Mermail Deck #771859 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Shadow Squad x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x1
- Eria the Water Channeler x2
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x1
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Icejade Ran Aegirine x2
- Lappis Dragon x1
- Abyss-sting Triaina x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x1
- Forbidden Droplet x3
- Instant Fusion x1
- Lightning Storm x1
- One for One x1
- Triple Tactics Thrust x2
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Evenly Matched x2
- Solemn Judgment x1
- Solemn Strike x1
- Solemn Warning x1
- Virtue Stream x1
Extra Deck (15)
- Elder Entity Norden x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mediclius the Extraordinary Power Patron x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Swordsoul Supreme Sovereign - Chengying x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Atlantean/Mermail/Daedalus Xyz, Link and Synchro boss monsters (Poseidra, Abysstrite, Levia-Dragon, Mermail Abyssgaios) built through Atlantean searchers (Inferred from card text); Atlantis/Umi field-based Level and summon synergies (Inferred from card text)
- Turn 1 (going first): Open on a searcher or Atlantean/Mermail starter, convert into a Extra Deck boss, and hold Ash/Droll/Solemn-type interaction for the opponent's first response (Inferred)
- Turn 2 (going second): Use the hand traps (Ash, Dominus, Evenly Matched, Droll & Lock Bird, Solemn cards) to stop the opponent's summon, then rebuild through the Atlantean engine (Inferred)
- Recovery: Recursion through GY-triggered effects (Mermail Abysspike, Atlantean Heavy Infantry, Warchief of Atlantis, Mulcharmy Purulia) and searchers (Inferred)
- After siding: Not available: the deck runs 0 side-deck cards, so there is no post-side plan (verified from legality.side_count)
Why it scores here
The score is capped at 30 because the list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against an OCG Semi-Limited limit of 2, so this is a structural-only read (Verified legality). On the system, the deck opens reliably: the Atlantean and Mermail searchers give about 85% of hands at least one searcher, and the archetype core group gives roughly 97% at least one copy in a 5-card opening hand (Inferred hypergeometric estimate). It converts into Extra Deck bosses such as Poseidra, Abysstrite and Levia-Dragon, but no recorded boards exist, so the combo ceiling and median are text-only inference (Inferred). Its interaction density is high (Ash, Dominus, Droll & Lock Bird, three Solemn cards and Evenly Matched), which earns the most points on the endboard and going-second dimensions. Popularity and meta share earned no points, no card scores were averaged, and the deck has no side deck, so post-side adaptability is weak.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 searcher in 5) ~0.85 and P(>=1 archetype core in 5) ~0.97 from hypergeometric draws; 2-card bootstrap is plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 22 single-copy cards and many situational hand traps and level-0 spells; 6 hand traps and 13 tech cards dilute hand quality (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Strong boss endpoints (Poseidra, Abysstrite, Levia-Dragon) but no recorded boards, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has 0 parseable boards; median and floor cannot be measured and are estimated low-mid (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters and about 15 negation-text cards allow recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion effects in the GY and several searchers give a moderate resource economy (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Ash, Dominus, Droll, three Solemn cards, Evenly Matched and Forbidden Droplet give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Six hand traps and multiple negates pressure the opponent's going-second turn, but Ash and Dominus are over-limit (Verified copy counts, Inferred strength) |
| D9 | Offensive Pressure & Closing Power | 58 | Boss ATK in the 2800-3000 range (Poseidra 2800, Abysstrite 2100 base with ATK gain, Levia-Dragon 2600) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 36 distinct main cards, 7 archetype sub-themes, 2.7% exact-name purity and 72 off-archetype copies lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards across Link, XYZ, Synchro and Fusion with several off-archetype bosses; mostly coherent (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 10 | 0 side-deck cards, so no adaptability for best-of-3 (Verified legality.side_count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many interaction windows, 4 Extra Deck summon types and multi-subtheme engine lines demand high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange weights used as the single profile; Stun is a secondary strategy label only. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (cap) (-12); Banlist exposure (-6); No side deck (-3); Engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8; plus modifiers (-12) = 41.8; capped at 30 because the deck is Illegal (theoretical/structural-only, no normal final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and starter access (about 85% searcher and about 97% archetype-core in a 5-card hand)
- Layered interaction: 6 hand traps plus negation text on about 15 cards
- Multiple Extra Deck boss options across Link, XYZ and Synchro
Weaknesses
- Illegal list: two cards exceed their OCG Semi-Limited copy limit
- No side deck (0 cards)
- Low archetype purity (2.7%) across 7 sub-themes
- Combo ceiling and median cannot be measured (no recorded boards)
Critical choke points
- Both over-limit cards (Ash Blossom, Dominus Impulse) are core interaction; a legal list loses copies of both
- Many effects depend on Atlantis/Umi field or GY conditions, so the field spell and GY-triggered effects are single points of failure (Inferred)
- Negation-heavy interaction with no side deck leaves no adjustment after game 1
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse (the third copy of each) | 1 legal replacement card for each removed copy within the OCG copy limit | The list is Illegal; this is required before any normal Final score can be issued |
| 2 | Nothing (add to the existing 59-card main) | A side deck of up to 15 cards tuned to the expected opposing decks | Post-side adaptability is 10; a side deck is the most direct fix for the best-of-3 plan |
| 3 | Off-archetype tech cards that do not continue an Atlantean/Mermail line | Core Atlantean or Mermail continuation cards | Only 2.7% exact-name purity and 72 off-archetype copies weaken engine coherence and raise brick risk |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies vs OCG Semi-Limited limit 2; Main 59, Extra 15, Side 0 within OCG size rules; Limited cards each run 1 copy (legal); Card text and stats for all listed cards; Archetype-core usage stats: 15 of 25 core cards present
- Inferred: Hypergeometric opening-hand estimates (starter about 0.97, searcher about 0.85, hand trap about 0.49); Midrange primary and Stun secondary strategy read from interaction density; Going-first and going-second estimates from card text; Interaction quality read from negation and removal text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13 = 50)
- Data gaps: Deck is Illegal (copy-limit violations); no normal Final score is possible No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) No side deck: post-side plan and D12 cannot be measured No guides attached (guides_evidence total 0) Meta Power is Provisional unless a dated metagame sample is supplied
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