Cyberdark Deck #771893 — Yu-Gi-Oh! OCG

53 Main, 16 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.3
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion boards from the Extra Deck (Cyber End Dragon 4000 ATK, Cyberdark End Dragon 5000 ATK, Chimeratech Fortress/Rampage/Megafleet Dragon) enabled by Cyber Dragon and Cyberdark material, with Power Bond as a Fusion enabler (Inferred from card text); Train and Cyberdark end-boards (Superdreadnought Rail Cannon Flying Launcher, Number 81 Super Dora) and Cyberdark Claw/Cannon/Edge equip-based pressure (Inferred)
  • Turn 1 (going first): Open with Cyber Dragon Core / Cyberdark Realm / Mulcharmy Fuwalos / Exceptional Schedule starters (3-copy each, about 26% each in a 5-card hand) to reach Cyber Dragon or Cyberdark Claw bodies (Inferred)
  • Turn 2 (going second): Six-card hand with Ash Blossom x2, Maxx C, Droll & Lock Bird and Solemn Judgment as interaction, then extend into a Fusion or Link board (Inferred)
  • Recovery: Recursion from GY through Cyberdark Claw, Cyberdark Cannon, Cyber Dragon Nachster and Cyber Dragon Herz, plus Cyber Dragon Nova banishing from the GY (Inferred from card text)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in the list

Why it scores here

The deck is scored as a system: it has a reasonable chance to open a live starter (archetype core P(at least one in a 5-card hand) ≈ 0.82, but any single 3-copy starter is only ≈ 0.26), and its Extra Deck offers large Fusion end-boards. Interaction is present but thin, with 4 hand traps and about 12 negation-text cards spread across many roles. There is no recorded combo data, so the conversion, floor and median scores rest on card text alone. The deck has no Side Deck, so the post-side score is low. Archetype popularity and the Cyberdark usage statistics did not earn points on their own, and card scores were not averaged. The Illegal status (Extra Deck 16 > 15) caps the final score; this result is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of a 3-copy starter in a 5-card hand) ≈ 0.26 each; P(≥1 archetype core in hand) ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Mixed archetype purity (20% exact name) and about 23 Level-0 spells raise brick and conflict risk; no hand data (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling inferred from Fusion/Xyz/Link text and Power Bond (Inferred)
D4 Combo Floor & Median Output 45 No combo median or power distribution available; floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion exists from the GY, but it is not verified as a second independent line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and search text is present; spend/recovery is not measured (Inferred)
D7 End-Board & Interaction Quality 55 4 hand traps, 12 negation-text cards, Solemn Judgment and Droll & Lock Bird (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second split unavailable; Droll, Maxx C and Ash Blossom cover early disruption, but board-breaking is limited (Inferred)
D9 Offensive Pressure & Closing Power 60 Cyberdark End Dragon 5000 ATK and Cyber End Dragon 4000 ATK are high-ATK closers (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 54 main cards with 38 distinct cards, 27 single copies and one unresolved card; 20% exact archetype purity (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 16 Extra Deck cards across 4 archetypes/mechanics, which exceeds the 15-card limit; some Extra cards lack a clear archetype core (Verified count)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Xyz sequences with many decision points (Inferred from card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 49.3, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal: Extra Deck over size limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.5 before modifiers; Illegal status applies a -12 modifier, final 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Fusion and Xyz end-board options (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK)
  • Multiple searchers and recursion from the GY (Cyberdark Claw, Cyberdark Cannon, Cyber Dragon Nachster)
  • Four hand traps plus Droll & Lock Bird, Maxx C and Solemn Judgment for going-second disruption

Weaknesses

  • Extra Deck exceeds the legal limit (16 vs 15)
  • One main-deck passcode does not resolve to a card
  • No Side Deck, so no post-side adaptability
  • Low archetype purity (20% exact name) across Cyber Dragon, Train and Mulcharmy sub-archetypes
  • No combo data, so conversion and median output are unverified

Critical choke points

  • Each 3-copy starter opens only about 26% of the time in a 5-card hand
  • Fusion end-boards depend on Cyber Dragon material being live and on Power Bond
Priority Remove Add Reason
1 Helping Robo for Underwater Combat (Extra Deck, WATER Link-2, no archetype) None (leave the Extra Deck at 15) Brings the Extra Deck within the OCG limit; the card has no archetype tie and no usage-statistic presence in the evidence
2 The unresolved main-deck passcode 10443957 A verified card A card the tooling cannot resolve leaves the main-deck count and card-level analysis unreliable

Evidence & confidence

  • Verified: Extra Deck size 16 exceeds the OCG maximum of 15 (status Illegal); Copy limits met for all Limited and Semi-Limited cards (Ash Blossom 2/2, Maxx C 1/1, Droll & Lock Bird 1/1, Solemn Judgment 1/1, Harpie's Feather Duster 1/1, Rivalry of Warlords 1/1); Zero Side Deck cards; Archetype purity 20% exact-name; unresolved passcode 10443957
  • Inferred: Archetype core P(≥1 in 5-card hand) ≈ 0.82; Single 3-copy starter P(≥1 in 5-card hand) ≈ 0.26; Consistency, interaction and recursion reads derived from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (archetype stats only; no tournament link)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent 1 passcode (10443957) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics mark Cyber Dragon Sieger as not in deck, yet the card list includes it; the two sources disagree

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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