Mermail Deck #771916 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link and Xyz boards (Daedalus/Umi Links, Abysstrite, Poseidra Abyss, Mermail Abyssgaios) built off Atlantean and Atlantis searches and Sea Serpent recursion; Going-second hand-trap and negation chains (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) that buy time for the same Extra Deck boards
  • Turn 1 (going first): Open a Neptabyss, Mulcharmy, or Atlantean starter, search an Atlantis or Umi enabler, and build toward a Daedalus Link or Abysstrite Xyz. Hand traps are held to answer the opponent's first board. Hand-trap density is high, so a going-first turn often spends them offensively.
  • Turn 2 (going second): Hold 2 to 3 interaction cards (Ash Blossom, Ghost Belle, Ghost Ogre, Dimensional Barrier, Droll and Lock Bird) and respond to the opponent's summons, then extend through the Atlantean or Umi board once it is clear.
  • Recovery: Mulcharmy draw effects and Atlantean searchers (Mermail Abysspike, Mermail King, Atlantean Dragoons) refill the hand. The Extra Deck is the main recovery resource, since Link and Xyz materials can be reused.
  • After siding: Not evaluable. The deck has 0 side cards, so there is no post-side plan. This is a structural gap, not a playing-strength finding.

Why it scores here

The score comes from the deck as a system, not from averaging its card scores. The 22-copy Atlantean, Mulcharmy and Mermail core gives a 0.93 chance of at least one core card in a 5-card opening hand (Inferred hypergeometric estimate), which keeps the engine reasonably accessible. Thirteen hand-trap and negation cards give real end-of-board and going-second interaction, and the Extra Deck supplies Link and Xyz boards with strong ATK. Consistency is held back by the spread across Atlantis, Umi, Daedalus, Abyss-, Mulcharmy and Charmer sub-archetypes (only 2.9% exact-name purity), a 37-card distinct main deck, and no side deck at all. No combo boards were recorded, so the floor and median are text-only inference. Popularity did not earn points: the Mermail archetype's usage statistics confirm the list is real, but do not make it strong. The deck is Illegal (Bahamut Shark and Triple Tactics Talent are Forbidden), so the final score is capped at 30 and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core of 22 copies gives P(>=1 core in 5-card opening hand) = 0.93; the engine spans several sub-archetypes, so the starter line is not uniform (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Hand-trap and tech density (13 hand traps, 14 tech) and many single-copy starters raise brick risk; no combo evidence to confirm a brick rate (Inferred).
D3 Combo Conversion & Ceiling 60 Daedalus and Umi Link lines and Abysstrite/Poseidra Xyz routes give a high text-level ceiling; no recorded boards to measure it (Inferred).
D4 Combo Floor & Median Output 45 No parseable combo boards, so the median output is unmeasured and set conservatively (Provisional).
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Ghost Belle, Ghost Ogre and Infinite Impermanence give multiple independent answers to a single disruption (Inferred from card text).
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards and Mulcharmy draw effects refill the hand; Link and Xyz materials are reusable (Inferred from card text).
D7 End-Board & Interaction Quality 65 Interaction breadth is 13 negation and 15 removal-text cards, layered across Daedalus Maelstrom, Dimensional Barrier and Droll and Lock Bird (Inferred semantic read, Verified on card text).
D8 Going-Second & Board-Breaking Power 62 Going-second interaction is strong (hand traps and Droll and Lock Bird), but no going-second combo split is recorded (Inferred).
D9 Offensive Pressure & Closing Power 60 Closing power comes from 3000-ATK Poseidra and Abysstrite-class boards and Levia-Dragon 2600 ATK; no end-board or win-rate telemetry exists (Inferred).
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 37 distinct names with 23 singletons and heavy off-archetype spread; compactness is weak (Verified count, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (8 Link, 7 Xyz) are all used, but several are one-copy flex picks rather than a stable core (Verified count, Inferred).
D12 Side Deck Adaptability 10 The side deck is empty (0 cards), so there is no post-side adaptability at all (Verified).
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data is supplied; only archetype usage share is available (Provisional).
D14 Pilotability & Error Tolerance 45 Multi-step Link and Xyz lines with many hand-trap timing decisions need precise sequencing (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); illegal cap (-11); empty side deck (0). Final formula: Illegal cap: uncapped 0.80*Structural(55) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 41; Illegal deck capped to 30 (structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large core of 22 Atlantean/Mulcharmy/Mermail copies gives a high chance of a live starter
  • 13 hand traps and 13 negation-text cards give layered going-second interaction
  • Extra Deck Link and Xyz options (Daedalus, Abysstrite, Poseidra Abyss) give a strong closing board

Weaknesses

  • Illegal: two Forbidden cards (Bahamut Shark, Triple Tactics Talent) are in the list
  • No side deck; no post-side plan
  • Low archetype purity (2.9% exact name) across 6+ sub-archetypes
  • 37 distinct main cards with 23 singletons weakens consistency

Critical choke points

  • Forbidden cards must be removed before this list can be played in OCG
  • Starter dependence on Atlantean and Mulcharmy searchers; no side deck to recover a bad opening
Priority Remove Add Reason
1 Bahamut Shark A legal Xyz from the Atlantean or Mermail core (e.g. Abysstrite, the Atlantean Spirit, already in the Extra Deck) Forbidden in OCG; removing it makes the list legal
2 Triple Tactics Talent A legal hand trap or Atlantean/Mermail searcher Forbidden in OCG; the substitute keeps the engine intact
3 One singleton off-archetype card A second copy of a core Atlantean or Mermail starter Raises starter consistency without breaking the engine
4 None A 5 to 10 card side deck Side deck is empty; adding one gives a post-side plan (D12)

Evidence & confidence

  • Verified: Deck is Illegal: Bahamut Shark and Triple Tactics Talent are Forbidden in OCG (1 copy each); Main deck 55 and Extra deck 15 are within OCG size rules; side deck is 0; Copy histogram: 23 singletons, 10 pairs, 4 triples; Archetype core group 22 copies; per-card hypergeometric odds computed from the resolved list
  • Observed: Usage stats: Mermail and Atlantean core cards appear in 50 to 100% of Mermail-family lists
  • Inferred: Starter accessibility (0.93) from hypergeometric estimate; Interaction layering from card text (13 negation and 15 removal text cards); Going-first and going-second scores from text plus probability; Midrange profile chosen because the deck mixes an engine with interaction
  • Provisional: Meta Power and matchup fit (D13): no dated metagame or tournament data supplied
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates side deck is empty, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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