Cyber Dragon Deck #771891 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
56± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion, Link and Xyz boards led by Cyber End Dragon, Cyber Eternity Dragon, Cyber Dragon Nova and Cyber Dragon Sieger, built from Cyber Dragon searches and recursion; Direct Cyber Dragon Summons (Cyber Dragon, Nachster, Herz) feeding Link and Fusion lines, with Power Bond as a burst option
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber spell/trap, or open on Cyber Dragon Nachster or Herz, then convert into a Link or Fusion Summon while holding hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) for the opponent's first answer
  • Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Lock Bird and Red Reboot to break the opponent's first starter, then rebuild through Cyber Emergency, Cyber Dragon searches and Chimeratech Fortress or Megafleet Dragon
  • Recovery: Use the Cyber Dragon recursion stack (Cyber Dragon Nova detach-and-revive, Cyber Dragon Nachster and Herz from the GY, Cyber Emergency re-add) and Pot of Sloth to refill the hand after a board wipe
  • After siding: Not defined: the deck runs no side deck, so there is no post-side plan. Any sideboard would need to be built from scratch

Why it scores here

The deck opens a functional engine often: the Cyber Dragon core (Core x3, Nachster, Herz, Cyber Emergency x3) plus 15 searchers gives an archetype-core probability of about 0.89 of at least one core card in a 5-card opening hand (Inferred), and the seven hand traps and roughly 20 negation-text cards give it real interaction on the opponent's first plays. It converts that into pressure through Fusion, Link and Xyz boards, with Cyber End Dragon and Cyber Eternity Dragon as the top closers, but no recorded boards exist, so the conversion ceiling and median are text-based inference only. Resilience comes from recursion, multiple independent starters and layered negations, while the lack of a side deck and a fragmented engine (Mulcharmy, Forbidden, Cyberdark, Sky Striker and Chronomaly splashes; exact Cyber Dragon name purity only 20%) cap the score. Popularity and archetype usage did not earn points, and the score was built from consistency, interaction and median output on the system, not by averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in 5-card opening hand) about 0.89 across 19 archetype-core copies; 15 searchers; Cyber Dragon Core x3 and Cyber Emergency x3 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 30 of 56 main slots are Spell/Trap, 22 singletons, 13 tech cards and no side deck to rebalance bricks; about 11% proxy full-brick rate (Inferred)
D3 Combo Conversion & Ceiling 68 Cyber End Dragon, Cyber Eternity Dragon, Cyber Dragon Nova and Chimeratech Fortress/Megafleet give high ceiling on paper; no parseable boards to verify (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so no median or power distribution; median assumed mid-range from the text read (Inferred)
D5 Interruption Resilience & Route Redundancy 70 7 hand traps plus Ash Blossom x2, Maxx C and Droll and Lock Bird; Cyber Dragon Core and Emergency x3 provide redundant starters (Inferred)
D6 Resource Economy, Recovery & Grind 62 Cyber Dragon Nova and Nachster recursion, Cyber Emergency re-add and Pot of Sloth; Power Bond costs LP (Inferred)
D7 End-Board & Interaction Quality 80 About 20 negation-text cards, Infinite Impermanence x2, Red Reboot, Harpie's Feather Duster, Lightning Storm and Ash Blossom x2 (Verified text, Inferred scoring)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability about 0.57 for 7 hand traps; no going-second recorded split (Inferred)
D9 Offensive Pressure & Closing Power 75 Cyber End Dragon ATK 4000, Cyber Eternity Dragon 2800/4000, Regulus 2800 and Nova 2100 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 56 main cards with 30 Spell/Trap and a 22-singleton spread; tech density is high for a 40-60 main (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck slots: 7 Fusion, 5 Link, 2 Xyz, all with a clear role in the engine (Verified composition)
D12 Side Deck Adaptability 25 No side deck (side_count 0), so no post-side adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats show Cyber Dragon core at 62 percent of listed core present; no meta share or dated sample (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Extra Deck lines with many decision points and hand-trap timing; not a simple deck to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 85/15). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); No side deck (-3); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.1 + 0.20*58 = 62.9, then -7 modifiers = 55.9, rounded to 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (15 text hits) gives a reliable Cyber Dragon engine on the first turns
  • Seven hand traps plus Ash Blossom x2 and Maxx C give strong early interaction
  • Extra Deck ceiling with Cyber End Dragon, Cyber Eternity Dragon and Nova gives a real closing plan
  • Recursion stack (Nova, Nachster, Herz, Cyber Emergency) recovers after disruption

Weaknesses

  • No side deck, so no post-side adaptability
  • Mixed engine: Mulcharmy, Forbidden, Cyberdark, Sky Striker and Chronomaly dilute the Cyber Dragon core
  • 30 Spell/Trap slots and 13 tech cards raise brick and dead-draw risk
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Cyber Dragon Core x3 and Cyber Emergency x3 as the first searcher; losing them to a hand trap or Droll collapses the T1 plan
  • Cyber Dragon Nova and Chimeratech Fortress/Megafleet as the Extra Deck follow-through
Priority Remove Add Reason
1 No removal needed Add 3 to 5 side deck cards that answer the deck's most common opposing lines A 0-card side deck gives no post-side plan; even a short side is legal under the 0-15 side rule
2 Unresolved passcode 10443957 (no card name resolved, counted as main) Verify the passcode and replace it with a resolvable card or confirm the intended card An unresolved card cannot be checked against the banlist or the engine and is counted as a main deck slot
3 One or two off-archetype splash cards (Forbidden or Mulcharmy) Core Cyber Dragon or Cyber searchers that fit the main engine Lower the engine conflict and raise the exact-name purity above 20 percent

Evidence & confidence

  • Verified: Main 56, Extra 14, Side 0 within the OCG size rules; Limited and Semi-Limited copy counts are within legal limits; Card stats and text read from the resolved card list; Archetype purity 20 percent and the spread across sub-archetypes
  • Observed: Usage statistics show Cyber Dragon core cards at 50 percent or more inclusion
  • Inferred: Opening-hand probabilities for the engine and brick estimate; Interaction density from negation and hand-trap text; Combo ceiling and median from text only; Going-first and going-second estimates
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link or dated sample)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot record are absent One passcode (10443957) in CardIDList could not be resolved to a card and is counted as main No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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