Kashtira Deck #771877 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Scareclaw Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Mourner & Moonlit Chill x3
- Ghost Ogre & Snow Rabbit x2
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- Kashtira Birth x3
- Kashtiratheosis x3
- Lightning Storm x2
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x3
- Rainbow Bridge Bifrost x2
- Terraforming x1
- Different Dimension Ground x1
- Infinite Impermanence x3
- Kashtira Preparations x1
- Solemn Accusation x1
- Solemn Judgment x1
Extra Deck (15)
- Haggard Lizardose x1
- I:P Masquerena x1
- S:P Little Knight x1
- Angelechy Shatranga x1
- Chaos Angel x1
- Swordsoul Supreme Sovereign - Chengying x1
- Blaze, Supreme Ruler of all Dragons x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x1
- Mecha Phantom Beast Dracossack x1
- Number 76: Harmonizer Gradielle x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Undying Legion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kashtira beatdown through Kashtira Fenrir / Unicorn / Ogre / Shangri-Ira board pressure (text read, Inferred); the Forbidden and Limited copies make the intended finisher line unplayable as listed; Xyz and Synchro boards from the Extra Deck (Chaos Angel, Dark Armed, Super Starslayer TY-PHON, Red-Eyes Flare Metal Dragon) for pressure after a stable board
- Turn 1 (going first): Search and summon Kashtira monsters via Riseheart / Fenrir / Unicorn-style hand effects and Kashtira Birth, backed by Ash Blossom and Infinite Impermanence (Inferred from card text)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Mourner, Ghost Ogre, Droll & Lock Bird, Nibiru) to disrupt the opponent's summon, then Kashtira follow-up (Inferred)
- Recovery: Banish-based recursion from GY through Kashtira Birth and Kashtira Preparations, plus Mulcharmy draw effects (Inferred from card text)
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The score is built from the deck as a system, not from averaging card scores. Consistency is moderate: the archetype core group has about a 65% chance of at least one copy in a 5-card opening hand (Inferred), and 27% of the Main Deck is exact-archetype, with 29 generic and several off-archetype Mulcharmy, Broken World, Cyclone and Solemn copies, so the engine is only partly coherent. Interaction is the strongest area: 11 hand traps and 12 negation-text cards give layered answers, though the Forbidden and Limited copies weaken the core lines. No combo boards were supplied, so combo ceiling and median are text-only inference and are scored low-to-middle. The deck runs 0 side cards, which caps adaptability at 20. The deck is Illegal (3 Forbidden Kashtira Fenrir, 3 Limited Kashtira Unicorn, 3 Semi-Limited Ash Blossom against 0, 1 and 2 legal copies), so the Final score is capped at 28 and is structural-only. Popularity from the Kashtira usage stats confirms the list is real but does not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 archetype-core card in 5-card hand) ~0.65 for 10 core copies; 3-copy single cards ~0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Hand-trap and archetype-core density is high, but 51 off-archetype copies and 29 generic cards raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards; ceiling is text-only inference from Kashtira summon chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo median available; floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two hand traps and multiple negate effects give some redundant routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Banish-based recursion from Kashtira Birth and Preparations is present but depends on banished Kashtira resources (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 hand traps, 12 negation-text cards, 28 removal-text cards give layered interaction; no board-durability data (Inferred from flags and text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap density is high (75.6% chance of at least one hand trap in 6 cards); board breaking relies on Forbidden/Limited finishers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Kashtira Fenrir and Unicorn are the intended beatsticks but are Forbidden/Limited as listed; Xyz finishers add pressure (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55-card Main with 27 distinct cards and 27% exact-archetype purity suggests weak compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15-card Extra with 9 Xyz, 3 Synchro, 3 Link covers several boards, but the Extra mixes unrelated archetypes (Inferred) |
| D12 | Side Deck Adaptability | 20 | 0 side cards, so no post-side plan is possible (Verified from legality counts) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or per-pilot record; archetype share is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Kashtira chains and many hand-trap timing decisions raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary, applied to the Midrange profile weights (structural score uses Midrange weights). Structural ≈ 45, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*35 - 10 = 33, capped at 28 because the deck is Illegal (structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (11 hand traps, 12 negation-text cards)
- Strong Extra Deck coverage across Xyz, Synchro and Link summons
- Core Kashtira searchers give high searcher density (17 searcher-text cards)
Weaknesses
- Illegal list: 3 Forbidden Kashtira Fenrir and 3 Limited Kashtira Unicorn
- Low archetype purity (27%) with 51 off-archetype copies
- 0 side cards: no post-side plan
- No combo data to validate the line
Critical choke points
- Kashtira Fenrir and Kashtira Unicorn are central to the line and are not legally playable as listed
- Ash Blossom over its Semi-Limited limit (3 run, 2 legal)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3 Kashtira Fenrir | Legal Kashtira or archetype-consistent replacements (for example, a second copy of a Kashtira searcher within the legal copy limit) | Fenrir is Forbidden in OCG; it cannot be run at all |
| 2 | 2 Kashtira Unicorn | Keep 1 Unicorn; fill the other slots with legal Kashtira-compatible cards | Unicorn is Limited to 1 copy |
| 3 | 1 Ash Blossom & Joyous Spring | A legal hand trap or Kashtira card | Ash Blossom is Semi-Limited to 2 copies |
| 4 | Off-archetype filler | Archetype-core Kashtira cards | Raises purity and engine coherence |
| 5 | 0 side cards | A 5-10 card side deck of targeted answers | Gives a post-side plan (D12 is 20 with no side) |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 within size rules; Kashtira Fenrir Forbidden (0 legal, 3 run); Kashtira Unicorn Limited (1 legal, 3 run); Ash Blossom Semi-Limited (2 legal, 3 run); Usage stat: Kashtira core cards 60-80% inclusion
- Observed: Usage stats show Kashtira-standard core inclusion at 60-80%, confirming a real list
- Inferred: Core-group consistency ~0.65 at least one in 5-card hand; Hand-trap density gives ~0.76 at least one in 6 cards; Interaction density and board breaking from card text; Midrange structural score 45 from dimension scores
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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