Lunalight Deck #771897 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 64
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62.5
Going First 64
Going Second 63
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Fusion
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK) off Lunalight searcher chains, then close with double attacks.; Xyz (Outer Entity Nyarla, Brotherhood of the Fire Fist - Tiger King) and Link (S:P Little Knight, I:P Masquerena) extensions when Fusion lines are blanked.
  • Turn 1 (going first): Gold Leo / Black Sheep / Masquerade search a Lunalight monster or Polymerization, then Lunalight Fusion or Polymerization into a Dancer.
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Droll & Lock Bird, Evenly Matched or Dominus Impulse to stop the opponent, then rebuild through Lunalight Tiger, Perfume and GY recursion into a Dancer.
  • Recovery: Luna Light Perfume and Lunalight Perfume Dancer recur Lunalight monsters from the GY; Lunalight Yellow Marten and Emerald Bird refill the hand.
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck reliably opens its engine: 98% of 30 archetype-core copies appear in at least one 5-card opening hand (Inferred hypergeometric), and 17 searcher-text cards add redundancy, so a Lunalight monster is usually live by turn 2. Its conversion ceiling comes from the Dancer Fusion line, but the Liger Dancer and Sabre Dancer, both in the core, are absent or thin, and no recorded boards exist, so combo floor and median are text-only inference. Interaction is layered across 10 hand traps and 5 spell/trap negations or removals, which gives it a fair going-second profile, but it has no side deck, so post-side adaptability and matchup fit score low or stay provisional. The score comes from the system (engine redundancy, interaction density, and closing power on the Fusion Dancers) rather than from Lunalight's popularity or from averaging card scores, and the Ash Blossom copy-limit violation caps the final result as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in opening hand of 5) ~0.98 over 30 copies; Gold Leo/Black Sheep/Masquerade x3 each; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 10 hand traps and 17 searcher-text cards cover most hands, but dead-in-hand interaction and a 57-card main with 13 singletons add brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 Dancer Fusion ceiling reaches 3500-3800 ATK with double attacks, but no recorded boards and missing Liger/Sabre Dancers limit confirmed conversion (Inferred)
D4 Combo Floor & Median Output 50 No parseable combos, so median output rests on text reads and core-presence stats only (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Redundant searchers and recursion (Perfume, Perfume Dancer, Yellow Marten) give alternative routes after a single hand-trap interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion from Luna Light Perfume and Perfume Dancer, plus search-from-GY text, offsets spend; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom x3, Nibiru, Droll & Lock Bird, Evenly Matched, Dominus Impulse, Skill Drain, and Harpie's Feather Duster give broad layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 About 70% chance of >=1 hand trap in a 6-card going-second hand (Inferred hypergeometric); Nibiru and Skill Drain give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 72 Liger Dancer 3800 ATK and Leo Dancer 3500 ATK with second-attack text, but core Dancers are partly missing (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 55 57 main cards with 13 singletons and heavy tech suggests a bloated main, though Lunalight redundancy keeps it coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 3 Liger Dancer, 3 Leo Dancer, 2 Perfume Dancer, plus Xyz and Link flex options; the Dancer line is mandatory (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so meta-share and matchup fit are not available beyond archetype-level context (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several optional triggers and hand-trap timing demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62.5, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy-limit violation (-12). Final formula: Raw = 0.80*Structural(62.5) + 0.20*TournamentReliability(55) + Modifiers(-12) = 49; Illegal cap applied, final = min(35, raw) = 35. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine is accessible: 3 copies each of Gold Leo, Black Sheep and Masquerade, with 17 searcher-text cards
  • Layered interaction: 10 hand traps plus Skill Drain, Dominus Impulse and Harpie's Feather Duster
  • High closing power from Liger and Leo Dancers, which can make double attacks

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies exceeds the OCG limit of 2
  • No side deck, so no post-side adaptability
  • No recorded boards, so combo floor and median are unverified

Critical choke points

  • Lunalight Fusion and Polymerization access to the Dancer line; losing both to a hand trap or Skill Drain leaves only search-based recovery
  • Ash Blossom copy count: the list is illegal until one copy is removed
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Ash card (for example a second Polymerization or Lunalight searcher) Restores legality (copy limit 2) so the deck can receive a normal Final Contextual score.
2 0 (no side deck currently) A 10-15 card side deck with extra Ash Blossom or Dominus Impulse-style answers and any needed sideboard hosing Lets the deck adapt in best-of-3; D12 is currently 20 because the side is empty.

Evidence & confidence

  • Verified: Main 57 / Extra 15 / Side 0 are within the OCG size rules; Ash Blossom & Joyous Spring copy count 3 exceeds the legal limit of 2 (Illegal); Archetype-core inclusion (usage stats) and copy counts
  • Observed: Usage statistics show Lunalight core cards at 60-100% inclusion across archetype decks
  • Inferred: Opening-hand accessibility estimates (98% core presence in hand of 5; 70% hand trap in going-second hand of 6); Interaction quality read from card text; Brick and redundancy estimates from composition
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional without a dated metagame sample Deck title is null, and no guides are attached

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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