Cyberdark Deck #771890 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
55± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion, Link and Xyz boards led by Cyber End Dragon (4000 ATK), Cyber Eternity Dragon and Chimeratech Rampage, reached through Power Bond, Polymerization and the Cyber Dragon searchers; Cyber Dragon Nova and Cyber Dragon Sieger extending a Cyber Dragon board from the GY and Link zones
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency or Cybernetic Horizon), then build toward a Link or Fusion summon; Cyber Dragon Nachster and Herz as alternate starters
  • Turn 2 (going second): Use Maxx C, Droll and Ash Blossom to answer the opponent's first starter, then rebuild through Cyber Dragon Herz or Nachster and the Fusion route
  • Recovery: Cyber Dragon Nachster and Nova revive Cyber Dragons from the GY; Cyberdark Claw and Cyberdark Chimera return Cyberdark or GY monsters; Cyber Emergency recurs when negated
  • After siding: None: the side deck is empty, so there is no post-side plan

Why it scores here

This score comes from the deck as a system: a 15-card searcher shell, 7 hand traps, 20 negation-text cards and a 14-card Extra Deck with a 4000 ATK closer, not from averaging individual card power. Its weakest point is cohesion. The Mulcharmy and Pot of Sloth pieces reward an empty or low board, while the Cyber Dragon starters need an opposing monster and the Chimera and Core lines need a board of their own; only 5.7% of copies match the Cyberdark name, so this is a Cyber Dragon hybrid. No combo boards are recorded, so floor, median and ceiling rest on card text and provisional inference, which caps confidence at Medium. The empty side deck and missing meta share keep D12 and D13 low, and the archetype usage statistics show the Cyber Dragon core is common, which confirms the list is real rather than strong. Legality is 'Legal with warning' because one passcode (10443957) did not resolve and was counted as main.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in opening 5) ≈ 0.25; P(at least one searcher-text card in opening 5) ≈ 0.80; Cyber Dragon starters carry board conditions (Inferred)
D2 Opening-Hand Quality & Brick Management 55 7 hand traps and 25 spells, with conditional cards (Cyber Dragon, Luminous, Limiter Removal, Lightning Storm) raising dead-card risk; no hand-quality data (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; Fusion, Link and Xyz routes via Power Bond, Polymerization and Cyber End Dragon's 4000 ATK read from card text (Inferred)
D4 Combo Floor & Median Output 50 No combo distribution is supplied, so floor and median cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Nachster, Nova and Cyber Emergency give GY recursion and several starters; 7 hand traps plus Forbidden negation cover interruptions (Inferred)
D6 Resource Economy, Recovery & Grind 65 15 searcher-text cards and Pot of Sloth draw; Cyberdark Claw and Chimera recover cards from the GY (Inferred)
D7 End-Board & Interaction Quality 76 20 negation-text cards, 7 hand traps, Forbidden Droplet and Crown, Ultimate Sky, Lightning Storm and Harpie's Feather Duster give broad interaction; several answers are single-copy Limited cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in opening 6 going second) ≈ 0.57; Lightning Storm, Cybernetic Overflow and Harpie's Feather Duster break boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Cyber End Dragon 4000 ATK, Cyber Eternity Dragon 2800 ATK, Chronomaly Vimana 2300 ATK, Cyber Dragon Sieger 2100 ATK and Chimeratech Rampage 2100 ATK in the Extra Deck (Verified card text)
D10 Main Deck Efficiency & Flexibility 48 56 Main Deck cards, 35 distinct, 5.7% exact archetype purity; 22 singletons plus 13 tech cards and off-plan Mulcharmy, Greed and Forbidden pieces (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck cards: 7 Fusion, 2 Xyz and 5 Link, covering the Power Bond/Fusion route and the Link zone (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptability (Verified legality)
D13 Matchup Coverage & Format Fit 45 No tournament link or meta share; the archetype usage data shows a standard Cyber Dragon core, but matchup fit needs a dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Several conditional starters and an empty-board Mulcharmy versus Cyber board decision tree create many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange only; Combo was used for tie-breaking because no combo evidence exists to blend. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict (Mulcharmy and Pot of Sloth vs the Cyber Dragon board) (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*59 + 0.20*52 - 3 = 54.6, rounded to 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 7 hand traps (Maxx C, Droll and Lock Bird, 2 Ash Blossom, 2 Infinite Impermanence, Red Reboot) plus Forbidden Droplet, Forbidden Crown and Ultimate Sky (Verified card text)
  • Searcher density: 15 searcher-text cards, giving about an 80% chance of at least one in the opening 5 (Inferred)
  • Extra Deck closers: Cyber End Dragon 4000 ATK, Cyber Eternity Dragon 2800 ATK and Chronomaly Vimana 2300 ATK (Verified)
  • Standard Cyber Dragon starters present (3 Core, 3 Cyber Emergency) in the archetype usage data (Verified usage)

Weaknesses

  • Engine conflict: 5 Mulcharmy copies punish board presence, while the Cyber Dragon starters need an opposing monster (Inferred)
  • Conditional starters: Cyber Dragon x2 needs an opposing monster, Luminous needs an empty field, and Cyber Eltanin needs LIGHT Machines banished (Verified card text)
  • No side deck, so there are no post-side options (Verified)
  • Low archetype coherence: only 5.7% of copies match the Cyberdark name (Verified composition)
  • Self-harm: Rivalry of Warlords sends the controller's own non-matching monsters to the GY, which can break Fusion and Link boards (Verified card text)
  • Five single-copy Limited or Semi-Limited cards (Maxx C, Droll and Lock Bird, Harpie's Feather Duster, Red Reboot, Rivalry of Warlords) limit flexibility (Verified legality)

Critical choke points

  • Cyber Dragon Core and Cyber Emergency as the starter chain that gates the Extra Deck routes
  • The opposing-monster condition on Cyber Dragon and the empty-field condition on Luminous
  • Mulcharmy's empty-board requirement against the Cyber Dragon board
Priority Remove Add Reason
1 Mulcharmy Fuwalos and Mulcharmy Purulia (partly: keep at most 2) A board-building starter or a second Cyber Dragon searcher Frees the board the Cyber Dragon and Fusion lines need and reduces the engine conflict (Inferred)
2 A side-deck slot is not available; the side is empty A 10 to 15 card side of hand traps and negates for best-of-3 play D12 is 20 because there is no post-side plan (Verified)

Evidence & confidence

  • Verified: Legality: 56 Main, 14 Extra, 0 Side; Limited and Semi-Limited copies within legal limits (legality block); Card text and stats for all resolved cards; Extra Deck composition: 7 Fusion, 2 Xyz, 5 Link; Archetype usage: Cyber Dragon Core at 88.2% inclusion, Cyber Emergency at 76.5% (usage statistics)
  • Inferred: D1 starter probabilities and conditional-starter reliance; Interaction density from negation text and hand-trap counts; Extra Deck Fusion and Link routes read from card text; Cyber Dragon recursion and the Mulcharmy engine conflict
  • Provisional: Meta Power (null); Matchup fit and tournament reliability (no meta sample); Combo floor and median (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record are absent Passcode 10443957 did not resolve to a card and was counted as main, so the legal status is 'Legal with warning' The usage-statistics join marks extra-deck cards (Cyber Dragon Nova, Cyber Dragon Sieger, Heosvarog, Chimeratech Megafleet and Fortress Dragons, Cyber Eternity Dragon, Clockwork Knight) as not in this deck even though they are present; core-card presence (61.9%) is unreliable and was not used No side deck: post-side adaptability cannot be measured No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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