Cyber Dragon Deck #771891 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Eltanin x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x1
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x1
- Cybernetic Horizon x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x3
- Lightning Storm x1
- Limiter Removal x1
- Polymerization x1
- Pot of Sloth x3
- Power Bond x1
- Ultimate Sky x3
- Cybernetic Overflow x1
- Infinite Impermanence x2
- Red Reboot x1
- Rivalry of Warlords x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Helping Robo for Underwater Combat x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Camellia x1
- Chronomaly Vimana x1
- Cyber Dragon Nova x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion, Link and Xyz boards led by Cyber End Dragon, Cyber Eternity Dragon, Cyber Dragon Nova and Cyber Dragon Sieger, built from Cyber Dragon searches and recursion; Direct Cyber Dragon Summons (Cyber Dragon, Nachster, Herz) feeding Link and Fusion lines, with Power Bond as a burst option
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber spell/trap, or open on Cyber Dragon Nachster or Herz, then convert into a Link or Fusion Summon while holding hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird) for the opponent's first answer
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Lock Bird and Red Reboot to break the opponent's first starter, then rebuild through Cyber Emergency, Cyber Dragon searches and Chimeratech Fortress or Megafleet Dragon
- Recovery: Use the Cyber Dragon recursion stack (Cyber Dragon Nova detach-and-revive, Cyber Dragon Nachster and Herz from the GY, Cyber Emergency re-add) and Pot of Sloth to refill the hand after a board wipe
- After siding: Not defined: the deck runs no side deck, so there is no post-side plan. Any sideboard would need to be built from scratch
Why it scores here
The deck opens a functional engine often: the Cyber Dragon core (Core x3, Nachster, Herz, Cyber Emergency x3) plus 15 searchers gives an archetype-core probability of about 0.89 of at least one core card in a 5-card opening hand (Inferred), and the seven hand traps and roughly 20 negation-text cards give it real interaction on the opponent's first plays. It converts that into pressure through Fusion, Link and Xyz boards, with Cyber End Dragon and Cyber Eternity Dragon as the top closers, but no recorded boards exist, so the conversion ceiling and median are text-based inference only. Resilience comes from recursion, multiple independent starters and layered negations, while the lack of a side deck and a fragmented engine (Mulcharmy, Forbidden, Cyberdark, Sky Striker and Chronomaly splashes; exact Cyber Dragon name purity only 20%) cap the score. Popularity and archetype usage did not earn points, and the score was built from consistency, interaction and median output on the system, not by averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core card in 5-card opening hand) about 0.89 across 19 archetype-core copies; 15 searchers; Cyber Dragon Core x3 and Cyber Emergency x3 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 30 of 56 main slots are Spell/Trap, 22 singletons, 13 tech cards and no side deck to rebalance bricks; about 11% proxy full-brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Cyber End Dragon, Cyber Eternity Dragon, Cyber Dragon Nova and Chimeratech Fortress/Megafleet give high ceiling on paper; no parseable boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so no median or power distribution; median assumed mid-range from the text read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 7 hand traps plus Ash Blossom x2, Maxx C and Droll and Lock Bird; Cyber Dragon Core and Emergency x3 provide redundant starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Cyber Dragon Nova and Nachster recursion, Cyber Emergency re-add and Pot of Sloth; Power Bond costs LP (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | About 20 negation-text cards, Infinite Impermanence x2, Red Reboot, Harpie's Feather Duster, Lightning Storm and Ash Blossom x2 (Verified text, Inferred scoring) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap probability about 0.57 for 7 hand traps; no going-second recorded split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Cyber End Dragon ATK 4000, Cyber Eternity Dragon 2800/4000, Regulus 2800 and Nova 2100 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 56 main cards with 30 Spell/Trap and a 22-singleton spread; tech density is high for a 40-60 main (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 Extra Deck slots: 7 Fusion, 5 Link, 2 Xyz, all with a clear role in the engine (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No side deck (side_count 0), so no post-side adaptability at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage stats show Cyber Dragon core at 62 percent of listed core present; no meta share or dated sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Extra Deck lines with many decision points and hand-trap timing; not a simple deck to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (about 85/15). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-1); No side deck (-3); Engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.1 + 0.20*58 = 62.9, then -7 modifiers = 55.9, rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (15 text hits) gives a reliable Cyber Dragon engine on the first turns
- Seven hand traps plus Ash Blossom x2 and Maxx C give strong early interaction
- Extra Deck ceiling with Cyber End Dragon, Cyber Eternity Dragon and Nova gives a real closing plan
- Recursion stack (Nova, Nachster, Herz, Cyber Emergency) recovers after disruption
Weaknesses
- No side deck, so no post-side adaptability
- Mixed engine: Mulcharmy, Forbidden, Cyberdark, Sky Striker and Chronomaly dilute the Cyber Dragon core
- 30 Spell/Trap slots and 13 tech cards raise brick and dead-draw risk
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- Cyber Dragon Core x3 and Cyber Emergency x3 as the first searcher; losing them to a hand trap or Droll collapses the T1 plan
- Cyber Dragon Nova and Chimeratech Fortress/Megafleet as the Extra Deck follow-through
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | No removal needed | Add 3 to 5 side deck cards that answer the deck's most common opposing lines | A 0-card side deck gives no post-side plan; even a short side is legal under the 0-15 side rule |
| 2 | Unresolved passcode 10443957 (no card name resolved, counted as main) | Verify the passcode and replace it with a resolvable card or confirm the intended card | An unresolved card cannot be checked against the banlist or the engine and is counted as a main deck slot |
| 3 | One or two off-archetype splash cards (Forbidden or Mulcharmy) | Core Cyber Dragon or Cyber searchers that fit the main engine | Lower the engine conflict and raise the exact-name purity above 20 percent |
Evidence & confidence
- Verified: Main 56, Extra 14, Side 0 within the OCG size rules; Limited and Semi-Limited copy counts are within legal limits; Card stats and text read from the resolved card list; Archetype purity 20 percent and the spread across sub-archetypes
- Observed: Usage statistics show Cyber Dragon core cards at 50 percent or more inclusion
- Inferred: Opening-hand probabilities for the engine and brick estimate; Interaction density from negation and hand-trap text; Combo ceiling and median from text only; Going-first and going-second estimates
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link or dated sample)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and per-pilot record are absent One passcode (10443957) in CardIDList could not be resolved to a card and is counted as main No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export
Couldn't load the combos





