Mermail Deck #771916 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x2
- Atlantean Heavy Infantry x1
- Atlantean Marksman x1
- Click & Echo x1
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- Levia-Dragon - Daedalus x1
- Levia-Dragon of Atlantis - Daedalus x1
- Maxx "C" x1
- Mermail Abysspike x1
- Mermail Shadow Squad x1
- Monster Arms of Atlantis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x2
- Ocean Dragon Lord - Kairyu-Shin x1
- Ocean Dragon Lord - Neo-Daedalus x1
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x2
- Warchief of Atlantis x2
- Kairyu-Shin x1
- Ash Blossom & Joyous Spring x2
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Abyss-sting Triaina x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Fish Sonar x1
- Triple Tactics Talent x1
- Daedalus Maelstrom x1
- Dimensional Barrier x1
- Dominus Impulse x2
- Infinite Impermanence x3
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x2
- Eria the Water Charmer, Gentle x1
- Levia-Dragoon - Daedalus x2
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Varar, Vaalmonican Concord x1
- Abysstrite, the Atlantean Spirit x1
- Bahamut Shark x1
- Leviair the Sea Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck Link and Xyz boards (Daedalus/Umi Links, Abysstrite, Poseidra Abyss, Mermail Abyssgaios) built off Atlantean and Atlantis searches and Sea Serpent recursion; Going-second hand-trap and negation chains (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) that buy time for the same Extra Deck boards
- Turn 1 (going first): Open a Neptabyss, Mulcharmy, or Atlantean starter, search an Atlantis or Umi enabler, and build toward a Daedalus Link or Abysstrite Xyz. Hand traps are held to answer the opponent's first board. Hand-trap density is high, so a going-first turn often spends them offensively.
- Turn 2 (going second): Hold 2 to 3 interaction cards (Ash Blossom, Ghost Belle, Ghost Ogre, Dimensional Barrier, Droll and Lock Bird) and respond to the opponent's summons, then extend through the Atlantean or Umi board once it is clear.
- Recovery: Mulcharmy draw effects and Atlantean searchers (Mermail Abysspike, Mermail King, Atlantean Dragoons) refill the hand. The Extra Deck is the main recovery resource, since Link and Xyz materials can be reused.
- After siding: Not evaluable. The deck has 0 side cards, so there is no post-side plan. This is a structural gap, not a playing-strength finding.
Why it scores here
The score comes from the deck as a system, not from averaging its card scores. The 22-copy Atlantean, Mulcharmy and Mermail core gives a 0.93 chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), which keeps the engine reasonably accessible. Thirteen hand-trap and negation cards give real end-of-board and going-second interaction, and the Extra Deck supplies Link and Xyz boards with strong ATK. Consistency is held back by the spread across Atlantis, Umi, Daedalus, Abyss-, Mulcharmy and Charmer sub-archetypes (only 2.9% exact-name purity), a 37-card distinct main deck, and no side deck at all. No combo boards were recorded, so the floor and median are text-only inference. Popularity did not earn points: the Mermail archetype's usage statistics confirm the list is real, but do not make it strong. The deck is Illegal (Bahamut Shark and Triple Tactics Talent are Forbidden), so the final score is capped at 30 and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype core of 22 copies gives P(>=1 core in 5-card opening hand) = 0.93; the engine spans several sub-archetypes, so the starter line is not uniform (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap and tech density (13 hand traps, 14 tech) and many single-copy starters raise brick risk; no combo evidence to confirm a brick rate (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | Daedalus and Umi Link lines and Abysstrite/Poseidra Xyz routes give a high text-level ceiling; no recorded boards to measure it (Inferred). |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards, so the median output is unmeasured and set conservatively (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Ghost Belle, Ghost Ogre and Infinite Impermanence give multiple independent answers to a single disruption (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 60 | 15 searcher-text cards and Mulcharmy draw effects refill the hand; Link and Xyz materials are reusable (Inferred from card text). |
| D7 | End-Board & Interaction Quality | 65 | Interaction breadth is 13 negation and 15 removal-text cards, layered across Daedalus Maelstrom, Dimensional Barrier and Droll and Lock Bird (Inferred semantic read, Verified on card text). |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second interaction is strong (hand traps and Droll and Lock Bird), but no going-second combo split is recorded (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Closing power comes from 3000-ATK Poseidra and Abysstrite-class boards and Levia-Dragon 2600 ATK; no end-board or win-rate telemetry exists (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 37 distinct names with 23 singletons and heavy off-archetype spread; compactness is weak (Verified count, Inferred efficiency). |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards (8 Link, 7 Xyz) are all used, but several are one-copy flex picks rather than a stable core (Verified count, Inferred). |
| D12 | Side Deck Adaptability | 10 | The side deck is empty (0 cards), so there is no post-side adaptability at all (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament data is supplied; only archetype usage share is available (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link and Xyz lines with many hand-trap timing decisions need precise sequencing (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal cap (-11); empty side deck (0). Final formula: Illegal cap: uncapped 0.80*Structural(55) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 41; Illegal deck capped to 30 (structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large core of 22 Atlantean/Mulcharmy/Mermail copies gives a high chance of a live starter
- 13 hand traps and 13 negation-text cards give layered going-second interaction
- Extra Deck Link and Xyz options (Daedalus, Abysstrite, Poseidra Abyss) give a strong closing board
Weaknesses
- Illegal: two Forbidden cards (Bahamut Shark, Triple Tactics Talent) are in the list
- No side deck; no post-side plan
- Low archetype purity (2.9% exact name) across 6+ sub-archetypes
- 37 distinct main cards with 23 singletons weakens consistency
Critical choke points
- Forbidden cards must be removed before this list can be played in OCG
- Starter dependence on Atlantean and Mulcharmy searchers; no side deck to recover a bad opening
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Bahamut Shark | A legal Xyz from the Atlantean or Mermail core (e.g. Abysstrite, the Atlantean Spirit, already in the Extra Deck) | Forbidden in OCG; removing it makes the list legal |
| 2 | Triple Tactics Talent | A legal hand trap or Atlantean/Mermail searcher | Forbidden in OCG; the substitute keeps the engine intact |
| 3 | One singleton off-archetype card | A second copy of a core Atlantean or Mermail starter | Raises starter consistency without breaking the engine |
| 4 | None | A 5 to 10 card side deck | Side deck is empty; adding one gives a post-side plan (D12) |
Evidence & confidence
- Verified: Deck is Illegal: Bahamut Shark and Triple Tactics Talent are Forbidden in OCG (1 copy each); Main deck 55 and Extra deck 15 are within OCG size rules; side deck is 0; Copy histogram: 23 singletons, 10 pairs, 4 triples; Archetype core group 22 copies; per-card hypergeometric odds computed from the resolved list
- Observed: Usage stats: Mermail and Atlantean core cards appear in 50 to 100% of Mermail-family lists
- Inferred: Starter accessibility (0.93) from hypergeometric estimate; Interaction layering from card text (13 negation and 15 removal text cards); Going-first and going-second scores from text plus probability; Midrange profile chosen because the deck mixes an engine with interaction
- Provisional: Meta Power and matchup fit (D13): no dated metagame or tournament data supplied
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates side deck is empty, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied
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