Orcust Deck #771917 — Yu-Gi-Oh! OCG

40 Main, 19 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3, Rokket Tracer x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
32± 10/ 100
Power Score
Structural 45
Reliability 40
Going First 46
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 46
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards from Orcust Link monsters (Galatea, Enlilgirsu, Dingirsu) plus Girsu/Harp Horror Mekk-Knight pressure; Fusion beats from Destiny HERO and Favorite HERO monsters
  • Turn 1 (going first): Quick Launch or Fusion Destiny or Harp Horror/Girsu to open a Rokket/Orcust Link line; Orcust Crescendo held as a trap
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence) to stop the opponent's first engine, then Orcust recursion through Orcust Harp Horror and Orcust Cymbal Skeleton
  • Recovery: Orcustrated Return and Orcustrated Babel recycle Orcust/World Legacy monsters from GY; Galatea-I searches back its own pieces
  • After siding: Not evaluable: Side Deck is empty (0 cards)

Why it scores here

This list is Illegal for OCG because the Extra Deck holds 19 cards against a 15-card maximum, so it does not receive a normal Final Contextual score; the 32 is a theoretical, capped structural read. Structurally the core is real: the Orcust core (16 copies, about 93.5% chance of at least one in a 5-card opening hand per the proxy) and Quick Launch/Fusion Destiny/Harp Horror/Girsu give a reasonably reliable T1 starter, and the Link Monster stack gives board and recursion. The deck is weakened by a scattered main deck: exact Orcust purity is only 25.4% and the rest is spread across Rokket, Destiny HERO, Mekk-Knight, Elemental HERO, Phantom Knights and World Legacy, which dilutes the engine. Interaction is thin (two hand traps and seven negation-text cards), there is no Side Deck, and no combo recordings or tournament data exist to confirm conversion or matchup performance. Popularity did not earn points: the archetype-standard core from usage stats (47.6% of core cards present) was used only to judge deviation, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of a 3-copy starter in 5-card hand) is about 0.34 for Quick Launch, Fusion Destiny, Harp Horror, Rokket Tracer and Girsu; the 16-card Orcust core opens at least one about 0.94 of the time (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Only 40 main slots over 25 distinct cards with 15 generic-Orcust or non-engine cards; redundancy is partly offset by dead-ish non-engine copies and conflicting Normal Summon lines (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist (combo data total combos 0); the ceiling is inferred from text only as a Link/Xyz chain off Galatea and Enlilgirsu (Inferred)
D4 Combo Floor & Median Output 40 No combo floor or median can be measured; the typical output is assumed to be a single Link Summon plus a recursion draw, which is modest (Inferred)
D5 Interruption Resilience & Route Redundancy 42 Starter diversity is wide across sub-archetypes (Quick Launch, Fusion Destiny, Harp Horror, Girsu, Rokket Tracer) and recursion is present through Orcust Cymbal Skeleton and Brass Bombard, but only two hand traps cover interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Orcustrated Return, Orcustrated Babel and Galatea-I provide draw, search and GY recursion, while Foolish Burial and Quick Launch cost cards (Inferred)
D7 End-Board & Interaction Quality 48 Seven negation-text cards and two hand traps (Ash Blossom, Infinite Impermanence) plus Orcust Crescendo; no board-wide protection beyond these (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on hand traps and Dominus Impulse (two copies) against the opponent's Special Summon; there is no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 52 Link-3 and Link-4 bosses reach 2600 to 2400 ATK (Enlilgirsu, Galatea, Fancy Ball) and Dingirsu/Super Starslayer add 2600 to 2900 ATK; no closing data (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 35 The 40-card Main is legal in size but scattered: exact archetype purity 25.4% and only 15 Orcust-named copies out of 40 (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 19 cards, four over the OCG maximum; the illegal count caps the score and the extra link/fusion/Xyz split is mixed rather than focused (Verified count)
D12 Side Deck Adaptability 30 Side Deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated metagame sample; archetype usage and format fit are unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple combo routes across Link, Fusion and Xyz summons with many decision points; repeatable for an experienced pilot but error-prone (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_extra_deck_cap (-12). Final formula: Illegal (Extra Deck 19 > 15): theoretical only. Uncapped 0.80*45 + 0.20*40 = 44; capped to 32 via -12 illegal modifier. Meta provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Orcust core is dense (16 copies), so the engine is reliably accessible on the first hand
  • Link-based board and Orcust recursion give a credible resource loop
  • Two hand traps and several negation-text cards cover some going-second interaction

Weaknesses

  • Extra Deck is 19 cards, over the OCG limit of 15, so the list is illegal as built
  • Only 25.4% exact Orcust purity; the list spreads across several sub-archetypes and dilutes the engine
  • No Side Deck, so no post-side plan
  • No recorded boards or tournament data to validate conversion or matchups

Critical choke points

  • Single Link Summon of Galatea or Enlilgirsu is a choke point for the board; if the opponent answers the first Link, the chain stops
  • Only two hand traps for interruption, so one clean opponent starter can end the turn
Priority Remove Add Reason
1 One or more non-Orcust Extra Deck cards (for example Underworld Goddess or Mudragon of the Swamp) None (remove at least four Extra Deck cards to reach 15) Extra Deck over the OCG limit makes the deck illegal; removing four cards is required before any legal score can be given
2 Off-archetype Main cards (for example Armageddon Knight, Twin Twisters) Additional Orcust or World Legacy monsters or hand traps Raises exact Orcust purity and consistency of the engine
3 None A Side Deck of 3 to 15 cards No post-side plan exists; a side deck is needed for best-of-3 adaptability

Evidence & confidence

  • Verified: Extra Deck count is 19 (OCG max 15), so the deck is illegal; Main Deck has 40 cards (within 40-60); All restricted cards are within their copy limits; Exact archetype purity is 25.4%
  • Inferred: Starter access about 0.34 for 3-copy starters and about 0.94 for the Orcust core; Interaction density is thin (two hand traps, seven negation-text cards); Going-second plan relies on hand traps and Dominus Impulse
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry; going-first/second and matchup rates unknown Meta Power is provisional without a dated metagame sample Side Deck is empty, so no post-side evaluation

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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