dimensions. Its weaknesses are the loose archetype purity (about 11% exact-name, with 62 off-archetype copies), 12 single-copy slots, and the lack of a Side Deck, which pulls down the consistency, efficiency and side-adaptability reads. The score comes from consistency, interaction and closing power on the system, not from Archfiend's popularity and not from averaging individual card scores. The list is Illegal (Ash Blossom and Dominus Impulse run 3 copies against a limit of 2), so the score is capped at a structural-only read of 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype-core card in hand of 5) is about 0.94 across 23 core copies; Tuner starters are present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 10 hand traps and 14 searcher-text cards add redundancy, but 12 single-copy slots and dead non-engine cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards exist; ceiling read from card text: Red Dragon Archfiend, Chaos Angel and Bystial Dis Pater as closers (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo median exists; the floor is inferred from Tuner access and a 55-card main with loose purity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple negate routes (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll & Lock Bird) and Resonator recursion give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Crimson Gaia, Crimson Call and Mulcharmy draw effects recover resources, though draw effects are conditional (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density is high: about 15 negation-text cards, 22 removal-text cards and several Limited/Semi-Limited staples (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second hand traps, Lightning Storm and Feather Duster help challenge a board; there is no recorded going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Synchro bosses at 3000 to 3500 ATK (Chaos Angel, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss) give strong closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Low exact-name purity (11.4%), 12 single-copy slots, and 24 Level-0 cards dilute the main deck (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro cards with 2 copies of Red Dragon Archfiend and single-copy bosses; access depends on Tuner density (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 25 | Side Deck is 0 cards, so there is no post-side adaptation at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional hand-trap windows and Synchro sequencing create a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Illegal copy-limit violation (-12); No Side Deck (0). Final formula: Unconstrained: 0.80*60 + 0.20*52 - 12 (legality modifier) = 46; capped at 30 because the deck is Illegal (structural-only, theoretical). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 10 hand traps plus negate and removal text across the list
- Strong Synchro closers: Chaos Angel, Bystial Dis Pater, Hot Red Dragon Archfiend Abyss
- Archetype core is accessible in the opening hand (about 94% for at least one core card)
Weaknesses
- Illegal list: Ash Blossom and Dominus Impulse exceed the Semi-Limited copy limit
- Low archetype purity (11.4%), with many off-archetype and sub-archetype slots
- No Side Deck, so no post-side adaptation
- 12 single-copy slots and many conditional draw effects increase brick and decision risk
Critical choke points
- The opening hand needs a Tuner plus a starter; a hand without either is a brick
- Red Dragon Archfiend is the main closer, and the Synchro chain depends on Tuner access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | Brings the deck to the Semi-Limited limit of 2; required before any legal score | |
| 2 | 1 copy of Dominus Impulse | Brings the deck to the Semi-Limited limit of 2; required before any legal score | |
| 3 | A 10 to 15 card Side Deck | Gives post-side adaptation; currently 0 side cards |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 (size rules OK for OCG); Ash Blossom and Dominus Impulse over Semi-Limited limit (3 copies vs 2); Limited cards run at 1 copy each, within limit; Exact-name purity 11.4%; 15 Synchro cards in Extra
- Observed: Usage stats: Crimson King, Dis Pater and Abyss are the most-used core cards not in this list
- Inferred: Archetype core opening-hand access about 0.94; Hand-trap availability going second about 0.72; Interaction density is high based on card text
- Provisional: Meta fit and matchup coverage (no dated meta sample or tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and matchup signals are Inferred or Unknown Meta Power is Provisional Deck title is null
Couldn't load the combos





