Kashtira Deck #771877 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
28± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira beatdown through Kashtira Fenrir / Unicorn / Ogre / Shangri-Ira board pressure (text read, Inferred); the Forbidden and Limited copies make the intended finisher line unplayable as listed; Xyz and Synchro boards from the Extra Deck (Chaos Angel, Dark Armed, Super Starslayer TY-PHON, Red-Eyes Flare Metal Dragon) for pressure after a stable board
  • Turn 1 (going first): Search and summon Kashtira monsters via Riseheart / Fenrir / Unicorn-style hand effects and Kashtira Birth, backed by Ash Blossom and Infinite Impermanence (Inferred from card text)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Mourner, Ghost Ogre, Droll & Lock Bird, Nibiru) to disrupt the opponent's summon, then Kashtira follow-up (Inferred)
  • Recovery: Banish-based recursion from GY through Kashtira Birth and Kashtira Preparations, plus Mulcharmy draw effects (Inferred from card text)
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The score is built from the deck as a system, not from averaging card scores. Consistency is moderate: the archetype core group has about a 65% chance of at least one copy in a 5-card opening hand (Inferred), and 27% of the Main Deck is exact-archetype, with 29 generic and several off-archetype Mulcharmy, Broken World, Cyclone and Solemn copies, so the engine is only partly coherent. Interaction is the strongest area: 11 hand traps and 12 negation-text cards give layered answers, though the Forbidden and Limited copies weaken the core lines. No combo boards were supplied, so combo ceiling and median are text-only inference and are scored low-to-middle. The deck runs 0 side cards, which caps adaptability at 20. The deck is Illegal (3 Forbidden Kashtira Fenrir, 3 Limited Kashtira Unicorn, 3 Semi-Limited Ash Blossom against 0, 1 and 2 legal copies), so the Final score is capped at 28 and is structural-only. Popularity from the Kashtira usage stats confirms the list is real but does not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 archetype-core card in 5-card hand) ~0.65 for 10 core copies; 3-copy single cards ~0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand-trap and archetype-core density is high, but 51 off-archetype copies and 29 generic cards raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is text-only inference from Kashtira summon chains (Inferred)
D4 Combo Floor & Median Output 35 No combo median available; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two hand traps and multiple negate effects give some redundant routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Banish-based recursion from Kashtira Birth and Preparations is present but depends on banished Kashtira resources (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps, 12 negation-text cards, 28 removal-text cards give layered interaction; no board-durability data (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is high (75.6% chance of at least one hand trap in 6 cards); board breaking relies on Forbidden/Limited finishers (Inferred)
D9 Offensive Pressure & Closing Power 55 Kashtira Fenrir and Unicorn are the intended beatsticks but are Forbidden/Limited as listed; Xyz finishers add pressure (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 45 55-card Main with 27 distinct cards and 27% exact-archetype purity suggests weak compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15-card Extra with 9 Xyz, 3 Synchro, 3 Link covers several boards, but the Extra mixes unrelated archetypes (Inferred)
D12 Side Deck Adaptability 20 0 side cards, so no post-side plan is possible (Verified from legality counts)
D13 Matchup Coverage & Format Fit 40 No dated metagame or per-pilot record; archetype share is context only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Kashtira chains and many hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, applied to the Midrange profile weights (structural score uses Midrange weights). Structural ≈ 45, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*35 - 10 = 33, capped at 28 because the deck is Illegal (structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (11 hand traps, 12 negation-text cards)
  • Strong Extra Deck coverage across Xyz, Synchro and Link summons
  • Core Kashtira searchers give high searcher density (17 searcher-text cards)

Weaknesses

  • Illegal list: 3 Forbidden Kashtira Fenrir and 3 Limited Kashtira Unicorn
  • Low archetype purity (27%) with 51 off-archetype copies
  • 0 side cards: no post-side plan
  • No combo data to validate the line

Critical choke points

  • Kashtira Fenrir and Kashtira Unicorn are central to the line and are not legally playable as listed
  • Ash Blossom over its Semi-Limited limit (3 run, 2 legal)
Priority Remove Add Reason
1 3 Kashtira Fenrir Legal Kashtira or archetype-consistent replacements (for example, a second copy of a Kashtira searcher within the legal copy limit) Fenrir is Forbidden in OCG; it cannot be run at all
2 2 Kashtira Unicorn Keep 1 Unicorn; fill the other slots with legal Kashtira-compatible cards Unicorn is Limited to 1 copy
3 1 Ash Blossom & Joyous Spring A legal hand trap or Kashtira card Ash Blossom is Semi-Limited to 2 copies
4 Off-archetype filler Archetype-core Kashtira cards Raises purity and engine coherence
5 0 side cards A 5-10 card side deck of targeted answers Gives a post-side plan (D12 is 20 with no side)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within size rules; Kashtira Fenrir Forbidden (0 legal, 3 run); Kashtira Unicorn Limited (1 legal, 3 run); Ash Blossom Semi-Limited (2 legal, 3 run); Usage stat: Kashtira core cards 60-80% inclusion
  • Observed: Usage stats show Kashtira-standard core inclusion at 60-80%, confirming a real list
  • Inferred: Core-group consistency ~0.65 at least one in 5-card hand; Hand-trap density gives ~0.76 at least one in 6 cards; Interaction density and board breaking from card text; Midrange structural score 45 from dimension scores
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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