Cyber Dragon Deck #771894 — Yu-Gi-Oh! OCG

53 Main, 16 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra-Deck beatsticks and Fusion/Xyz/Link threats (Cyber End Dragon, Cyberdark End Dragon, Number 81 Super Dora, Cyber Dragon Sieger) sustained by Cyber Dragon and Cyberdark searchers; Cyber Dragon Core and Cyber Dragon Nova chains through the Cyber Dragon and Cyber-family searchers
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Nachster to search a Cyber Spell/Trap, set Cyber Emergency or Cyberdark Realm, and build toward a Link or Xyz line
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Solemn Judgment, Droll & Lock Bird, or The Great Gallant Bandit to interrupt the opponent's first line, then rebuild through Cyber Dragon searchers
  • Recovery: Recover from the Graveyard with Cyberdark Chimera, Cyberdark Edge, Cyberdark Cannon, Cyber Dragon Herz and Cyber Dragon Core's banish effects, and Cyber Dragon Nova's Xyz material reuse
  • After siding: Not evaluable: no Side Deck is supplied, so there is no post-side plan to score

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core is well represented (16 copies, P(at least one in a 5-card opening hand) ≈ 0.84), and the 22 searcher-text cards give it a reasonable chance of finding a starter, which lifts consistency. Interaction is the strongest area: Ash Blossom, Maxx C, Solemn Judgment, Droll & Lock Bird, Harpie's Feather Duster, Lightning Storm and Regulus cover hand traps, negation and board wipes. The ceiling and median output are estimated from text only because no recorded boards exist, so combo scores stay low and are labelled Inferred. The deck is held down by its size error (16 Extra Deck cards against a 15-card cap), by low archetype purity (12.9% exact-name, with a spread across Cyberdark, Train, Mulcharmy and generic cards), and by the absence of any side deck. Popularity and archetype usage did not earn points; they only confirm the list is a real, accessible build. The Illegal status caps the final score as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core is 16 copies, P(≥1 core card in a 5-card opening hand) ≈ 0.84, and 22 searcher-text cards support the starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk is moderate: 27 singletons and many searchers offset the cross-archetype conflicts between Cyberdark, Train and Cyber lines; no full-brick rate is available (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards exist, so the combo ceiling is read only from card text, with Fusion/Xyz/Link beatsticks and Power Bond as the top-end route (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo distribution or median power index; the median is estimated from the starter-to-finisher gap across mixed sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters (Cyber Dragon Core, Cyber Dragon Nachster, Cyber Dragon Herz, Cyber Emergency) provide some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Graveyard recursion (Cyberdark Chimera, Cyberdark Edge, Cyberdark Cannon, Cyber Dragon Nova) support recovery, but resource spend is high and unmeasured (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high: 4 hand traps, 12 negation-text cards and 18 removal-text cards, though the Extra-Deck overflow and mixed sub-archetypes weaken layering (Inferred, with verified card text)
D8 Going-Second & Board-Breaking Power 45 Going-second value rests on hand traps (P ≥1 in a 6-card hand ≈ 0.38) plus Lightning Storm, Harpie's Feather Duster and Regulus; there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing power is strong on paper: Cyber End Dragon (4000 ATK), Cyberdark End Dragon (5000 ATK) and Number 81 Super Dora (3200 ATK) are verified stats, but conversion is unmeasured (Verified stats / Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards in a 40–60 range, but low archetype purity (12.9% exact-name), 61 off-archetype copies, and 9 singletons in a 38-card distinct main reduce compactness (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the 15-card OCG cap, which is an Illegal state, and the Extra Deck spans Fusion, Link and Xyz with three different summon routes (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is supplied, so there is no post-side plan to score; the value is a conservative floor (Verified absence)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage of 83% for Cyber Dragon Nova and 80% for Regulus is context only, not matchup fit (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-route Extra-Deck lines, many searcher chains and a mixed-archetype engine add decision load and error risk for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed by ratio 80/20 (Midrange weights used as the base). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal Extra Deck size (-8); Low archetype purity (-2); No side deck (-2); Illegal-status cap (-5). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); = 0.80*49 + 0.20*40 - 12 = 35, then capped at 30 because the deck is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (22 searcher-text cards) makes starter access reliable
  • Dense interaction suite: hand traps, negation and removal text across 34 cards
  • Strong Extra-Deck finishers with verified high ATK (5000, 4000 and 3200 ATK)
  • Archetype core present at 16 copies, with a high chance of at least one in hand

Weaknesses

  • Extra Deck is 16 cards, over the OCG 15-card cap, so the list is Illegal
  • Low archetype purity: only 12.9% exact-name, with the engine split across sub-archetypes
  • No side deck, so no post-side adaptation is possible
  • No recorded combo boards, so ceiling and median output cannot be verified

Critical choke points

  • Extra Deck size error must be fixed before any legal play
  • Dependence on Cyber Dragon searchers (Core, Nachster, Herz) for the first line
  • Cyber End Dragon and Cyberdark End Dragon require specific Fusion materials that a single disruption can break
Priority Remove Add Reason
1 One Extra Deck card (the least-used Fusion or Link monster) None (Extra Deck must go down to 15 to be legal) Restores legality; the rubric caps any Illegal list before a normal score can be given
2 Off-archetype singletons with weak board impact A 15-card side deck covering the main hand-trap and floodgate matchups Adds post-side adaptability (D12 currently 10)
3 The unresolved passcode slot A verified card Clears the unresolved-card gap so the card-level read is complete

Evidence & confidence

  • Verified: Main Deck is 54 cards, within the 40–60 range; Extra Deck is 16 cards, over the 15-card OCG cap (Illegal); Limited and Semi-Limited copy counts comply: Droll & Lock Bird 1, Harpie's Feather Duster 1, Maxx C 1, Rivalry of Warlords 1, Solemn Judgment 1, Ash Blossom & Joyous Spring 2; Archetype purity is 12.9% exact-name; Card stats for Cyber End Dragon (4000 ATK), Cyberdark End Dragon (5000 ATK) and Super Dora (3200 ATK)
  • Observed: Usage statistics show archetype core cards with 50%+ inclusion (Cyber Dragon Nova 83%, Regulus 80%, Cyber Dragon Core 74%)
  • Inferred: Starter access ≈ 0.84 from the hypergeometric archetype-core estimate; Interaction breadth from text-role hints (4 hand traps, 12 negation, 18 removal); Going-second hand-trap coverage ≈ 0.38 for at least one hand trap in 6 cards; Midrange primary and Toolbox secondary, from composition and card text
  • Provisional: Meta Power is null because no dated metagame sample is supplied; Matchup fit and format fit (D13) rely on archetype share only
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record are absent No side deck supplied, so the post-side plan cannot be evaluated One passcode in CardIDList is unresolved and counted as Main Deck No win-rate, brick, starter or matchup telemetry exists in YGOVN Meta Power stays provisional without a dated metagame sample

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top