Salamangreat Deck #771896 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 6/ 100
Power Score
Structural 55
Reliability 48
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-chain Salamangreat boards (Heatleo / Raging Phoenix / Burst Gryphon) pressured by Mulcharmy draw and Salamangreat Spinny/Foxy/Tiger starter lines; Fire Fist Lion Emperor and Miragestallio Xyz lines as extra-deck follow-up
  • Turn 1 (going first): Open a Salamangreat starter (Foxy, Tiger, Gazelle, Fire) that searches or summons a Link enabler, then Link-summon Heatleo or Raging Phoenix with Salamangreat Sanctuary/Circle support
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence and Nibiru to answer the opponent's first summon, then convert the surviving Link monsters into a board
  • Recovery: Recover through Salamangreat Circle searches, Raging Phoenix GY recursion, and Sunlight Wolf/Balelynx searches from the Deck
  • After siding: Not evaluable: side deck is empty, so there is no post-side plan

Why it scores here

This OCG Salamangreat list is an illegal build: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the structural score is theoretical and the final is capped low. Its strongest system traits are interaction density (15 hand traps, 15 negation-text cards) and a 0.87 chance of at least one Archetype-core card in a 5-card opening hand, which lift the interaction and engine-access dimensions. The main drags are a 21-card tech/utility load that dilutes the main deck and raises brick risk (P(full brick) is not measured), a 0-card side deck with no post-side plan, and zero recorded boards to confirm a median output. Popularity in the archetype and the 2-copy Heatleo/Phoenix lines do not add points on their own; the score comes from consistency, interaction and Extra Deck coverage on the system, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 starter in 5 cards) is roughly 0.25 per 3-copy card; P(>=1 core Archetype card) = 0.87; 2-card bootstrap via Foxy/Tiger/Circle (Inferred)
D2 Opening-Hand Quality & Brick Management 48 15 hand traps plus 21 tech cards compete for hand slots and create dead hands; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 66 Link ceiling is plausible (Heatleo, Raging Phoenix, Burst Gryphon), but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 50 No parseable combos, so floor and median are unknown and held at a neutral score (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash, Ghost Belle, Nibiru and Mulcharmy give several interruption paths, though most lines rely on Salamangreat Link enablers (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and Circle/Phoenix recursion help, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text cards and 15 hand traps give layered interaction (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 50 Nibiru, Ghost Belle, Ash and Imp give some going-second answers, but no boards confirm board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Heatleo 2300 ATK, Raging Phoenix 2800 ATK, Burst Gryphon 2800 ATK, Amblowhale piercing text (Verified text)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 21 tech/utility slots and 24 distinct Main cards; over-limit Ash Blossom lowers efficiency (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 11 Link, 2 Synchro, 2 Xyz; Link Monsters cover several Link-1 to Link-4 paths (Verified count)
D12 Side Deck Adaptability 20 Side deck is 0 cards, so no post-side adaptability can be assessed (Provisional, data gap)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated metagame sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Link lines with several once-per-turn effects raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist/copy-limit violation (-7); tech dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal deck, so the final score is capped low and labeled theoretical

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 15 hand traps and 15 negation-text cards (Ash, Ghost Belle, Infinite Impermanence, Evenly Matched, Nibiru)
  • High archetype-core access: P(>=1 Archetype core card in opening hand 5) = 0.87
  • Extra Deck fully used with 11 Link monsters covering multiple Link-1 to Link-4 paths

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring at 3 copies vs a Semi-Limited limit of 2
  • 21 tech/utility slots plus 15 hand traps leave few engine cards in an opening hand
  • Empty side deck: no post-side plan
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Only 2 Salamangreat Sanctuary and 2 Heatleo/Raging Phoenix in the Extra Deck, so losing a Link enabler stops the main line
  • Illegal Ash Blossom count: the deck cannot be entered in a sanctioned event as built
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Salamangreat Foxy or Salamangreat Tiger (both at 2 copies, legal 3) Removes the copy-limit violation and adds a starter that makes the Salamangreat line more consistent
2 1 tech card with the lowest engine value 1 Salamangreat Sunlight Wolf or Balelynx searcher Improves engine density and lowers brick risk, since the archetype core is the deck's only reliable draw
3 none a 10-15 card side deck Gives a post-side plan and lets the deck adapt to the matchup; right now D12 is unmeasurable

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts from legality check; Ash Blossom & Joyous Spring: 3 copies vs legal 2 (Semi-Limited) = over limit; Card text for Link Monsters, Nibiru, Ghost Belle and Ash
  • Observed: Archetype usage stats: Mulcharmy Fuwalos 77%, Ash 73%, Gazelle/Circle/Impermanence 59%
  • Inferred: Hypergeometric opening-hand odds (0.25 per 3-copy card; 0.87 for archetype core); Interaction density and negation-based dimensions read from text; Brick and combo-line estimates
  • Provisional: Meta power and format fit (no dated metagame sample); Tournament reliability (no win-rate or tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for OCG; brick, starter and matchup rates are Inferred or Unknown Side deck is empty, so post-side scoring is unavailable Meta power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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