Atlantean Deck #771915 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Neptabyss, the Atlantean Prince x3. Created Oct 21, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 66
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 66
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Atlantean and Umi board pressure: Poseidra, Warchief, Atlantean Dragoons direct attacks, and Link/Xyz beaters from the Extra Deck; Mulcharmy card-advantage draws that outlast a stalled board, with Levia-Dragon of Atlantis - Daedalus as a sweeper that wipes both fields
  • Turn 1 (going first): Open Neptabyss or Mulcharmy, search an Atlantean or Mermail via Neptabyss, Mermail Abysspike or Fish Sonar, then build a Link or Xyz board while holding Ash Blossom or Ghost Belle for the first interaction
  • Turn 2 (going second): Hold 13 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird, Maxx C, Nibiru) to answer the first summon, then recover through Mulcharmy draws when the opponent's board is cleared
  • Recovery: Mulcharmy draws on each opponent summon, Neptabyss and Mermail searchers, and Advent of Atlantis or Call of Atlantis to rebuild a Field or Link line after a clear
  • After siding: No Side Deck is registered (0 cards), so no post-side plan can be evaluated; the deck cannot adapt between games

Why it scores here

The deck opens reliably: the archetype-core group has a 0.93 chance of at least one copy in a 5-card opening hand (Inferred hypergeometric estimate), and Neptabyss and Mulcharmy give it several ways to convert a starter into card advantage. Its strongest rating comes from the interaction layer, with 13 hand traps and about 13 negation-text cards, which answer the first summon when going second (about 0.82 chance of at least one hand trap in a 6-card going-second hand, Inferred). It loses points on consistency and brick management: only 14.3 percent of its cards are the exact Atlantean name, and 60 of 70 archetype-family copies sit in sub-archetypes such as Atlantis, Mulcharmy, Daedalus, Abyss-, and Umi that do not all cooperate. There are no recorded combo boards, so the ceiling and median are text-only inferences and are scored with low weight. The deck also has zero Side Deck cards, which holds D12 down. Popularity and archetype stats did not earn points; the score comes from the system as a whole, not from averaging card scores. Because the list runs two Forbidden cards, the deck is Illegal and the score is capped at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 22-copy archetype core in a 5-card opening hand) = 0.93; single Neptabyss or Mulcharmy copy about 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Six Mulcharmy copies are dead without an opposing summon or an empty field, and 13 hand traps can be dead on a turn with no opposing action; 14.3 percent exact-name purity (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from text only: Umi/Atlantis Link and Xyz routes with Levia-Dragon and Neo-Daedalus Rage, but no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and conservatively scored (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Thirteen hand traps and 13 negation-text cards, plus draw and search redundancy, give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 70 Neptabyss, Mulcharmy, Mermail Abysspike, Fish Sonar, and Advent of Atlantis give 15 searcher-text cards and draw engines (Inferred)
D7 End-Board & Interaction Quality 72 Dimensional Barrier, Daedalus Maelstrom, Monster Arms, Ghost Belle, and Levia-Dragon's board wipe layer several interaction types (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage of about 0.82, plus Ash, Ghost Belle, and Droll and Lock Bird as answers to the second-turn board (Inferred)
D9 Offensive Pressure & Closing Power 65 Poseidra 2800 ATK, Neo-Daedalus Rage 2900 ATK, Atlantean Dragoons direct-attack text, and Varar 3000 ATK provide a closing board (Verified text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 37 distinct Main Deck cards with 23 singletons; seven Tuner-type monsters but no Synchro Extra Deck support, and 60 off-archetype copies (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 55 Eight Link and seven Xyz, with two Levia-Dragoon at Link 3 and two Neo-Daedalus Rage at Link 4, and Bahamut Shark (Forbidden) taking a slot (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is 0 cards, so no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so this is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many chained hand-trap timings and Mulcharmy conditions give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 66, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-4); engine conflict (-2). Final formula: Uncapped: 0.80*58 + 0.20*52 + modifiers(-6) = 51. Illegal cap applied (two Forbidden cards) -> 30, theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps and 13 negation-text cards, with a strong going-second answer count
  • Card-advantage engines: Mulcharmy draws plus Neptabyss and Mermail searchers
  • Extra Deck coverage across Link and Xyz routes with several 2600+ ATK closers

Weaknesses

  • Illegal in OCG: Triple Tactics Talent and Bahamut Shark are Forbidden
  • Low archetype purity (14.3 percent exact name) with several sub-archetypes that do not fully cooperate
  • No Side Deck, so no post-side adaptation
  • Seven Tuner-type monsters with no Synchro Extra Deck support, which suggests dead or mis-typed slots

Critical choke points

  • Neptabyss and Mulcharmy are the main starters; a single hand-trap or board-clear answer can stall both engines
  • Levia-Dragon of Atlantis - Daedalus and Atlantis Field depend on an Umi or Atlantis monster being on the field
Priority Remove Add Reason
1 Triple Tactics Talent and Bahamut Shark Two legal OCG cards in the same role (a Synchro or Link option, or a second hand trap) Clears the Illegal status so the deck can receive a normal Final Contextual score
2 Tuner-type monsters with no Synchro support (for example, extra Tuner slots beyond the hand traps) A Side Deck of 10-15 cards (hand traps or Dimensional Barrier-style answers for the likely matchups) Adds a post-side plan, which the deck currently lacks entirely (D12 = 15)

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts (OCG size rules 40-60 / 0-15 / 0-15 satisfied); Triple Tactics Talent and Bahamut Shark are Forbidden in OCG, 1 copy each, making the deck Illegal; Card text and stats for all 55 Main and 15 Extra cards as supplied in evidence
  • Observed: Archetype usage stats: 14 of 24 core cards present (58.3 percent in the usage table)
  • Inferred: Starter access 0.93 via archetype-core proxy; single-card hypergeometric odds; Going-second hand-trap coverage about 0.82; Brick risk from Mulcharmy conditions and dead hand traps; Ceiling and interaction quality from card text
  • Provisional: Meta Power (null), matchup fit (D13 = 50 placeholder), and tournament reliability (52)
  • Data gaps: No combos supplied, so combo ceiling, median, and per-starter output are text-only inferences No tournament link, so archetype meta-share and per-pilot match records are absent No win-rate telemetry (going-first/second, matchup, brick, or starter rates) Meta Power is provisional without a dated metagame sample Usage-stat in this deck flags contradict the card list for several Extra Deck cards (Abysstrite, Marincess Coral Anemone, Poseidra Abyss, Mermail Abyssgaios, Toadally Awesome, Mermail King - Neptabyss all appear in the Extra list but are flagged in this deck false), so the 58.3 percent core coverage is unreliable No Side Deck, so post-side adaptability is unmeasured

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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