Earthbound Deck #771922 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Earthbound OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Synchro Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown through Red Dragon Archfiend (2 copies) and high-ATK Synchro finishers such as Chaos Angel, Bystial Dis Pater and Hot Red Dragon Archfiend Abyss; Chip damage and board control from Resonator and Mulcharmy draw effects feeding Synchro Summons
  • Turn 1 (going first): Open a Resonator or Archfiend starter, keep Ash Blossom, Ghost Ogre or Droll & Lock Bird up as interaction, then Synchro into a single boss
  • Turn 2 (going second): Hand-trap the opponent's first summon or activation (10 hand traps and 15 negation texts), then rebuild a Synchro board from whatever survives
  • Recovery: Recur Resonators from the GY with Vision Resonator, Synkron Resonator and Soul Resonator; Red Dragon Archfiend and Scarred Dragon Archfiend can return from the GY
  • After siding: None. The deck runs 0 side cards in an OCG format that allows up to 15, so there is no post-side plan.

Why it scores here

This is a multi-engine toolbox rather than one coherent archetype. Searchers (14 copies) give a 0.78 chance of at least one in a 5-card opening hand (Inferred), so the deck usually finds a starter, but it has no single reliable engine: Resonators, Archfiends, Bystials and Mulcharmy each need different starters and extra-deck access. Interaction is the strongest part of the system, with 22 removal-text cards, 15 negation-text cards and 10 hand traps, and a going-second hand-trap probability of 0.72 (Inferred). The closing power comes from Synchro finishers with high ATK, but the 55-card main deck is diluted, with 70 of 55 copies outside the Earthbound name and no combo evidence to show the ceiling is reached. The score was not earned from popularity or from averaging card scores; the list is also Illegal (two copy-limit violations) and is capped to structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5 cards) is about 0.78 across 14 searchers; the Resonator and Archfiend sub-engines lack one shared starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 19 tech cards compete for slots, so many opening hands will be non-functional without a board; Mulcharmy requires an empty field (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist; the ceiling is read from card text only through Chaos Angel, Scarlight and Dis Pater finishers (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output is unmeasured and set low for lack of evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Vision, Synkron and Soul Resonator recursion plus multiple negation routes give partial redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Solemn Judgment and Solemn Scolding cost life, and Dominus Impulse needs a Trap in the GY; recovery relies on GY recursion (Inferred)
D7 End-Board & Interaction Quality 70 22 removal-text cards and 15 negation-text cards give broad interaction across Spells, Traps and monster effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Hand-trap probability of 0.72 for going second and Lightning Storm / Harpie's Feather Duster for board clearing (Inferred)
D9 Offensive Pressure & Closing Power 72 Red Dragon Archfiend x2 plus 3000-3500 ATK Synchro finishers give high end-board ATK but no confirmed closing line (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 27 distinct names with 0% exact Earthbound purity and 19 tech slots; the deck is diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Synchro cards with 2 Red Dragon Archfiend copies, and the Extra Deck is consistent for the Synchro bodies used (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 allowed slots), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated metagame data; archetype usage stat shows 5 of 16 core cards present (Provisional)
D14 Pilotability & Error Tolerance 35 Three-engine decision tree with timing-sensitive hand traps and Synchro material choices; high error exposure (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*53 + 0.20*45 - 10 = 41 uncapped; capped at 35 because the list is Illegal (structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: 22 removal-text cards, 15 negation-text cards and 10 hand traps
  • Searchers (14) give a high chance of finding a starter in the opening hand
  • Synchro finishers with high ATK (Chaos Angel 3500, Bystial Dis Pater 3500, Hot Red Dragon Archfiend Abyss 3200)
  • Recursion through Resonators in the GY gives some route redundancy

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring and Dominus Impulse are over the Semi-Limited copy limit
  • No single engine: Resonator, Archfiend, Bystial and Mulcharmy lines each need different starters
  • Diluted main deck: 0% exact Earthbound purity and 19 tech slots
  • No side deck, so there is no post-side adaptation
  • Many conditional hand traps (Mulcharmy, Ghost Ogre, Droll) that are dead when the board is empty

Critical choke points

  • Red Dragon Archfiend x2 as the main Synchro boss; without it, the closing line weakens
  • Resonator Tuner availability for Synchro Summons (Soul Resonator x3, Vision Resonator x1, Synkron x1, Darkness x1)
  • Hand-trap overlap: 10 hand traps in a 5- or 6-card hand with no board to protect
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring None (main deck stays at 54) Brings the copy count to the Semi-Limited limit of 2; removes one of the three illegal copies
2 1x Dominus Impulse None (main deck stays at 53) Brings the copy count to the Semi-Limited limit of 2; removes the second illegal copy
3 1x Mulcharmy Purulia A Resonator or Archfiend starter that works without an empty field Reduces dead hands for the empty-field condition and makes the engine more consistent
4 2-3 tech slots (e.g. Lightning Storm, Harpie's Feather Duster) Side deck of 8-15 cards for post-side plans Adds post-side adaptability and reduces main-deck dilution

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Limited cards (Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Bystial cards, The Bystial Lubellion) are each run at 1 copy; Archetype usage stat: 5 of 16 core cards present (31.2%); Composition: 55 main, 15 extra, 0 side; 0% exact Earthbound purity
  • Inferred: P(at least one searcher in 5 cards) about 0.78; Going-second hand-trap P about 0.72; Hand-trap and empty-field dead-card risk; Interaction density from text-role counts
  • Provisional: Meta Power and format fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and the name 'Earthbound' does not appear on any card; archetype label may be a user tag No guides for the archetype (guide data total 0)

More OCG Info

Earthbound

Earthbound Breakdown

 
 

 

 

 

 

 

 
 

 

 
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