Artmage Deck #771878 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (59)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boards built from Artmage and Power Patron engines, closing with Vidolium, Jupiter, Gustav Rocket or Nerva (text-only read; no recorded boards); Ars Magna and Theorealize recursion into Medius and Power Patron Link/Fusion summons
  • Turn 1 (going first): Medius the Pure / Artmage searchers into Artmage Power Patron or Artmage Finmel, then a Fusion or Link extension; hand traps held for the opponent's first response (Inferred from card text)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll) to break the opponent's first engine, then Medius or Ars Magna recovery and an Extra Deck follow-up (Inferred)
  • Recovery: Banish-based recursion from GY (Artmage Litera, Ars Magna the Division and the Union, Theorealize Past Lull) and Mulcharmy draw effects (Inferred)
  • After siding: Not evaluable: side deck is empty (0 cards)

Why it scores here

The list reliably reaches some hand-trap interaction: P(at least one of 11 hand traps in a 6-card going-second hand) is about 0.73, and that is the deck's most dependable quality. Its engine is less dependable: each 3-copy starter such as Medius the Pure has only about a 0.24 chance of appearing in a 5-card opening hand, so the T1 plan relies on searchers (about 0.92 for at least one searcher-text card) rather than the starter itself. There are no recorded boards, so the combo ceiling and median are text-only inferences and are scored low with low confidence. Archetype popularity and usage statistics confirm the core is real and accessible, but they did not add points. The score comes from consistency, interaction and closing power on the system, not from averaging individual card scores, and the list is Illegal (two over-limit cards), so the result is capped at 30 and is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 3-copy starter in 5 cards) ~0.24, searcher text ~0.92 for at least one; the engine runs through searchers, not the starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 25 singleton slots and a 38-distinct main with 20% exact-archetype purity suggest frequent dead or conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling is a text-only read of Fusion/Link/Xyz with 5000-ATK boss options (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence; median output cannot be measured and is set low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Medius/Ars Magna recovery offer some redundancy after one interruption; no recorded lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Banish-based recursion and Mulcharmy draw effects exist; resource cost of Fusion/Link summons is high (Inferred)
D7 End-Board & Interaction Quality 62 11 hand traps and 14 negation-text cards give broad interaction; durability is untested (Inferred)
D8 Going-Second & Board-Breaking Power 55 Ash, Ghost Ogre, Infinite Impermanence, Droll and Gustav Rocket provide some going-second board breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Vidolium 5000 ATK, Gustav Rocket 5000 ATK, Jupiter 3500 ATK and Nerva 3300 ATK give high closing potential (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 59 main cards with 20.3% exact-archetype purity; Mulcharmy, Egyptian God, Branded and Bystial splashes dilute the engine (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards: 6 Fusion, 4 Link, 2 Synchro, 3 Xyz with several Power Patron cores; mixed mandatory and flex slots (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple Fusion/Link/Xyz routes with many once-per-turn windows and interaction timing give a high decision load (Inferred)

How the score was computed

Strategy profile: Combo profile (primary); Toolbox noted as secondary and not blended into weights. Modifiers: none.


More OCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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