Mermail Deck #771859 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Shadow Squad x3. Created Oct 21, 2026 by YGO Mod.

Deck Mermail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean/Mermail/Daedalus Xyz, Link and Synchro boss monsters (Poseidra, Abysstrite, Levia-Dragon, Mermail Abyssgaios) built through Atlantean searchers (Inferred from card text); Atlantis/Umi field-based Level and summon synergies (Inferred from card text)
  • Turn 1 (going first): Open on a searcher or Atlantean/Mermail starter, convert into a Extra Deck boss, and hold Ash/Droll/Solemn-type interaction for the opponent's first response (Inferred)
  • Turn 2 (going second): Use the hand traps (Ash, Dominus, Evenly Matched, Droll & Lock Bird, Solemn cards) to stop the opponent's summon, then rebuild through the Atlantean engine (Inferred)
  • Recovery: Recursion through GY-triggered effects (Mermail Abysspike, Atlantean Heavy Infantry, Warchief of Atlantis, Mulcharmy Purulia) and searchers (Inferred)
  • After siding: Not available: the deck runs 0 side-deck cards, so there is no post-side plan (verified from legality.side_count)

Why it scores here

The score is capped at 30 because the list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against an OCG Semi-Limited limit of 2, so this is a structural-only read (Verified legality). On the system, the deck opens reliably: the Atlantean and Mermail searchers give about 85% of hands at least one searcher, and the archetype core group gives roughly 97% at least one copy in a 5-card opening hand (Inferred hypergeometric estimate). It converts into Extra Deck bosses such as Poseidra, Abysstrite and Levia-Dragon, but no recorded boards exist, so the combo ceiling and median are text-only inference (Inferred). Its interaction density is high (Ash, Dominus, Droll & Lock Bird, three Solemn cards and Evenly Matched), which earns the most points on the endboard and going-second dimensions. Popularity and meta share earned no points, no card scores were averaged, and the deck has no side deck, so post-side adaptability is weak.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in 5) ~0.85 and P(>=1 archetype core in 5) ~0.97 from hypergeometric draws; 2-card bootstrap is plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 single-copy cards and many situational hand traps and level-0 spells; 6 hand traps and 13 tech cards dilute hand quality (Inferred)
D3 Combo Conversion & Ceiling 58 Strong boss endpoints (Poseidra, Abysstrite, Levia-Dragon) but no recorded boards, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 parseable boards; median and floor cannot be measured and are estimated low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters and about 15 negation-text cards allow recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion effects in the GY and several searchers give a moderate resource economy (Inferred from card text)
D7 End-Board & Interaction Quality 70 Ash, Dominus, Droll, three Solemn cards, Evenly Matched and Forbidden Droplet give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Six hand traps and multiple negates pressure the opponent's going-second turn, but Ash and Dominus are over-limit (Verified copy counts, Inferred strength)
D9 Offensive Pressure & Closing Power 58 Boss ATK in the 2800-3000 range (Poseidra 2800, Abysstrite 2100 base with ATK gain, Levia-Dragon 2600) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 36 distinct main cards, 7 archetype sub-themes, 2.7% exact-name purity and 72 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards across Link, XYZ, Synchro and Fusion with several off-archetype bosses; mostly coherent (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 0 side-deck cards, so no adaptability for best-of-3 (Verified legality.side_count)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Many interaction windows, 4 Extra Deck summon types and multi-subtheme engine lines demand high decision load (Inferred)

How the score was computed

Strategy profile: Midrange weights used as the single profile; Stun is a secondary strategy label only. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (cap) (-12); Banlist exposure (-6); No side deck (-3); Engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8; plus modifiers (-12) = 41.8; capped at 30 because the deck is Illegal (theoretical/structural-only, no normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter access (about 85% searcher and about 97% archetype-core in a 5-card hand)
  • Layered interaction: 6 hand traps plus negation text on about 15 cards
  • Multiple Extra Deck boss options across Link, XYZ and Synchro

Weaknesses

  • Illegal list: two cards exceed their OCG Semi-Limited copy limit
  • No side deck (0 cards)
  • Low archetype purity (2.7%) across 7 sub-themes
  • Combo ceiling and median cannot be measured (no recorded boards)

Critical choke points

  • Both over-limit cards (Ash Blossom, Dominus Impulse) are core interaction; a legal list loses copies of both
  • Many effects depend on Atlantis/Umi field or GY conditions, so the field spell and GY-triggered effects are single points of failure (Inferred)
  • Negation-heavy interaction with no side deck leaves no adjustment after game 1
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse (the third copy of each) 1 legal replacement card for each removed copy within the OCG copy limit The list is Illegal; this is required before any normal Final score can be issued
2 Nothing (add to the existing 59-card main) A side deck of up to 15 cards tuned to the expected opposing decks Post-side adaptability is 10; a side deck is the most direct fix for the best-of-3 plan
3 Off-archetype tech cards that do not continue an Atlantean/Mermail line Core Atlantean or Mermail continuation cards Only 2.7% exact-name purity and 72 off-archetype copies weaken engine coherence and raise brick risk

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies vs OCG Semi-Limited limit 2; Main 59, Extra 15, Side 0 within OCG size rules; Limited cards each run 1 copy (legal); Card text and stats for all listed cards; Archetype-core usage stats: 15 of 25 core cards present
  • Inferred: Hypergeometric opening-hand estimates (starter about 0.97, searcher about 0.85, hand trap about 0.49); Midrange primary and Stun secondary strategy read from interaction density; Going-first and going-second estimates from card text; Interaction quality read from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13 = 50)
  • Data gaps: Deck is Illegal (copy-limit violations); no normal Final score is possible No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck: post-side plan and D12 cannot be measured No guides attached (guides_evidence total 0) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mermail

Mermail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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